Suggestion Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

compactset
Posts: 40
Joined: Wed Aug 05, 2020 10:51 am

Re: Suggestion Thread

Post by compactset »

Suggestions I have about quality of life improvements:
1)having the possibility of changing the color and flag of your empire after the start of the game. I chose for the first time the violet and it is very difficult to distinguish it from the black background.
2)in the tabs listing ships (e.g. exploration ships, combat ships and fleets) a ship is listed with a normal icon even if it is in construction at a colony or spaceport. Many times I hovered the mouse over a ship icon to understand why it had no mission to see that it was in construction and not an operative ship. I would put a percentage of built completion on the icon to make it clear at first glance that the ship is being assembled. If not a percentage or the number of seconds needed for completion, then put a colored filter over the icon.
3)In the pop-ups showing you suggestions for bases, stations or new resources found you have the option to dismiss the message or be redirected to the planet with the "show me" option. My problem is that usually I do not care at all about the specific planet, but rather of its position in the galaxy to see if I can defend that position or if it is too distant from my supply lines. I would suggest adding a new option that would bring the view at the galaxy level centered on the system containing said planet/site.
4)Again regarding pop-ups: when I buy the information about the location of a site or the map of a system from pirates I get a confirmation message of the purchases, but no prompt to look at the site/location regarding this information. I would add to this purchase notifications also a "show me" button.
Carewolf
Posts: 81
Joined: Mon Sep 20, 2010 3:53 pm

Re: Suggestion Thread

Post by Carewolf »

Give us an empire view that tells things about our own empire. In particular races and their distribution seems to be completely missing, though you can see it for foreign empires.
Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

Re: Suggestion Thread

Post by Dampfnudel »

Fighters

Make fighters 3x as fast.
Give them 2 sensor slots and add a tracking and counter measurement fighter module.
Remove Intercept ability from non-PD weapons.
Allow having bombers/fighters only. Make it different modules.

Atm fighters can not even close in for one shot before they die. And they fail to return to the mothership as they are slower than it.

Tech tree

Components of fleet carrier and mega carrier are swapped for ackdarians. Swap it to the correct way.
The last Human interceptor is regarded lower tech level than the last 2 regular fighters despite being superior. This fools AI and players and auto designs.

Automatiation

Invasion fleets need to setting to bombard a fleet a planet before invading.

There needs to be a way to order automated fleets to blockade a planet.

Selecting a target (fleet, planet, mine) should give an array of target options to make automated fleets do what the players want. i.e. select a planet and select "target for blockade" and an attack fleet will blockade that planet.

AI should also try to blockade a planet before sending an invasion fleet.

Also add a "siege" option which is blockade+bombard.

Invasions should happen in 3 instances: Clearing, Bombarding, Invading.
Thats why we need various tools for automated blockades. Which are follow-uped by invasasions.

Troops

Offensive troops should not be in the defensive army layouts of AI.
Offensive troops should not be garrisoned by AI.
Tanks/Special Ops should be pulled back into the fleet after an invasion by an automated invasion fleet. Only INF should stay there.
Last edited by Dampfnudel on Thu Mar 17, 2022 8:25 pm, edited 1 time in total.
Artophwar
Posts: 17
Joined: Tue Jan 02, 2018 11:20 pm

Re: Suggestion Thread

Post by Artophwar »

Please add more flags, colors, AND prevent other empires from having the same flag/color.

It gets quite confusing on large galaxies when I share a color with another empire, even more so when they are the same race as me. :?
WiZz
Posts: 543
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Suggestion Thread

Post by WiZz »

Please add colony ships to build order.
StormingKiwi
Posts: 309
Joined: Thu Feb 11, 2021 6:35 am

Re: Suggestion Thread

Post by StormingKiwi »

compactset wrote: Thu Mar 17, 2022 6:05 pm
1)having the possibility of changing the color and flag of your empire after the start of the game. I chose for the first time the violet and it is very difficult to distinguish it from the black background.
Also the ability to change the empire's name. Currently is only possible in the editor or on game start.
StormingKiwi
Posts: 309
Joined: Thu Feb 11, 2021 6:35 am

Re: Suggestion Thread - Counting

Post by StormingKiwi »

Counting

1 Fleet
2 Fleet
3 Fleet
4 Fleet
5 Fleet
6 Fleet
7 Fleet
8 Fleet
9 Fleet
10 Fleet

not
1 Fleet
10 Fleet
2 Fleet
3 Fleet
4 Fleet
5 Fleet
6 Fleet
7 Fleet
8 Fleet
9 Fleet
compactset
Posts: 40
Joined: Wed Aug 05, 2020 10:51 am

Re: Suggestion Thread

Post by compactset »

I noticed yesterday another thing: in the fleet template you have one voice for every type of ship (escort, frigate, destroyer and so on) and you have the possibility of selecting the number of ships of that type and the model of ship included in that template. But if you wanted to add two different templates for the same type of ship then you cannot do that: for example I had two designs of destroyer with different weapon loadouts just completed but I could not create a fleet template which contains both designs. I could only change the number of destroyers and select one of the two designs. It would be nice if at the end of the list of types of ships you could add another point to the list whose type is redundant with the previous ones.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

Research Queue

The research Queue needs a scrollbar.

The research queue needs a "pick up all paid projects", so it picks up all the projects already paid for"

A option to order them by "lowest remaining cost" would be nice. As finishing projects is often more important then working on the latest projects.
WiZz
Posts: 543
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Suggestion Thread

Post by WiZz »

Add a quick button for selecting fleet home base. Now I only know about menu on colony/space port with fleet selected.
firemad
Posts: 97
Joined: Sun Mar 13, 2022 3:15 pm

Re: Suggestion Thread

Post by firemad »

Make color flag unique each game... I hate an empire that have the same color as mine or worst same flag and same color :mrgreen:

I always declare war to them for a clone problem :mrgreen:
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

Please allow us to define what Friendship Level we consider each Treaty at.

For example, I would never want to give people my Galaxy Map Data. Especially when playing peacefull, this is one of the only ways to get a advantage in the game.
User avatar
3asytarg3t
Posts: 22
Joined: Thu Dec 23, 2021 8:21 pm
Location: Poulsbo, WA

Re: Suggestion Thread

Post by 3asytarg3t »

Maybe this is somewhere and I missed it and if so let me know where and how to make this happen.

When I come across stuff scouting I want to return to I'd like to pin a note or flag on that planet as a reminder.

Example: in my current campaign I've just discovered a planet with a research bonus. so naturally I want to build a research station there and get a scientist on board taking advantage of it.

Trouble is there's a Gravillex hanging about so that needs to be removed first so I can't just fire and forget telling a constructor to go build this I first need to remove the Gravillex.

Meanwhile many other things will come up between now and when I get back to this, including such mundane things as me saving and making some dinner.

When I come back to it maybe I'll remember all this needs doing, more likely I won't. But if I put a pin it on the map as a reminder, well, then I'll remember. ;)
[this space intentionally left blank]
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

3asytarg3t wrote: Fri Mar 18, 2022 11:17 pm Maybe this is somewhere and I missed it and if so let me know where and how to make this happen.

When I come across stuff scouting I want to return to I'd like to pin a note or flag on that planet as a reminder.

Example: in my current campaign I've just discovered a planet with a research bonus. so naturally I want to build a research station there and get a scientist on board taking advantage of it.

Trouble is there's a Gravillex hanging about so that needs to be removed first so I can't just fire and forget telling a constructor to go build this I first need to remove the Gravillex.

Meanwhile many other things will come up between now and when I get back to this, including such mundane things as me saving and making some dinner.

When I come back to it maybe I'll remember all this needs doing, more likely I won't. But if I put a pin it on the map as a reminder, well, then I'll remember. ;)
Research -> New Research Location (Shift+F9) covers this particular case
User avatar
3asytarg3t
Posts: 22
Joined: Thu Dec 23, 2021 8:21 pm
Location: Poulsbo, WA

Re: Suggestion Thread

Post by 3asytarg3t »

I was thinking more along the lines of a flag/note on the galaxy map at the planet as a reminder.
[this space intentionally left blank]
WiZz
Posts: 543
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Suggestion Thread

Post by WiZz »

Add button 'Return to home base' for fleets.
Carewolf
Posts: 81
Joined: Mon Sep 20, 2010 3:53 pm

Re: Suggestion Thread

Post by Carewolf »

Put a cooldown on rebellions. So they don't happen nonstop when moral is negative.

Consider invasions done shortly after eachother the same invasion. Or start the fighting slightly delayed. In some circumstances each troop carrier could be defeated on their own, leading to multiple failed invasions causing stacking penalties of invading a neutral world (plus losing all the men because the AI is so bad at syncing the fleet).
Carewolf
Posts: 81
Joined: Mon Sep 20, 2010 3:53 pm

Re: Suggestion Thread

Post by Carewolf »

And for the love of X. Let us define new ship roles. This was a problem with DW1 too, it is hard to combine the automatic upgrading with partiall manual designs, unless we get to define a new unique line of ships, which requires creating a new role.
User avatar
rxnnxs
Posts: 623
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Re: Suggestion Thread

Post by rxnnxs »

3asytarg3t wrote: Fri Mar 18, 2022 11:17 pm Maybe this is somewhere and I missed it and if so let me know where and how to make this happen.

When I come across stuff scouting I want to return to I'd like to pin a note or flag on that planet as a reminder.

Example: in my current campaign I've just discovered a planet with a research bonus. so naturally I want to build a research station there and get a scientist on board taking advantage of it.

Trouble is there's a Gravillex hanging about so that needs to be removed first so I can't just fire and forget telling a constructor to go build this I first need to remove the Gravillex.

Meanwhile many other things will come up between now and when I get back to this, including such mundane things as me saving and making some dinner.

When I come back to it maybe I'll remember all this needs doing, more likely I won't. But if I put a pin it on the map as a reminder, well, then I'll remember. ;)
Maybe the answer above did not suit your needs to 100%.

100% fitting would be a note and a table where all your notes are stored.
Or in the galaxy view a sign inside the badge or besides it, showing which planets/system has a note. Would be awesome!


But there is another workaround:
If you have something you want to revisit later, lay it on your hotkey 0-9.
This works also with planets. So when you have a priority planet that you want to revisit later, lay it on 1.

---
Edited the second time, to make clear I already took it out, but it is in the citation next page. Afer reading it myself just after posting, I also thought this might sound wrong. I intended to say that he for sure know this himself, but it sounded somehow with a double meaning?
But just in case i deleted it then.. and as I see, it was understood false.
Last edited by rxnnxs on Sat Mar 19, 2022 12:20 am, edited 4 times in total.
User avatar
rxnnxs
Posts: 623
Joined: Sat Jun 01, 2013 10:25 am
Location: what goes on
Contact:

Re: Suggestion Thread

Post by rxnnxs »

Show us in the research screen how much money we have to spend.
Prevents me from going out of the screen just to check the finances.
Post Reply

Return to “Distant Worlds 2”