Game Suggestions:
Moderators: Joel Billings, Sabre21, elmo3
RE: Game Suggestions:
When you are a soviet in 1941, you have bad troops (strengh displayed 1 on offensive counter), trained troops (strengh displayed 2) and exceptionnal elite troops, which could have a strengh of 3 or 4.
First, it is a little confusing that troops displayed 1 can have a strengh range from 0.1 to 1.9. So it is difficult to set aside very bad troops from bad troops.
But my main point is the following :
When rain and mud come, all attack strengh is halved heavily. Now how to identify where on earth is my elite siberian troops with morale 60 and normal strengh of 4 ?? Everyone looks like strengh 1 now..... [X(]
I was planning to perform a little reorganization of my troops during mud time, but it looks like that due to poor feedback counter it will probably take a very long time. [:(]
I'am crying. Staline help me !!!
First, it is a little confusing that troops displayed 1 can have a strengh range from 0.1 to 1.9. So it is difficult to set aside very bad troops from bad troops.
But my main point is the following :
When rain and mud come, all attack strengh is halved heavily. Now how to identify where on earth is my elite siberian troops with morale 60 and normal strengh of 4 ?? Everyone looks like strengh 1 now..... [X(]
I was planning to perform a little reorganization of my troops during mud time, but it looks like that due to poor feedback counter it will probably take a very long time. [:(]
I'am crying. Staline help me !!!
Brakes are for cowards !!
- EwaldvonKleist
- Posts: 2388
- Joined: Thu Apr 14, 2016 3:58 pm
- Location: Berlin, Germany
RE: Game Suggestions:
I would like to suggest two minor changes as well:
1) If you try to bomb a hexagon more than two times, you get the pop up: No bombers availaible or out of range. This is utterly confusing for newbies (as it was for me) and should be replaced by an up to date notification.
2) If you select airgroups for a mission, it is possible to select ones which have no ammunition/no fuel left. This sometimes causes fighters flying without the bombers they were supposed to escort and reverse, which is even worse. Airgroups on bases with 0 fuel or 0 ammo shouldn't be shown on the select airgroups list.
1) If you try to bomb a hexagon more than two times, you get the pop up: No bombers availaible or out of range. This is utterly confusing for newbies (as it was for me) and should be replaced by an up to date notification.
2) If you select airgroups for a mission, it is possible to select ones which have no ammunition/no fuel left. This sometimes causes fighters flying without the bombers they were supposed to escort and reverse, which is even worse. Airgroups on bases with 0 fuel or 0 ammo shouldn't be shown on the select airgroups list.
The Library of Gary Grigsby's War in the East resources.
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
Do you want total war? Guide for WitE players
WitE2&RtW3 tester
RE: Game Suggestions:
The ability, in a multiplayer game (server) to open a played turn in a read mode only, in order to check again the front, the units on the map, commanders's report, should be really fine.
RE: Game Suggestions:
There is not enough light tank production in 1941 for the soviet union, relative to medium and heavy tanks.
There are really tons of medium tanks produced and not enough TOE soviet side to use them.
Some small&easy change could ease the problem :
- The Matilda II (lend lease) is currently a medium tank. It could easily be transfered to heavy tank category. (It weight really a lot).
- The Valentine III (lend lease) is currently a medium tank. It has a very light weight and could be transfered to light tank category, like the M3 Stuart. Or to cavalry tanks like BT-7.
It is really minor change, but currently all the medium land lease tanks are not really usefull, as you have tons of T-34, even with minimal evacuation of the T-34 karkov plant.
There are really tons of medium tanks produced and not enough TOE soviet side to use them.
Some small&easy change could ease the problem :
- The Matilda II (lend lease) is currently a medium tank. It could easily be transfered to heavy tank category. (It weight really a lot).
- The Valentine III (lend lease) is currently a medium tank. It has a very light weight and could be transfered to light tank category, like the M3 Stuart. Or to cavalry tanks like BT-7.
It is really minor change, but currently all the medium land lease tanks are not really usefull, as you have tons of T-34, even with minimal evacuation of the T-34 karkov plant.
Brakes are for cowards !!
RE: Game Suggestions:
If they were used by soviets as heavy or light tanks then a change may be justified but AFAIR they were both used as substitutes for T-34.
The Churchill on the other hand was reclassified as heavy tank due to its use in heavy tank units.
If you get the red army to conduct offensive ops you'll see your T-34 pool melting faster than you'd think BTW.
The Churchill on the other hand was reclassified as heavy tank due to its use in heavy tank units.
If you get the red army to conduct offensive ops you'll see your T-34 pool melting faster than you'd think BTW.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
RE: Game Suggestions:
Ok i understand the rationale of the type, thanks for the explanation.
Brakes are for cowards !!
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SPW 251/16 Mittlere Flammpanzerwagen
Please include the SPW 251/16 Mittlere Flammpanzerwagen in future versions of GG sims. This was the most numerous AFV to mount flamethrower support for infantry and engineers. Believe D version went into mass production after Kursk, though conversions of 251-1/Cs began in winter 42-43.
http://www.kfzderwehrmacht.de/Homepage_ ... 51-16.html
Thanks
http://www.kfzderwehrmacht.de/Homepage_ ... 51-16.html
Thanks
Aufklärungs
RE: SPW 251/16 Mittlere Flammpanzerwagen
Considered to be part of Panzerpionier Squads
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
Soviet air force
There has been some discussion on the forum about an exploit with the soviet air force.
The soviet player plays very aggressive with his air force from the start of the game with a general increase in experience, regardless of losses. A few visits to the reserve and hey presto you have high morale and experience.
They can then gain parity with Axis way before should have been possible.
How about modifying the 'experience' algorithm so that it takes into account losses to a greater extent than at present.
The soviet player plays very aggressive with his air force from the start of the game with a general increase in experience, regardless of losses. A few visits to the reserve and hey presto you have high morale and experience.
They can then gain parity with Axis way before should have been possible.
How about modifying the 'experience' algorithm so that it takes into account losses to a greater extent than at present.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Soviet air force
ORIGINAL: tyronec
There has been some discussion on the forum about an exploit with the soviet air force.
The soviet player plays very aggressive with his air force from the start of the game with a general increase in experience, regardless of losses. A few visits to the reserve and hey presto you have high morale and experience.
They can then gain parity with Axis way before should have been possible.
How about modifying the 'experience' algorithm so that it takes into account losses to a greater extent than at present.
No offense here but your Air settings & what you did helped cause the soviet Air Force to blossom first and foremost. In current game with Dinglir looks like he has corrected what needed to be done and much harder to achieve.
By the way the Soviets can do it with ground forces too. So I would assume that since the Soviets didn't have 22 Guard Division in 41 (which they did not) that me having that many guards in 41 is an exploit too?
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Soviet air force
ORIGINAL: HardLuckYetAgain
ORIGINAL: tyronec
There has been some discussion on the forum about an exploit with the soviet air force.
The soviet player plays very aggressive with his air force from the start of the game with a general increase in experience, regardless of losses. A few visits to the reserve and hey presto you have high morale and experience.
They can then gain parity with Axis way before should have been possible.
How about modifying the 'experience' algorithm so that it takes into account losses to a greater extent than at present.
No offense here but your Air settings & what you did helped cause the soviet Air Force to blossom first and foremost. In current game with Dinglir looks like he has corrected what needed to be done and much harder to achieve.
By the way the Soviets can do it with ground forces too. So I would assume that since the Soviets didn't have 22 Guard Division in 41 (which they did not) that me having that many guards in 41 is an exploit too?
On the Air you "have to" watch the fatigue of the German pilots. If you don't you are destined to get racked up as a kill. I wrote about this last year. You have flown your fighters into the ground which makes you very easy kills for me as the Soviets.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
RE: Soviet air force
The point I was making was specifically about growth of experience relative to losses. As I understand it Soviet air units can get increased experience even if they are taking such losses that you might expect them to be losing experience. I don't think the same is going to apply to ground forces as losses are at nothing like the same level. However have not done an analysis of this and don't know exactly how the game works it.
This was not a criticism of your taking advantage of it - I trust we are both working the engine to the best of our ability.
This was not a criticism of your taking advantage of it - I trust we are both working the engine to the best of our ability.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Soviet air force
ORIGINAL: tyronec
The point I was making was specifically about growth of experience relative to losses. As I understand it Soviet air units can get increased experience even if they are taking such losses that you might expect them to be losing experience. I don't think the same is going to apply to ground forces as losses are at nothing like the same level. However have not done an analysis of this and don't know exactly how the game works it.
This was not a criticism of your taking advantage of it - I trust we are both working the engine to the best of our ability.
I'm getting wins shooting down your planes. When you run your CAP I'm loosing Morale like mad because I'm loosing but when I do my turn I make that Morale back up by shooting down your fighters.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
- HardLuckYetAgain
- Posts: 8989
- Joined: Fri Feb 05, 2016 12:26 am
RE: Soviet air force
ORIGINAL: HardLuckYetAgain
ORIGINAL: tyronec
The point I was making was specifically about growth of experience relative to losses. As I understand it Soviet air units can get increased experience even if they are taking such losses that you might expect them to be losing experience. I don't think the same is going to apply to ground forces as losses are at nothing like the same level. However have not done an analysis of this and don't know exactly how the game works it.
This was not a criticism of your taking advantage of it - I trust we are both working the engine to the best of our ability.
I'm getting wins shooting down your planes. When you run your CAP I'm loosing Morale like mad because I'm loosing but when I do my turn I make that Morale back up by shooting down your fighters.
If any thing they should look into why so much damage is happening on night bombing. Meaning the German Airforce is shooting down just as many planes at night time as they are doing the day.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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RE: list/menu of captured/destroyed factories
tm.asp?m=4369979&mpage=1&key=�
Thought that it might be good to move fb.asp?m=4369979 thread to the Game suggestions discussion...
Thought that it might be good to move fb.asp?m=4369979 thread to the Game suggestions discussion...
Aufklärungs
- thedoctorking
- Posts: 2911
- Joined: Sat Apr 29, 2017 12:00 am
RE: list/menu of captured/destroyed factories
I'm sure somebody's already thought of this, but maybe USSR armored units in the early TOE's could accept medium tank replacements in place of light tanks if the light tanks aren't available. Seems like there are always huge numbers of T-34's in the pool that can't be used while units in the field are "unready" because they can't get enough T-60's. Seems odd to me. I know that in the inter-war period there was an idea that different types of tanks should fulfill the "cavalry" and "infantry" roles, but with all the chaos in the Soviet leadership in the 1930's and the crisis of the Axis invasion, i can't see any commander letting thousands of good tanks sit around parked in Siberia while tank units are crying for reinforcements. If they are going to commit BT-2's to combat, they aren't going to leave T-34's in reserve.
I guess in game terms, you would allow units to switch over to the later TOE early if there are no light tanks in the pool to distribute. Or allow the player to manually choose which TOE a unit is going to use if it can't fill its standard TOE; that would probably be a more challenging fix in terms of changes to the game engine.
That, or jack up light tank production in the 1941-42 period.
I guess in game terms, you would allow units to switch over to the later TOE early if there are no light tanks in the pool to distribute. Or allow the player to manually choose which TOE a unit is going to use if it can't fill its standard TOE; that would probably be a more challenging fix in terms of changes to the game engine.
That, or jack up light tank production in the 1941-42 period.
RE: list/menu of captured/destroyed factories
There are some rules that allow using various tank types as light tanks, CS tanks, or medium tanks. What works for those non-standard types may not work correctly for the "medium -> light" setup. But I'll make some experiments. Were those medium tanks indeed used instead of light tanks?
- thedoctorking
- Posts: 2911
- Joined: Sat Apr 29, 2017 12:00 am
RE: list/menu of captured/destroyed factories
I think that historically the USSR had many more light tanks than they needed. That's why they converted them into SU-76's, of which they had enormous numbers and used them throughout the war.
So maybe the better solution would be to increase the USSR light tank production, maybe decreasing the medium tank production a bit until 1942, when it needs to really take off. Looks like they were doing about 100 T-60's a month historically in 1940/41 ramping up to 400 by the beginning of 1942. T-70 production was like 400 a month in 1942, down to 300 in 1943. In 1944, SU-76 production took off at about 600 a month. So right now, looking at production in the game in July 1941, there are about 200 T-60's being produced a month. T-70 factories are going to add about 250 starting in the winter of 1941/42, which seems low.
I'm also seeing there's a T-50 factory still in production, and from what I've seen, historically T-50 production stopped before the war broke out and only amounted to about 60-100 total anyway. So maybe convert that Moscow T-50 factory to T-60 and increase it to 30 a week starting in August? That would bring production to 400 a month by January 1942 assuming that something has to be evacuated. Then more or less double the productivity of the additional T-70 factories and it should be about right.
On medium tanks, the game has about 400 T-34's coming out a month. That is a little higher than the historical 1941 average, which is about 250 a month, but taking into account evacuations, that's about right. The Kharkov factory is most likely going to have to move and be out of business for several months. So getting to the historical 3000 produced for the year the game production level is probably about right. 1942 T-34 production was almost 13,000, and 1943 is almost 17,000. So those factories need to get much more productive later or maybe new factories come into being. I've never played that late in the game so I don't know how things work them.
So maybe the better solution would be to increase the USSR light tank production, maybe decreasing the medium tank production a bit until 1942, when it needs to really take off. Looks like they were doing about 100 T-60's a month historically in 1940/41 ramping up to 400 by the beginning of 1942. T-70 production was like 400 a month in 1942, down to 300 in 1943. In 1944, SU-76 production took off at about 600 a month. So right now, looking at production in the game in July 1941, there are about 200 T-60's being produced a month. T-70 factories are going to add about 250 starting in the winter of 1941/42, which seems low.
I'm also seeing there's a T-50 factory still in production, and from what I've seen, historically T-50 production stopped before the war broke out and only amounted to about 60-100 total anyway. So maybe convert that Moscow T-50 factory to T-60 and increase it to 30 a week starting in August? That would bring production to 400 a month by January 1942 assuming that something has to be evacuated. Then more or less double the productivity of the additional T-70 factories and it should be about right.
On medium tanks, the game has about 400 T-34's coming out a month. That is a little higher than the historical 1941 average, which is about 250 a month, but taking into account evacuations, that's about right. The Kharkov factory is most likely going to have to move and be out of business for several months. So getting to the historical 3000 produced for the year the game production level is probably about right. 1942 T-34 production was almost 13,000, and 1943 is almost 17,000. So those factories need to get much more productive later or maybe new factories come into being. I've never played that late in the game so I don't know how things work them.
RE: list/menu of captured/destroyed factories
I don't have a shortage of tanks : Turn 47 and i have 5500 'modern' tanks in the pool with about 575 being added each week. What am I doing wrong?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne