CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
46
21%
Custom drawing on map
17
8%
Ground operations: Make units recognize and use roads
32
15%
Tacview - AAR mode
24
11%
Enable borders/coastlines at close-in zoom
5
2%
Chemical & Biological weapon effects
3
1%
Scriptless downed/stranded crew (for CSAR)
12
6%
Scriptless carry-over of units between scenarios
6
3%
Weather/Day-night affects air sorties
30
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
4%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
5
2%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 214

trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

fitzpatv wrote: Sun Feb 11, 2024 7:08 pm Enable EMCON to be set for multiple selected units from the base/carrier screen.

At the moment, it has to be done one unit at a time (dismissing the EMCON Obedience pop-up each time) which is a major playability issue in large scenarios.

If the EMCON Obedience pop-up can't be removed because it is useful in deterring erroneous bug reports, I can live with that. Once for a squadron of fighters is much better than having to dismiss it 24 times.
+1
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blu3s
Posts: 1073
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

fitzpatv wrote: Sun Feb 11, 2024 7:08 pm Enable EMCON to be set for multiple selected units from the base/carrier screen.

At the moment, it has to be done one unit at a time (dismissing the EMCON Obedience pop-up each time) which is a major playability issue in large scenarios.

If the EMCON Obedience pop-up can't be removed because it is useful in deterring erroneous bug reports, I can live with that. Once for a squadron of fighters is much better than having to dismiss it 24 times.
This can be done already, select the units in the Air Ops menu, right click, Doctrine.
mikerohan
Posts: 155
Joined: Wed May 23, 2007 1:23 pm
Location: Western Europe

Re: CMO RUNNING POLL - Gameplay feature requests

Post by mikerohan »

ROE setting for ASW missions:

Do not use sonobuoys, just dipping sonar or MAD.
Activate sonobuoys if prosecuting a contact (follow the mission rules for prosecution)
Deactivate again if contact is identified as neutral, friendly or is destroyed.
trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

mikerohan wrote: Mon Feb 12, 2024 6:29 pm ROE setting for ASW missions:

Do not use sonobuoys, just dipping sonar or MAD.
Activate sonobuoys if prosecuting a contact (follow the mission rules for prosecution)
Deactivate again if contact is identified as neutral, friendly or is destroyed.
+1
trevor999
Posts: 61
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

Is there a way to make a setting so the tanker won't fly withing a determined/selected distance of a SAM or A2A threat?

It used to just be the requesting a/c or flight would set course (regardless of threat) towards a tanker.

Since one of the updates, my tankers start flying towards the aircraft that is requesting refueling. It doesn't matter if it's assigned to a specific mission area, or there's a flight path entered (like a "racetrack" path), or if it's just been sent to a point to loiter. All of a sudden the tanker will just start flying off, often hundreds of miles, toward the requesting a/c, regardless of distance and/or A2A and/or SAM threat. Now it's the tankers as well. I'll set a course to send it back, or to set speed to loiter, but it/they just fly off again.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
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Re: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

trevor999 wrote: Sat Feb 24, 2024 10:10 pm Since one of the updates, my tankers start flying towards the aircraft that is requesting refueling. It doesn't matter if it's assigned to a specific mission area, or there's a flight path entered (like a "racetrack" path), or if it's just been sent to a point to loiter. All of a sudden the tanker will just start flying off, often hundreds of miles, toward the requesting a/c, regardless of distance and/or A2A and/or SAM threat. Now it's the tankers as well. I'll set a course to send it back, or to set speed to loiter, but it/they just fly off again.
We cannot investigate anecdotes. If you observe a suspect behavior, please post a suitable save on the tech support forum for investigation.
fitzpatv
Posts: 412
Joined: Wed Mar 20, 2019 11:29 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by fitzpatv »

Can I request an attempt, at least, to speed-up the processing of gunnery calculations (naval and otherwise) as these currently have a serious effect on game performance?. Thanks.
User avatar
blu3s
Posts: 1073
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

mikerohan wrote: Mon Feb 12, 2024 6:29 pm ROE setting for ASW missions:

Do not use sonobuoys, just dipping sonar or MAD.
Activate sonobuoys if prosecuting a contact (follow the mission rules for prosecution)
Deactivate again if contact is identified as neutral, friendly or is destroyed.
Logged 0015641
User avatar
blu3s
Posts: 1073
Joined: Fri Jul 08, 2022 9:45 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by blu3s »

fitzpatv wrote: Thu Feb 29, 2024 4:08 pm Can I request an attempt, at least, to speed-up the processing of gunnery calculations (naval and otherwise) as these currently have a serious effect on game performance?. Thanks.
Can you open a thread in the tech support forum with a save so we can observe this drop in performance?

Thank you
fitzpatv
Posts: 412
Joined: Wed Mar 20, 2019 11:29 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by fitzpatv »

I'll do so next time it happens.
FrangibleCover
Posts: 102
Joined: Sun Jan 20, 2019 2:25 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FrangibleCover »

A quick schematic one: Separate chaff dispensers and chaff cutters? Some chaff pods, and I believe only pods, are capable of cutting chaff to the ideal length to counter the specific threat system they are facing. Examples would include Sycomor pods on Iraqi Mirages and AN/ALE-38 and 41 pods used by many NATO air forces. I'm not actually sure how much difference this would make compared to a generic chaff burst, but a slight improvement to pDecoy could be interesting in the same way that modern flares outperform older ones.
DWReese
Posts: 2429
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

Re: CMO RUNNING POLL - Gameplay feature requests

Post by DWReese »

A very simple request to allow a plane to be able to dump its ordinance, not associating with being attacked.

Many times a group of planes are sent on a bombing mission that requires A2A re-fueling to get there.
Often the target is destroyed without using all of the ordinance.

Since refueling is usually of a premium, it would be nice to just jettison the ordinance and fly home free.

I do know that there is a "dump ordinance if attacked option" , but this is different.

It would be very helpful when attempting to calculate how much fuel will be spent on the mission, and the use of tankers. Dumping heavy bombs rather than refueling could be beneficial.
fitzpatv
Posts: 412
Joined: Wed Mar 20, 2019 11:29 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by fitzpatv »

I'd like to support the request (above) for an easy way to dump surplus ordnance. I've wished I could do this several times.
pboiler
Posts: 21
Joined: Fri Feb 15, 2008 11:08 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by pboiler »

I would like a way to save triggers, actions, events, and special actions and to be able to import them into a different scenario. They would typically need to be adjusted in the new scenario but this would still be very helpful.
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ClaudeJ
Posts: 754
Joined: Wed Mar 08, 2006 5:38 pm
Location: Bastogne

Re: CMO RUNNING POLL - Gameplay feature requests

Post by ClaudeJ »

Cargo Operations
When the loadout of an aircraft that has Cargo loaded changes to a cargo-capable loadout (Ferry, Maintenance, Reserve eg.), the Cargo should automatically be unloaded

Currently, the container stays loaded when you change the loadout to Ferry.
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The player/user shouldn't be concerned by such micro-management, especially without feedback.
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ClaudeJ
Posts: 754
Joined: Wed Mar 08, 2006 5:38 pm
Location: Bastogne

Re: CMO RUNNING POLL - Gameplay feature requests

Post by ClaudeJ »

Side Panel
Mission Fuel in Percent
On the Side Panel, the Mission Fuel is expressed in Kg.
However, in the Mission Editor, where you actually use that data, it is expressed in percent.
Having the same unit of measure would prevent unnecessary conversion.
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Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, NVIDIA GeForce GTX 1650 4 Go, Windows 10 64bits, 32 GB RAM, Regional settings = French, Belgium
(Previously known as JanMasters0n)
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Adding an Air to Ground doctrine

Post by Quark73 »

Adding an Air to Ground doctrine for unguided weapons like freefall bombs, unguided missiles and gun, similar to the BVR Logic Doctrine

Straight Run - Aircraft is flying straight level when releasing ordnance, as result is makes a nice line of craters in the ground or does conduct carpet bombings if planes fly in a swarm (default for dumb bombs) - basically what CMO is doing now.

Dive Attack - Aircraft navigates straight toward the target and finally dives to the target, instead of a straight line the target zone is more elliptic which raises the probability to hit a target in that area because of higher density of effectors (default for unguided missiles, but should work fine for dumb bombs and guns too)

Pop-up & Dive Attack - aircraft is navigating low level to point some miles (or half a minute) lateral of target then it climbs up to e.g. 5000 - 10000 ft AGL turns and dives into the target and fires at 3000 - 5000 ft and breaks away after salvo is released (I would use this as default for gun)

Lofting/Tossing Attack - Aircraft releases ordnance while climbing this gives some additional range at the cost of accuracy (should work for unguided missiles and free fall bombs incl. nuclear)

[ optional] Over the Shoulder Launch - basically an extreme variant of lofting/tossing but IMHO rarely useful
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

I like the Line of Sight tool very much, but I would love it would work for multiple unit selection.
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Blast33
Posts: 727
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Blast33 »

A request to keep the layer borders visible.
Now the bordes fade away when you zoom in. This makes operation/flight planning along the border very difficult.
If someone does not need a border at zoom-in levels he/she can turn it off for the same effect. But someone who does make use of it can use it.

This subject is supported by more people.
This is originally posted with screenshots at: https://www.matrixgames.com/forums/view ... 7#p5161207
Quark73
Posts: 373
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

Make Formation Editor more 3D. It would be great if there was an option to put single aircraft of an formation on different flight levels or define a altitude separation within a formation to make e.g. a wall out of an row.
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