Potential House Rules for More Historical Play

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rkr1958
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

Latest HR12 revision, "While the USA and Italy are both neutral neither the CW or France may declare war on Italy. A neutral Italy may not have more than 1 land unit in Albania and 5 land units in Libya."
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rkr1958
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Re: Potential House Rules for More Historical Play

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rkr1958 wrote: Tue Aug 30, 2022 12:12 am Latest HR12 revision, "While the USA and Italy are both neutral neither the CW or France may declare war on Italy. A neutral Italy may not have more than 1 land unit in Albania and 5 land units in Libya."
Another "slight" revision. HR12, "While the USA and Italy are both neutral neither the CW or France may declare war on Italy. A neutral Italy may not have more than 1 land unit in Albania, 5 land units in Libya and no naval units (surface or subs) except CP(s) in the Red Sea."
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Re: Potential House Rules for More Historical Play

Post by Centuur »

I wouldn't go that far. There's a simple solution for Italy. It's this: if an Axis unit is adjacent to Paris, Italy has to declare war on France and the CW in the next impulse.

And: Italy can only declare war on minors, if it is at war with at least one major power.

Historically correct, you know.
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rkr1958
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

Centuur wrote: Tue Aug 30, 2022 5:59 pm I wouldn't go that far. There's a simple solution for Italy. It's this: if an Axis unit is adjacent to Paris, Italy has to declare war on France and the CW in the next impulse.

And: Italy can only declare war on minors, if it is at war with at least one major power.

Historically correct, you know.
I like that! Simple but right too the point, which is a characteristic of a well written rule!
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rkr1958
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

Historical House Rules (HHR) Rev X.

Latest Revisions (Changes):

HHR12 (DOW Restrictions): Italy can declare war on minors if it is at war with at least one major power. Italy must declare war on France and the CW following the impulse that an axis land unit moves adjacent to Paris. France and the CW may not declare war on Italy until Italy is at war with any major or minor power.

HHR13 (Garrison Requirements): Until an axis unit moves adjacent to Paris: (I) France must garrison (a) Tunis, Tunisa, (b) Ajaccio, Corsica and (c) Damascus, Syria, where each garrison must contain land unit(s) totaling 2 or more land combat factors. (II) The CW must maintain a minium of 1 HQ and 1 additional non-Terrorital ground unit in Egypt.

HHR15 (Demand Bessarabia): The USSR will demand Bessarabia during the (5) May/June 1940 turn. Germany will deny the claim, and the USSR will have to DOW Romania, if modified D10 > 10. Otherwise, Germany will accept the claim.
D10 modifications:
(a) +5 if SBF=0, +4 if SBF=1, +3 if SBF=2-3, +2 if SBF=4-6, +1 if SBF=7-9, and 0 if SBF > 9. SBF=total factors, modified by weather & range, that could strat bomb Polesti.
(b) +1 if no Soviet HQ units adjacent to Bessarabia.
(c) +1 if no Soviet mech corps/armies adjacent to Bessarabia.
(d) +3 if Ninf=0, +2 if Ninf=1, +1 if Ninf=2, 0 if Ninf > 2, Ninf = number of Soviet inf corps/armies (not garrisons) adjacent to Bessarabia.
(5) +2 if Nguns=0, +1 if Nguns=1, 0 if Nguns > 1, Nguns = number of Soviet gun divisions adjacent to Bessarabia.

Latest Revisions (Additions):

HHR16 (Re-flagging CPs): Prerequisite: Option 32, "US Refutes Naval War Zones" has been selected or is in effect (i.e., US is at war with Germany, Italy & Japan). US CPs operating, or that will only operate, in Northern Pacific sea zones (defined as the Gulf of Alaska, Bering Sea, Okhotsk Sea or Sea of Japan) may be changed to USSR ownership. These CPs may be changed back to US ownership at any time by the US.

HHR17 (Lend Lease to USSR via Northern Pacific Convoy Route): Up to 1/2 half (rounded down) of US PPs and BPs given the USSR may be sent by the Northern Pacific route using reflagged US to Soviet CPs. PPs and BPs are halved (rounded down) separately.
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00-Optionals-HHR-List-RevX.jpg
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rkr1958
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Re: Potential House Rules for More Historical Play

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In additional to using Warspite historical setups for the RN & Marine Nationale, I'm using a CW & French CP setup that I believe is consistent with historical RN & French navy setups.

The CW convoy setup assumes:
(1) Factories in Flames Optional rule is OFF
(2) Limited Overseas Supply Optional rule is ON

And produces:
(3) Full production (note that the 1 oil used for production can be changed over (e.g., override) to saved and full production still achieved.
(4) No Idle RPs
(5) Maximizes oil saved.
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

All 81 of the CW CPs are placed at sea, of which only 1 is idle. This idle CP is providing supply to Kenya & Tanganyika. I realize from a gaming perspective this leaves the CW with no spare CPs and that it's routing 5 RPs through the Med. However; the CW is not really expecting war with Germany, much less Italy, so that's my rationale for this setup with no margin.

Ugh ... just notice that the size of the graphic is horrible. Will update with a better quality one ...

Hopefully this updated screen CAP is better.
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Re: Potential House Rules for More Historical Play

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As promised no idle RPs, full production and maximum saved oil. Well, you can save 1 more and still achieve full production with 0.5 production multiplier.
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Re: Potential House Rules for More Historical Play

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To achieve this miracle or disaster waiting to happen, I defaulted a number of oil and non-oil RPs to specific factories as shown below.
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

PDF of "Historical RN Ship and Convoy Setup" provided for any that wish to download. Again, comments and criticisms welcomed.
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Re: Potential House Rules for More Historical Play

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A nitpicky thing that has always bothered me and this probably isn't the correct thread for this question; but I'll ask anyway.

What was the design decision by Harry behind why the CW doesn't get enough CVPs to fill out all the CVs & CVLs at setup?
Last edited by rkr1958 on Wed Aug 31, 2022 6:53 pm, edited 1 time in total.
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Re: Potential House Rules for More Historical Play

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Here's my historical French CP setup in which 1 oil is saved and then production is maximized.

In setting up the French whose only oil comes from trade it occurred to me that I needed to modify (i.e., add an exception) to HHR4, "Limit Saved Oil".
While the USSR or USA are neutral, all MPs must use oil to maximize the number of units reorganized and BPs produced. EXCEPTION: If this requires all oil (saved & RPs) to be expended then 1 oil may be stockpiled (i.e., saved or kept saved).
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Re: Potential House Rules for More Historical Play

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PDF of "Historical French Ship and Convoy Setup" provided for any that wish to download.

9/2/2022. Minor update to pdf.
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Last edited by rkr1958 on Fri Sep 02, 2022 5:13 pm, edited 1 time in total.
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Re: Potential House Rules for More Historical Play

Post by Centuur »

rkr1958 wrote: Wed Aug 31, 2022 6:51 pm Here's my historical French CP setup in which 1 oil is saved and then production is maximized.

In setting up the French whose only oil comes from trade it occurred to me that I needed to modify (i.e., add an exception) to HHR4, "Limit Saved Oil".
While the USSR or USA are neutral, all MPs must use oil to maximize the number of units reorganized and BPs produced. EXCEPTION: If this requires all oil (saved & RPs) to be expended then 1 oil may be stockpiled (i.e., saved or kept saved).
Italy has the same problem.
For Japan this is historically incorrect. They had a big stockpile of oil before they entered the war, enough to keep fighting for at least a year when they attacked in 1941...
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Re: Potential House Rules for More Historical Play

Post by Courtenay »

One WiF rule that never made any sense to me was "Intern French CV". The game says that Paris must be Allied controlled. Historically, the US interned the Bearn in 1943. The chance of the US interning any French ship before the fall of the Third Republic was precisely zero. I have no idea what house rule should be used instead, but this rule is very odd.
I thought I knew how to play this game....
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

Centuur wrote: Thu Sep 01, 2022 8:46 am
rkr1958 wrote: Wed Aug 31, 2022 6:51 pm Here's my historical French CP setup in which 1 oil is saved and then production is maximized.

In setting up the French whose only oil comes from trade it occurred to me that I needed to modify (i.e., add an exception) to HHR4, "Limit Saved Oil".
While the USSR or USA are neutral, all MPs must use oil to maximize the number of units reorganized and BPs produced. EXCEPTION: If this requires all oil (saved & RPs) to be expended then 1 oil may be stockpiled (i.e., saved or kept saved).
Italy has the same problem.
For Japan this is historically incorrect. They had a big stockpile of oil before they entered the war, enough to keep fighting for at least a year when they attacked in 1941...
Good point. I need to rethink HHR4 "Use Oil (Limit Saved Oil)".
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

rkr1958 wrote: Thu Sep 01, 2022 6:05 pm
Centuur wrote: Thu Sep 01, 2022 8:46 am
rkr1958 wrote: Wed Aug 31, 2022 6:51 pm Here's my historical French CP setup in which 1 oil is saved and then production is maximized.

In setting up the French whose only oil comes from trade it occurred to me that I needed to modify (i.e., add an exception) to HHR4, "Limit Saved Oil".

Italy has the same problem.
For Japan this is historically incorrect. They had a big stockpile of oil before they entered the war, enough to keep fighting for at least a year when they attacked in 1941...
Good point. I need to rethink HHR4 "Use Oil (Limit Saved Oil)".
Latest HHR4 revision, "Saved oil cannot be used for production. The maximum oil that can be saved by axis MPs are: 4 for Germany, 2 for Italy, 1 for Vichy and 6 for Japan."

What do you think?
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Re: Potential House Rules for More Historical Play

Post by Centuur »

Courtenay wrote: Thu Sep 01, 2022 12:34 pm One WiF rule that never made any sense to me was "Intern French CV". The game says that Paris must be Allied controlled. Historically, the US interned the Bearn in 1943. The chance of the US interning any French ship before the fall of the Third Republic was precisely zero. I have no idea what house rule should be used instead, but this rule is very odd.
The solution is IMHO to allow the internment of the French CV and force the USA to repair it in the same turn as the Axis collapse Vichy. I never understood why the US could substitute it for a TRS...
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Re: Potential House Rules for More Historical Play

Post by Centuur »

rkr1958 wrote: Thu Sep 01, 2022 8:53 pm
rkr1958 wrote: Thu Sep 01, 2022 6:05 pm
Centuur wrote: Thu Sep 01, 2022 8:46 am

Italy has the same problem.
For Japan this is historically incorrect. They had a big stockpile of oil before they entered the war, enough to keep fighting for at least a year when they attacked in 1941...
Good point. I need to rethink HHR4 "Use Oil (Limit Saved Oil)".
Latest HHR4 revision, "Saved oil cannot be used for production. The maximum oil that can be saved by axis MPs are: 4 for Germany, 2 for Italy, 1 for Vichy and 6 for Japan."

What do you think?
Personally, I don't think you will get any rule right where this is concerned. Because saved stockpiles of resources were used for both reorganising units and production of more weapons during the war. It depended totally on the situation at that particular moment. I think more historical play would mean to give the players a free option of how to use oil in the game, at their own peril, of course...
Peter
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Re: Potential House Rules for More Historical Play

Post by rkr1958 »

Here is my "made up" IJN Ships & CP "historical" setup.
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