Close Combat - Last Stand at Arnhem

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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jomni
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RE: Close Combat - Last Stand at Arnhem

Post by jomni »

ORIGINAL: daft

ORIGINAL: MajFrankBurns


That's fine I wasn't taking anything from that form of view, just merely presenting "my own". I can play the ones I have on my Netbook now anyways. [:)]


Netbook's are amazingly expensive for what you get. thanks for driving up hardware prices for all of us by purchasing a re-packaged calculator! Why don't you just give them 20% of your disposable income each month while you're at it? [:D]

If netbooks are expensive... how about the iPad???
Netbooks are expensive because of their portability. But agree, the specs are cheap and you can get a fully functional laptop for a few hundreds more.
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D.Ilse
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RE: Close Combat - Last Stand at Arnhem

Post by D.Ilse »

I don't see the important point of CC2 in the remake, the road-supply route

Where you can cut off a sector in the south and really bugger the brits in the north in the grand campaign.
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

CC has traditionally  used a supply system that must trace a LOS through uncontested friendly maps to a supply depot... cut the LOS and well, you've done what you said.

it is only with the recent releases of WaR and tLD that this system has actually begun working properly after 10 years of being broken.
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D.Ilse
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RE: Close Combat - Last Stand at Arnhem

Post by D.Ilse »

CC2 had the best scale of AFV to soldiers IMO, esp when compared to CC4-5.
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D.Ilse
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RE: Close Combat - Last Stand at Arnhem

Post by D.Ilse »

I also always like the fly-bys you got to see in the install of the CC2, that was a nice little touch IMO.
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daft
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RE: Close Combat - Last Stand at Arnhem

Post by daft »

ORIGINAL: jomni

If netbooks are expensive... how about the iPad???
Netbooks are expensive because of their portability. But agree, the specs are cheap and you can get a fully functional laptop for a few hundreds more.

Only joking. I was pulling MFB leg at bit, referring to a post he made on the price of BftB. [;)]
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Q.M
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RE: Close Combat - Last Stand at Arnhem

Post by Q.M »

Is there going to be a seperate forum for LSA?  Lotsa questions but no home yet.
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gunny
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RE: Close Combat - Last Stand at Arnhem

Post by gunny »

Could we have a scrolling mouse zoom control. I just couldn't resist the urge in TLD and was constantly attempting to scroll in for a closer look. [:D][:D][:D]
I can't go through that again[8|]
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RE: Close Combat - Last Stand at Arnhem

Post by Fred98 »

ORIGINAL: Andrew Williams
it is only with the recent releases of WaR and tLD that this system has actually begun working properly after 10 years of being broken.

It worked perfectly well in CC4 10 years ago, when I was able to cut Brubaker's supply line.

In one case my troops attacked onto a map and instead of attempting the map in the normal way, I raced across the map and the took the exit VL on the other side - thereby ensuring my troops would be in supply for the next turn.

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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

It didn't work properly in CC5
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Tejszd
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RE: Close Combat - Last Stand at Arnhem

Post by Tejszd »

ORIGINAL: Andrew Williams

It didn't work properly in CC5

True, Atomic closed its doors before a proper patch was done for CC5....
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Perturabo
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RE: Close Combat - Last Stand at Arnhem

Post by Perturabo »

So, will the broken AI be on the features list this time, or are you going to finally make it use at least basic tactics?
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Andrew Williams
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RE: Close Combat - Last Stand at Arnhem

Post by Andrew Williams »

You don't know what your are talking about as you haven't played the game so stop trolling.
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wodin
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RE: Close Combat - Last Stand at Arnhem

Post by wodin »

CC has and always will be THE classic for me...that and Elite for the BBC B....

I always thought you needed to use tactics in this series...infact it's only just recently that I've found a game that you need to use the right tactics to get anywhere (CMSF and its modules)....so to say in the CC series tactics don't happen or aren't needed is quite shocking to me....

I have all the except CC1 of the original series and they still take pride of place...the last tiem I played was playing a Stalingrad Mod which was bloody brilliant.
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Lützow
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RE: Close Combat - Last Stand at Arnhem

Post by Lützow »

ORIGINAL: Tejszd

True, Atomic closed its doors before a proper patch was done for CC5....

Atomic droped CC but they did not fold. Instead they developed an Iraq Shooter, called "6 days in Falluhja", no publisher wants to release.
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RE: Close Combat - Last Stand at Arnhem

Post by GaryChildress »

Hi Andrew,

Just to get an idea of what lay ahead...I'm guessing that basically the player will have a fixed number of days (and nights?) to hold out in the Arnhem area before XXX Corps arrives? Also I'm guessing that the 101st and 82nd sectors won't be included in the game? It looks like the overall layout of the game will be similar to the campaign system in CC4/5? Is all this correct?
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Perturabo
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RE: Close Combat - Last Stand at Arnhem

Post by Perturabo »

ORIGINAL: wodin

I always thought you needed to use tactics in this series...infact it's only just recently that I've found a game that you need to use the right tactics to get anywhere (CMSF and its modules)....so to say in the CC series tactics don't happen or aren't needed is quite shocking to me....
I was talking about the AI being so broken that it's not able to use even the most basic tactics taught in the in-game tutorial.
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Fred98
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RE: Close Combat - Last Stand at Arnhem

Post by Fred98 »

The AI of CC1 was fabulous!
 
I played CC1 H2H and the human opponent was 5,000 times better !
 
Come CC2, the game was so much better the AI could not cope.
 
The AI still cannot cope.
 
Nobody has ever said that it can.
 
All games are best played H2H.
 
I am always amazed anybody who uses Microsoft products thinks any AI is going to be a Deep Blue !
 
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Perturabo
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RE: Close Combat - Last Stand at Arnhem

Post by Perturabo »

ORIGINAL: Joe 98

The AI still cannot cope.

Nobody has ever said that it can.
Then it's a multi-player-only game. It should be clearly written in product description.

Also, some people (at least try to) make games where the AI can cope.
ORIGINAL: Joe 98

I am always amazed anybody who uses Microsoft products thinks any AI is going to be a Deep Blue !
Also, it's not only that the AI isn't smart. It simply is unable to do some of stuff that players do.
A simple example - players can search for muzzle flashes and target them with area fire. The AI can't do that because it doesn't see them.
It's not stupid. It's simply broken.

BTW.
I'm still waiting for a CCMT path that will implement the promised "# Accurate and realistic modern equipment modelling" and "# Accurately depicts modern tactical warfare and its challenges" features.
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RE: Close Combat - Last Stand at Arnhem

Post by JudgeDredd »

Excuse me - isn't wether the AI is broken or not objective? I mean, it might be "broken" to other players, but perhaps it gives a good enough fight for some others?

It shouldn't be advertised as a multi player only game because it's not. There is an AI. Whether you think that's challenging enough is neither here nor there...because there is an AI.
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