[WIP] New Planet Textures - Open Thread (Warning - Image Heavy)

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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Updated with several new planets. Here's some previews.



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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

A continental planet claimed by the mighty Romulan Star Empire[:D]

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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Had to take snapshot of this. Couple of the new gas giants and moons in one shot.

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drillerman
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by drillerman »

WOW!!!!!

I love the Gas giant...........Fantastic!!!!!

Can these be downloaded yet???
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Yip. I'm updating the link on the 1st post.
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by ehsumrell1 »

Way 2 Go Igard! [&o]
Shields are useless in "The Briar Patch"...
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Shark7
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Shark7 »

Nice. [&o]
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Fishers of Men
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Fishers of Men »

Excellent work!!
Old............but very fast
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WoodMan
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by WoodMan »

Yup!  Fantastic stuff, cheers!

Btw, can I ask what settings you use when saving exactly, I made a planet and it appeared really dark in the game, but yours and the originals are fine [:D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

I use the default settings on GIMP. Select png as the file type, name it and save it. Maximum compression as it doesn't seem to make a difference with these.

Make sure there isn't a 'save gamma' option checked. I don't use that and don't know what effect it'll have.
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Conflictx »

ORIGINAL: Igard

I know what you mean, Baleur, it's very tough keeping motivated to do this stuff. That's why I don't put any pressure on myself, I'm taking my time with this and if anyone wants to help, then that's very much appreciated.[:)]

Hehe, true and speaking from experience here... Ive made slow progress since I actually started.. partially because of college which also made me hugely inactive on the forum. :p
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Hello again, Conflictx. Yes Distant Worlds can't be very condusive to getting good grades. Keep it up, it'll be worth it in the end.[;)]



Duael
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Duael »

There is a growing collection of SiFi Planet bitmaps at
http://freebitmaps.blogspot.com/
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

That looks very useful indeed, Duael. I'll take a look at this sometime soon. [8D]
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drillerman
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by drillerman »

here's one

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drillerman
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by drillerman »

...and another, is it Arrakis?

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ooops! Came out a bit big, sorry!
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Beautiful, drillerman!
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

Drillerman, I know you can do this yourself, but would you like me to convert these to pngs using the same method as the rest of them?
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Setekh
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Setekh »

Some of these are a little large don't you think?
I know you're trying to increase quality but planets in game are never rendered this large so you're only losing all the detail when they appear in game. Not to mention the increased memory requirements when all these are loaded at once.
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Igard
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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

Post by Igard »

You're probably right. I didn't want to make them too small as there's no going back from that and keeping them large means that any enhancements to the games rendering (we can dream can't we?) we can keep up with it. [;)]

I've noticed some increased load times with these, but performance is good on my system. There's a warning on the first post about the possible performance hit so it's really up to the player if they want to try it out and it is still WIP.

There WILL be a low res version, but that's only when I (or another generous person with too much time on their hands) gets round to creating one.
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