ORIGINAL: Yarasala
ORIGINAL: Barleyman
ORIGINAL: taltamir
10x the cost for a colony ship with 10x the pop when you require that it REMOVE said pop from the planet that built it makes NO SENSE!
If colony ships stop producing colonists out of thin air, then there is no reason to EVER pay more for a colony ship... because passenger ships could and would easily make up any deficit by moving people around.
It also makes the loss of a colony ship devastating, its very expensive AND carries many precious citizens...
You're talking like colonizing another planet shouldn't be expensive undertaking with failure being devastating? That's how it is in most 4X games and it seems to work pretty good too.
Let's say the aim is to slow down colony spam - Making the ships expensive and fresh colonies resource/money sinks would force you to consider your options instead of spreading through the map like a proverbial locusts. Cf sword of the stars how this can work.
Agreed, like stated in another thread. Obviously that is an important point that a lot of players (at least of those who write in this forum ) want to see changed. And again I vote for a (moddable / optional) possibilty to reduce the range of ships drastically.
Please don't misquote things without context... the full quote clarified that I was saying 10x for a colony ship TECH UPGRADE makes no sense.
It is plausible to force all colony ships to cost 10x as much, but the suggestion was that tech level 1 colony module cost 5000 credit and transport 1 million people, and that a higher tech level "upgrade" would then cost 50,000 credits and transport 10 million people. therefore it is TECH 2 colony module that would cost 10x as much and transport 10 million colonists in that suggestion...
THAT I said makes no sense because it is a huge DOWNGRADE for the colony tech... And I then explained that the various game mechanics that make it so.
If you want to increase costs of colony ships it is doable, but:
1. It should not have ANYTHING to do with amount of colonists... there is no need or benefit to forcing it to move 10x more people... if anything, I suggest that colony ships should cost the same but move 1/10 the amount of people the currently move... but that is for ALL colony ships, not for a supposedly "higher tech" colony which is actually a huge freaking downgrade.
Why cost the same? because if you make it too expensive it becomes crippling to small empires and to the AI. There are better solutions to the whole issue. Specifically, require that colonists be picked up from a planet instead of manufactured with the ship and then tweak the reproduction rates to suit... thus the limiting factor is not your wealth but your colonists (also makes it attractive to conquer a high population enemy planet.