Deluxe AWD

Please post here for questions and discussion about scenario design and general game modding. The graphics and scenarios are easily modifiable. Discuss your experiements in this area and get tips and advice!

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toddtreadway
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RE: Deluxe AWD

Post by toddtreadway »

Thanks!

I look forward to trying it out.
Lucky1
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RE: Deluxe AWD

Post by Lucky1 »

Jesse - looks like the rapidshare account is not working. I went to DL the latest version, but no luck....
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

Thanks Sean,

I fixed the link. Plus I have a new version for you guys. 1.02 further refines the work I did on Russia. But pardon my graphics for the winter. Since I'm not sure if this will be the final Russia, I decided to not sink as much time into the map as before. If this design proves popular, then I'll clean up the map graphics right away.

Here she is.
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Jesse LeBreton, AKA Lebatron
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EricChen
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RE: Deluxe AWD

Post by EricChen »

Hi Lebatron
Could you set bering sea as politic freezing zone?
It is really wired that US can move their ship into Far east to recon before declare war.
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: EricChen

Hi Lebatron
Could you set bering sea as politic freezing zone?
It is really wired that US can move their ship into Far east to recon before declare war.
Good point. It will be done.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Bjering
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RE: Deluxe AWD

Post by Bjering »

Hello,
Reading the manual, the readme and playing some vs the AI I have a few questions.

1. The British CAGs have a -1 on their graphics, but I didnt notice this -1 in the combats, what is the deal with this? US CAGs didnt have it.
2. In general, is there a reference somewhere that tells me what country/territory can build what and at what penalty these units are?
3. Are the build restriction and penalties the same as the ones in GG? Should I refere to that manual for these things?

Regards,
Jonas
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

The -1 you see in units refers to a reduction of that many die to the total stat strength. For instance, Italian fighters have -1. Which means that when German fighters are 9/9 the Italian ones will be 8/8. At the bottom of the tech screen (F4) you will see small numbers in (). These numbers represent the minimum stat. For fighters it's 6/6. Which means that even though German fighters may be at 6/6 presently Itlalian ones will not be reduced to 5/5 from the -1 die adjuster. However once the German fighters hit 7/7 then the adjuster will play a part and reduce the Italian fighters by 1 level. Hope this clears things up.

Because the die adjuster was added recently we have been able to Allow the German minors and such to build a greater range of units. But in some cases it still made sense to prevent certain builds. I did not go into specifics with the German minors as it is easy to see once you're in the game what can and can't be built.

The GG manual explains the game engines newest additions and to prevent redundancy I left those explanations out and referred readers to that manual. There you will find how to develop resources, understand port mechanics, aircraft range penalties and such.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
Lucky1
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RE: Deluxe AWD

Post by Lucky1 »

There is some good discussion of this when Brian (Wanderinghead) did a lot of his excellent work on the latest patch and Global Glory. I think if you look under headings on axis minors force pools and national capability offsets you get a fairly comprehensive overview. This has done a lot to rejuvinate the game. Am thankful for dedicated support of Wanderinghead and Lebatron. I enjoy both versions (each has a different flavour) Has kept the game interesting! (But of course, this thread is on Deluxe AWD, so I will keep it on-track....)
ram300
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RE: Deluxe AWD

Post by ram300 »

I have just started up a Deluxe 1.03 game, and it is really nice to see the game reinvigorated - having a new map will prove very interesting indeed! Especially seeing how China and the Med play out.

Again - thanks for all of your hard work. The addictive nature of the game is hard to overestimate.

nemesszili
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RE: Deluxe AWD

Post by nemesszili »

"Only premium members may download this file." - Rapidshare

What to do?
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: nemesszili

"Only premium members may download this file." - Rapidshare

What to do?
When you get the two speed dials pick the left one for 'free user'
Then on the next page just wait till they allow you to download.

I will move my stuff to another host soon.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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rjh1971
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RE: Deluxe AWD

Post by rjh1971 »

Jesse I found that "Megaupload" works much better than rapidshare plus, if you register, you only wait for 25 secs instead of 45, although I haven't checked if uploading files is for free, should be I guess.
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rjh1971
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RE: Deluxe AWD

Post by rjh1971 »

Bty great mod [&o][&o], started playing a game against the AI due to lack of time I didn't want to commit with somebody, but I guess sooner or later I will [8D]
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ram300
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RE: Deluxe AWD

Post by ram300 »

rjh: If you want a game, give me a holler. Looking to play the allies, but can also play the axis if that suits you better. (I already have a Deluxe game runnin w/ MrQuiet. 
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rjh1971
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RE: Deluxe AWD

Post by rjh1971 »

ORIGINAL: ram300

rjh: If you want a game, give me a holler. Looking to play the allies, but can also play the axis if that suits you better. (I already have a Deluxe game runnin w/ MrQuiet. 

Hi Ram:

So you're playing with Bill, where has he been hiding all this time? Haven't heard from him in a long time...
I don't have any experience with AWD Deluxe just a few turns against the AI, but have played AWD for over three years, that doesn't mean I'm an excellent player, lately everyone has kicked my butt, lol.
I can't guarantee to send a turn each day and this weekend I'll be out of town, but if you want we can start a game I have v1.03 beta installed, will do the first turn and send it to you as soon as I have your email, pm it to me or send a mail.
Bty where are you located ? time zone can help speed up games.

Rafael
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ram300
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RE: Deluxe AWD

Post by ram300 »

Great! You have been PM:ed! :D
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rjh1971
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RE: Deluxe AWD

Post by rjh1971 »

E-mail sent with first turn attached, let me know if you have any problems, I sent it yesterday to my gmail account and just resent it from work to you. [8D]
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

Deluxe AWD has been updated to 1.03

Here are some of the changes that have been made since 1.02
  • [font="times new roman, serif"]Scotland now has a narrows for op-fire.[/font]
  • [font="times new roman, serif"]New event. In the rare game where Vichy is still neutral after D-day this event causes them to rejoin the Allies.[/font]
  • [font="times new roman, serif"]Infrastructure now has 5EV in most cases.[/font]
  • [font="times new roman, serif"]Two Flak added to Russia and one fighter partly completed.[/font]
  • [font="times new roman, serif"]A few extra units placed in China's Que, plus a few extra militia added to map[/font]
  • [font="times new roman, serif"]The US West Coast now has 3 factories and 3 in its Que. Once completed US total will be 20 instead of 18. [/font]
  • [font="times new roman, serif"]US FM3 reduced to 45 (from 50)[/font]
  • [font="times new roman, serif"]Several tech point levels have been tweaked, plus spy values[/font]
  • [font="times new roman, serif"]A-bomb VP threshold set to 10 (from 7) [/font]
  • [font="times new roman, serif"]Added Kilindini Harbor to British East Africa[/font]
  • [font="times new roman, serif"]Allied NMRC tweaked a few extra points in their favor[/font]
  • [font="times new roman, serif"]Adjusted port transport bonus for outer sea zones to match inner ones[/font]
  • [font="times new roman, serif"]Added ASW level 1 to Heavy Fleets. Not upgradeable[/font]

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Jesse LeBreton, AKA Lebatron
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rjh1971
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RE: Deluxe AWD

Post by rjh1971 »

Jesse did you draw the rail lines in Chungkin and Lanchow? They both had rail capacity in v1.03 beta but no rail graphics were shown on the map.
I haven't downloaded v1.03 yet hence my question.
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Lebatron
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RE: Deluxe AWD

Post by Lebatron »

ORIGINAL: rjh1971

Jesse did you draw the rail lines in Chungkin and Lanchow? They both had rail capacity in v1.03 beta but no rail graphics were shown on the map.
I haven't downloaded v1.03 yet hence my question.
No I didn't, and don't plan to, since they need repair from the start. They are in effect "potential" new rail for China. Rail was added here for the primary purpose of allowing the resource collection network to operate with a wider web. Before I added these new rail lines these two territories, which happen to have the factories, did not collect many resources. This limited the option to build new factories if you so wished. Since the collection web will still function with damaged rail, it was a novel way to guarantee sufficient resources to fuel two or more factories. I liked this approach better than placing an extra resource in each territory, because we don't want China to be too plentiful in resources. Secondly, it offers China an option. Do they spend the supply to finish the rail network and gain the extra flexibility, or save the supply for other repair? Personally, I lean away from spending supply repairing this rail. Just way your options and decide.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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