I won't pretend to have fully understood all of Paul's posting mainly because I don't have a very good map of the area and so could not place some of the locations.
However, what comes across quite clearly is that the US Mining operations during the period and area covered by UV were quite extensive.
There is mention of offensive mining between Aug42 through to Feb43 around the Solomon Islands, Guadacanal, Shortland and Bouganville. In fact it appears for a short time that minefields were the only defence provided for the Marines on Guandacanal.
So, that being the case at least I don't feel as bad about using mines around the Slot during game play.
What is not clear from Paul's post is whether the minelayers laying these mines were making the long trip back the Noumea to reload with mines after each mission which seems to be the crux of this debate.
Later in the post there is the mention of SS James Macpherson being used to ferry mines to the minelayers in May 43 and that by Nov43 there was a forward Mine Assembly depot on Guadacanal.
But it is not clear whether these options were available and could have been used earlier and if so why they were not. Neither is it clear, if they were not used, whether it was because the CinC did not consider them necessary or because the operational commander never requested them.
There is also dgaad's information regarding the Austrailian mining operations to consider which don't seem to figure in the game at all.
So overall the impression I get is that:
- There is no real issue over the extent of offensive mining in UV.
- The effectiveness of mines needed to be reviewed in particular where the water depth was greater than 120ft.
- There might be some additional capability required to represent the Aussie mining capability.
- The issue of operational flexibility still needs to be clarified, at least from my point of view.
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I would just add that I am as keen to avoid a 'gamey' exploitation of mines as anyone but at the same time don't want to artificially restrict the use of mines where they were used historically.
Also from a purely player viewpoint I would prefer not to add even more micro-management to the game by making the control of Mining Missions more fiddly than it needs to be. Under the new fixed load system I suspect that Mining TF's will need to be loaded and then refuelled en-route to the Slot which is probably going to be a real pain.