
on a related note. Has the WitE team considered (to add realism) putting in objectives/doctrine that is out of the player's control? (optional of course) Such as the above no retreat rule or giving an Army Group a minimum objective to reach (taking Kiev by Turn X) that comes from an AI Hitler/Stalin? Failure to reach it could remove commanders (rather than just winning or losing battles). Success could give some benefit (extra supplies, a token unit).
Some of that might just be frustrating for most players and they would never turn it on, but curious what people think. For versus AI games especially, it would give you an additional challenge having to take orders from "that Amateur Corporal!"