TURN #12
To the north, I bag the Syrian Btn HQ. I then send the halftracks scurrying about, attempting to find any Syrian strays.
The situation at the end of Turn 12, first Side A (Israeli) phase:

Moderator: Jason Petho
Lots of harm, as it happens.Let's see what harm the Syrians might inflict next phase ...
After all, is this a good A/I testbed? I have my doubts. Given the initial deployments and arrival hexes, it would be difficult to "teach" the Israeli A/I to ignore the center and instead to attack both flanks. This scenario is an advanced study. I need something simpler and more straightforward to begin with. The search for a good initial A/I testbed scenario continues.ORIGINAL: berto
Later this year, as Lead Coder for the Campaign Series, it's on my to-do list to review and revamp the games' A/I. To begin with, I want to select a small-map, mid Complexity scenario where one side is static, and defending, while the attacking side has a good mix of mobile and static combined arms. I then intend to teach (code) the A/I to do better, both sides. Learning from that experience, I will then generalize my discoveries, and code, to apply as widely to other situations and scenarios as best I can.