What's next for CC?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Third Eye
Posts: 7
Joined: Fri Jul 30, 2010 3:38 am

RE: What's next for CC?

Post by Third Eye »

ORIGINAL: Southern_land

I prefer something a little more snowy...

Image



33 BGs each plus BO equivilent units for the Soviets. 10-12 german Bgs stuck in the kessel with limited fuel and ammo and the Soviets "respawning" at random on each of the Soviet entry points (Sov flags).

The 20-23 "active german BGs would have to project, then maintain a salient to let the trapped forces break out to them

No no no no no no no no nooooooooooooo!
Oh god no!
Not more Russian BS.

At least make CC6 the Falaise Pocket, or Anzio onwards to maybe Rome?
Korean War sounds cool too. The Pacific War would be a good CC7 [:D]
User avatar
CSO_Talorgan
Posts: 804
Joined: Sat Mar 10, 2007 5:53 pm

RE: What's next for CC?

Post by CSO_Talorgan »

ORIGINAL: Andrew Williams

It could very well... and show a cave/bunker being blown up.

Are you saying that the under bridge element has an explosive quality?

****

Assuming each dot represents a tactical map this is a bit of an expansion on what we already have:

Image

****
ORIGINAL: Third Eye

No no no no no no no no nooooooooooooo!
Oh god no!
Not more Russian BS.

At least make CC6 the Falaise Pocket, or Anzio onwards to maybe Rome?
Korean War sounds cool too. The Pacific War would be a good CC7 [:D]

Who cares where is set as long as it is moddable?
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: What's next for CC?

Post by xe5 »

Interesting that the RoK is shown as having two capital cities.

Wasnt Red P going to be a CoH-style game and a military simulation? [:-]

Assuming a new game engine, my vote would be Hue: Tet '68.
User avatar
D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: What's next for CC?

Post by D.Ilse »

I'm still for Hurtgenwald as one of the bloodiest conflict the US army has ever fought.

AFAIK it's not been done on PC before.
Image
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: What's next for CC?

Post by jomni »

Hurtgen would definitely continue the "story" from D-day.
User avatar
mooxe
Posts: 316
Joined: Sat Oct 25, 2003 8:02 pm
Contact:

RE: What's next for CC?

Post by mooxe »

Lets start off with a version with no or very little Americans. Secondly, dense terrain where vehicles dont play a huge part and many battles were close quarter, but keep it a popular theatre.
Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.
User avatar
Southernland
Posts: 2283
Joined: Mon Nov 19, 2007 6:51 pm

RE: What's next for CC?

Post by Southernland »

ORIGINAL: mooxe

Lets start off with a version with no or very little Americans. Secondly, dense terrain where vehicles dont play a huge part and many battles were close quarter, but keep it a popular theatre.


Are you saying that you want another Close Combat? Too late, i've already saved an image of the page. You can't edit your way out of this
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
User avatar
mooxe
Posts: 316
Joined: Sat Oct 25, 2003 8:02 pm
Contact:

RE: What's next for CC?

Post by mooxe »

Do we get to pick who doesnt make it? haha...
Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.
User avatar
D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: What's next for CC?

Post by D.Ilse »

ORIGINAL: jomni

Hurtgen would definitely continue the "story" from D-day.

It would fill the gap between LSA and WAR.
Image
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: What's next for CC?

Post by Andrew Williams »

Do we get to pick who doesnt make it? haha...


too late... your obvious preference is recorded... anything else is just spam.
ImageImage
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: What's next for CC?

Post by tigercub »

rewrite Close Combat from the ground up then think about what it will be! i am for a army group south campain.

Tigercub!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
Q.M
Posts: 1823
Joined: Thu Mar 13, 2003 12:00 pm
Location: Townsville QLD Australia

RE: What's next for CC?

Post by Q.M »

How about something from the Arab Israeli wars...Golan Heights perhaps??

VoT



Image
Attachments
CC3_VoT2.jpg
CC3_VoT2.jpg (139.25 KiB) Viewed 298 times
Marc von Hoffrichter
User avatar
mooxe
Posts: 316
Joined: Sat Oct 25, 2003 8:02 pm
Contact:

RE: What's next for CC?

Post by mooxe »

ORIGINAL: Q.M

How about something from the Arab Israeli wars...Golan Heights perhaps??

VoT



Image

What a great looking isometric building. Nice work Atomic.
Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.
Neil N
Posts: 740
Joined: Tue Aug 24, 2004 6:10 pm

RE: What's next for CC?

Post by Neil N »

ORIGINAL: mooxe

Do we get to pick who doesnt make it? haha...

I doubt that any of the venom spewing 'CC community' that are frequenting your site these days are willing to put in the 6-9 months of volunteer labor to pull it off.
If it does not have a gun, it cannot be fun.
User avatar
mooxe
Posts: 316
Joined: Sat Oct 25, 2003 8:02 pm
Contact:

RE: What's next for CC?

Post by mooxe »

Ok that rules out about three people from my master plan!

Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.
chiroho
Posts: 33
Joined: Fri Jul 09, 2010 6:50 pm

RE: What's next for CC?

Post by chiroho »

ORIGINAL: Q.M

How about something from the Arab Israeli wars...Golan Heights perhaps??

VoT

That would be awesome - I've often wished that CC would revisit one of the Arab-Israeli wars, because it has opportunities for tank engagements, as well as areas like the Golan heights, and street fighting.

Is this image from a mod that exists somewhere?
User avatar
mooxe
Posts: 316
Joined: Sat Oct 25, 2003 8:02 pm
Contact:

RE: What's next for CC?

Post by mooxe »

The map is from Road to Baghdad. The teams look modded.
Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.
User avatar
CSO_Talorgan
Posts: 804
Joined: Sat Mar 10, 2007 5:53 pm

RE: What's next for CC?

Post by CSO_Talorgan »

ORIGINAL: tigercub

rewrite Close Combat from the ground up

I agree with this
ORIGINAL: tigercub

then think about what it will be! i am for a army group south campain.

... but where the vanilla game is set matters not.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: What's next for CC?

Post by Platoon_Michael »

I vote for an Entire coverage of the European Theater.
I hope it doesn't have the same sprite's we've seen for the past 10 years or the same scale including Buildings and vehicles.

I don't care if it's not 3D but I wont buy it if it still looks like what I already have just because it's in a different theater.

Ofcourse if I could get a strategic map with COH and a little bit better game play I would play this Mod for the rest of my life.

http://www.youtube.com/watch?v=cfJ13smdnZg
User avatar
D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: What's next for CC?

Post by D.Ilse »

I say a small unit on a 60+ map for The American Operation to take Schmidt(Hurtgenwald Camp) Nov.2 to Nov.16, 1944

Areas involved, Towns of Schmidt, Kommerscheidt, Raffelsbrand, Simonskall, Kall Gorge crossing, Hürtgen, Vossenack

Units:
US Army,
28. Infantry Division
> 109.Infantry Regiment
> 110.Infantry Regiment
> 112.Infantry Regiment

146. Engineer Battalion
Elements of US Armour and TD(Towed and SP)

Heer,

116.Panzer Division (Weakened, partial refitting)
>16.Panzer Regiment, I./II. Abteilung, about 30 Pz IV and Pz V
>60.Panzergrenadier Regiment
>156.Panzergrenadier Regiment
>116.Panzer Aufklärungs Abteilung(attacked American supply lines at Kall Gorge)
On Nov.2, An Kampfgruppe of 116.Pz grenadiers were sent to bulk up 74.Korps

74.Korps
89.Infantrie Division(Weakened)

275. Infantrie/Volksgrenadier Division(recently refitted at Aachen before transfer to Hurtgenwald)
>983.Genadier Regiment
>984.Grenadier Regiment
>985.Grenadier Regiment

A little history from Wiki on the 28th's attack and slaughter in the Green Hell.

The 28th Division was reinforced with armor, tracked transport Weasels and air support. Of its three regiments, one was deployed to protect the northern flank, another to attack Germeter, and the third to capture Schmidt, the main objective. The area had terrible terrain with the Kall Trail running along a deep river ravine. This was not tank country, despite the need for armor to support the infantry.

The attack by 28th Division started on November 2; the defenders were expecting it and were ready. The U.S. 109th Infantry Regiment was impeded after 300 yards by an unexpected minefield, pinned down by mortar and artillery fire and harassed by local counterattacks. One mile was gained after two days, after which the 109th dug in and endured casualties. The U.S. 112th Infantry Regiment attacked Vossenack and the neighboring ridge, which were captured on November 2. The 112th was then halted on the Kall by strong defenses and difficult terrain. The U.S. 110th Infantry Regiment had to clear the woods next to the River Kall, capture Simonskall, and maintain a supply route for the advance on Schmidt; again these were very difficult tasks due to weather, prepared defenses, determined defenders, and terrain. The weather prevented tactical air support until November 5.

The 112th captured Schmidt on November 3, cutting the German supply route to Monschau, but no American supply, reinforcement or evacuation was possible, as the Kall Trail was blocked. A strong German counterattack by tanks of 116th Panzer Division and infantry from 89th Division rapidly expelled the Americans from Schmidt, and they were unable to counterattack. For two days, the 112th remained hard pressed to hold its positions outside Schmidt.

On November 6, the U.S. 12th Infantry Regiment was detached from the U.S. 4th Division and sent to reinforce the 28th Division

Across the Kall Bridge the troops of the 28th US Infantry Division pushed forward at the beginning of November 1944 to capture the village of Schmidt. After a few days, the so-called Allerseelenschlacht (All Souls Battle) resulted in a disaster for the Americans. As American troops tried to retreat across this bridge to Vossenack, great parts of the Kall Valley were already cut off by the Germans. A German regimental doctor, Captain Guenther Stuettgen, managed to negotiate an unofficial ceasefire with the Americans at the Kall Bridge from November 7-12, in order to attend to the wounded of both sides. The lives of many American soldiers were saved by German paramedics[10].

At Vossenack, the 2nd battalion of the 112th disintegrated after constant shelling and fled a German attack. Following the providential arrival of two U.S. armored platoons of tanks and M10 Wolverine tank destroyers, supported by those 2nd battalion men who had held tight, and two companies of 146th Engineers operating as infantry, the Americans held on and the fighting for Schmidt continued until November 10.

The battle for Schmidt cost 6,184 U.S. casualties — compared with about 4,000 losses by the two divisions at Omaha Beach. German casualties were fewer than 3,000.[13]


Image
Post Reply

Return to “Close Combat: Last Stand Arnhem”