DW2 FAQ/QnA megathread - Ask your question here!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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zgrssd
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Joined: Tue Jun 09, 2020 1:02 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

inf666 wrote: Sun Mar 27, 2022 4:32 pm
zgrssd wrote: Sun Mar 27, 2022 3:40 pm
1. I only get 14%. 33% if the same species as the spy.
Humans get +10% Espionage bonus. I assume that's the reason for the difference. Ok, so Humans are op not tech stealing by itself :D
A +10% would turn that into 24% and 43% at best.
A 26.4% and 36.3% at worst.
HateVagueManuals
Posts: 47
Joined: Tue Mar 08, 2022 1:23 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by HateVagueManuals »

How do you colonize an independent colony? The game says “send a colony ship to colonize” (this is after they joined my empire). Trouble is the game also won't let colonize, the only option is “Go to Chumpya.” In the mean time the chance of success is dropping fast. So exactly how is this done? The game has zero information on this. What is the magic button?
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

HateVagueManuals wrote: Mon Mar 28, 2022 5:53 am How do you colonize an independent colony? The game says “send a colony ship to colonize” (this is after they joined my empire). Trouble is the game also won't let colonize, the only option is “Go to Chumpya.” In the mean time the chance of success is dropping fast. So exactly how is this done? The game has zero information on this. What is the magic button?
0. Colonysation chance is a function of Relation
1. Get a Free Trade agreement, mostly via gifts
2. Wait for the Realtions to stabilize. FTA grows relationships much slower then gifts decay
3. If nessesry, bribe them again just before the colonyship reaches them to guarntee a 100%.
HateVagueManuals
Posts: 47
Joined: Tue Mar 08, 2022 1:23 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by HateVagueManuals »

zgrssd wrote: Mon Mar 28, 2022 10:36 am
HateVagueManuals wrote: Mon Mar 28, 2022 5:53 am How do you colonize an independent colony? The game says “send a colony ship to colonize” (this is after they joined my empire). Trouble is the game also won't let colonize, the only option is “Go to Chumpya.” In the mean time the chance of success is dropping fast. So exactly how is this done? The game has zero information on this. What is the magic button?
0. Colonysation chance is a function of Relation
1. Get a Free Trade agreement, mostly via gifts
2. Wait for the Realtions to stabilize. FTA grows relationships much slower then gifts decay
3. If nessesry, bribe them again just before the colonyship reaches them to guarntee a 100%.
Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do? This game needs more than a little work. It's a total mess.
While this was happening my main fleet (which was set to manual, Guard planet) sent it's ships one by one on suicide missions (that had nothing to do with guarding the home planet).
This "is" how the game works. There is no getting around the fact that DW2 is a horribly broken mess, that does not deserve to be called a game.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm
zgrssd wrote: Mon Mar 28, 2022 10:36 am
HateVagueManuals wrote: Mon Mar 28, 2022 5:53 am How do you colonize an independent colony? The game says “send a colony ship to colonize” (this is after they joined my empire). Trouble is the game also won't let colonize, the only option is “Go to Chumpya.” In the mean time the chance of success is dropping fast. So exactly how is this done? The game has zero information on this. What is the magic button?
0. Colonysation chance is a function of Relation
1. Get a Free Trade agreement, mostly via gifts
2. Wait for the Realtions to stabilize. FTA grows relationships much slower then gifts decay
3. If nessesry, bribe them again just before the colonyship reaches them to guarntee a 100%.
Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do? This game needs more than a little work. It's a total mess.
While this was happening my main fleet (which was set to manual, Guard planet) sent it's ships one by one on suicide missions (that had nothing to do with guarding the home planet).
This "is" how the game works. There is no getting around the fact that DW2 is a horribly broken mess, that does not deserve to be called a game.
This Problem description make no sense.
Show us a savegame where it is suppsoed not working.
inf666
Posts: 10
Joined: Sat Jul 10, 2010 8:26 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by inf666 »

HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do?
...
1. Build a colony ship in your starbase, then wait until it is filled with peons.
2. Manually send the ship to independent colony by doing CTRL+Right-click on planet and selecting "Move to..."
3. Start giving gifts to the independent faction and offer better trade contracts. The latter helps to reduce the reputation decay.
4. Once you have 30+ (25-30 is possible but risky) relationship points then colonize the planet manually with the ship in orbit and you gain control over the colony.

Yes, the game telling you to colonize an independent colony is only helpful if you can colonize exactly at that point in time. Building and sending one would be far too late.
HateVagueManuals
Posts: 47
Joined: Tue Mar 08, 2022 1:23 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by HateVagueManuals »

inf666 wrote: Mon Mar 28, 2022 3:40 pm
HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do?
...
1. Build a colony ship in your starbase, then wait until it is filled with peons.
2. Manually send the ship to independent colony by doing CTRL+Right-click on planet and selecting "Move to..."
3. Start giving gifts to the independent faction and offer better trade contracts. The latter helps to reduce the reputation decay.
4. Once you have 30+ (25-30 is possible but risky) relationship points then colonize the planet manually with the ship in orbit and you gain control over the colony.

Yes, the game telling you to colonize an independent colony is only helpful if you can colonize exactly at that point in time. Building and sending one would be far too late.
Exactly part (only a little part) of what is wrong with this game. Also the game quit loading peons. So it's empty colony ships for the rest of the game. Or it could decide to fill the ship, and then NOT colonize any planet no matter how wonderful it is. I don't put that passed this game.
The game suicides your fleets just for fun. That is supposed to be the fun part of the game. Building ships and throwing them away. Yeah, that's a really cool feature. Why does it do that. Why not just blow them up while they sit guarding the planet. Or even better, the fleet assembles, attacks your planet, takes no damage, rinse, and repeat until you have nothing. Any defense you try to put up only turns on itself, and helps the rogue fleet kill it off. Why doesn't the game do that? I would more respect for the game if it did that, than just slowly but surely killing any chance you have. Just get it over with, and have an end screen that says "That's what happens to fools who but this game." Again, I would way more respect for the game if it just came out and did that, than what it does now. I guess slow torture is supposed to be fun.
HateVagueManuals
Posts: 47
Joined: Tue Mar 08, 2022 1:23 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by HateVagueManuals »

zgrssd wrote: Mon Mar 28, 2022 12:56 pm
HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm
zgrssd wrote: Mon Mar 28, 2022 10:36 am
0. Colonysation chance is a function of Relation
1. Get a Free Trade agreement, mostly via gifts
2. Wait for the Realtions to stabilize. FTA grows relationships much slower then gifts decay
3. If nessesry, bribe them again just before the colonyship reaches them to guarntee a 100%.
Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do? This game needs more than a little work. It's a total mess.
While this was happening my main fleet (which was set to manual, Guard planet) sent it's ships one by one on suicide missions (that had nothing to do with guarding the home planet).
This "is" how the game works. There is no getting around the fact that DW2 is a horribly broken mess, that does not deserve to be called a game.
This Problem description make no sense.
Show us a savegame where it is suppsoed not working.
That would be nice wouldn't it. Alas, my hope is that I never install this game again. It's gone (and good riddance), and any saved game with it. I give up, the game is just way too sadistic.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

HateVagueManuals wrote: Mon Mar 28, 2022 5:34 pm
zgrssd wrote: Mon Mar 28, 2022 12:56 pm
HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm
Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do? This game needs more than a little work. It's a total mess.
While this was happening my main fleet (which was set to manual, Guard planet) sent it's ships one by one on suicide missions (that had nothing to do with guarding the home planet).
This "is" how the game works. There is no getting around the fact that DW2 is a horribly broken mess, that does not deserve to be called a game.
This Problem description make no sense.
Show us a savegame where it is suppsoed not working.
That would be nice wouldn't it. Alas, my hope is that I never install this game again. It's gone (and good riddance), and any saved game with it. I give up, the game is just way too sadistic.
Bye.
User avatar
Emperor0Akim
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Location: Germany

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by Emperor0Akim »

HateVagueManuals wrote: Mon Mar 28, 2022 5:34 pm That would be nice wouldn't it. Alas, my hope is that I never install this game again. It's gone (and good riddance), and any saved game with it. I give up, the game is just way too sadistic.

I am afraid someone is not having !!FUN!!
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

Emperor0Akim wrote: Mon Mar 28, 2022 6:47 pm
HateVagueManuals wrote: Mon Mar 28, 2022 5:34 pm That would be nice wouldn't it. Alas, my hope is that I never install this game again. It's gone (and good riddance), and any saved game with it. I give up, the game is just way too sadistic.

I am afraid someone is not having !!FUN!!
I seriously doubt he has the game.

Thus far every exchange is usually:
- I have a bug, but will never report it ... for reasons*
- I will never provide a savegame or even screenshot of the issue
- "game bad" for the simplest, most usable mechanics like colonisation

* The reason being that every bug - that I am actively complaining about right now - must clearly be put there intentionally.
SIBAR1T
Posts: 3
Joined: Tue Mar 29, 2022 5:54 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by SIBAR1T »

Good day!

Why planetary defense buildings (Planetary Cannon Batteries and Planetary Beam Defense) dont shoot to enemy ships ?
My colony was attack from Hive super carrier, but they dont shoot.
In another war with NPC empire - also dont shoot to enemy ships

Why?
SIBAR1T
Posts: 3
Joined: Tue Mar 29, 2022 5:54 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by SIBAR1T »

inf666 wrote: Mon Mar 28, 2022 3:40 pm
HateVagueManuals wrote: Mon Mar 28, 2022 12:43 pm Sorry but not helpful. I did all that, the game told me to "colonize" the independent. That is where it broke down. The only thing that is allowed is "send ship to planet like the chump you are." option. That does nothing.
What exactly does the colony ship do?
...
1. Build a colony ship in your starbase, then wait until it is filled with peons.
2. Manually send the ship to independent colony by doing CTRL+Right-click on planet and selecting "Move to..."
3. Start giving gifts to the independent faction and offer better trade contracts. The latter helps to reduce the reputation decay.
4. Once you have 30+ (25-30 is possible but risky) relationship points then colonize the planet manually with the ship in orbit and you gain control over the colony.

Yes, the game telling you to colonize an independent colony is only helpful if you can colonize exactly at that point in time. Building and sending one would be far too late.
Its a simple. You colony ship must "take on" with same race in potential colony
If You want colonize "human" independent world -> Load human colonist only to colony ship!
terrorfalc
Posts: 1
Joined: Tue Mar 29, 2022 10:55 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by terrorfalc »

I have a fleet that keeps attacking on it's own, does anyone know why?

The is fleet currently sitting within a system, in the same system there are some hostile starbases near some other planets. If I order the fleet to "stop" it says No Mission, however whenever I unpause the game the fleet immediately changes its mission to "Attack fortress" and then goes off to attack the hostiles, despite my policy/fleet role settings which should have turned automation off.

Version - 1.0.2.8
Military Attacks empire policy - Manual
Fleet Role - Manual
Engagement Range - 33% of Fuel Range

The hostiles are within the 33% of Fuel Range tactical setting, but surely the fleet still shouldn't attack because the fleet role is set to manual. Am I missing something here or is this a bug?
zgrssd
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Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

terrorfalc wrote: Tue Mar 29, 2022 11:13 am I have a fleet that keeps attacking on it's own, does anyone know why?

The is fleet currently sitting within a system, in the same system there are some hostile starbases near some other planets. If I order the fleet to "stop" it says No Mission, however whenever I unpause the game the fleet immediately changes its mission to "Attack fortress" and then goes off to attack the hostiles, despite my policy/fleet role settings which should have turned automation off.

Version - 1.0.2.8
Military Attacks empire policy - Manual
Fleet Role - Manual
Engagement Range - 33% of Fuel Range

The hostiles are within the 33% of Fuel Range tactical setting, but surely the fleet still shouldn't attack because the fleet role is set to manual. Am I missing something here or is this a bug?
You got a "Engagement Range" bigger then "Same Locaiton", and the fleet thinks it can archive the nessesary overmatch factor.

Fleets on Manual will absolutely engage enemies in the same System, everything else would be too much micromanagement.
SIBAR1T
Posts: 3
Joined: Tue Mar 29, 2022 5:54 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by SIBAR1T »

SIBAR1T wrote: Tue Mar 29, 2022 5:59 am Good day!

Why planetary defense buildings (Planetary Cannon Batteries and Planetary Beam Defense) dont shoot to enemy ships ?
My colony was attack from Hive super carrier, but they dont shoot.
In another war with NPC empire - also dont shoot to enemy ships

Why?
Any idea?
fenmoorz
Posts: 11
Joined: Tue Jul 10, 2018 2:28 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by fenmoorz »

[/quote]

I was asked in a private message for the exact location of this hover menu - unfortunately I'm not allowed to write a PM yet :roll:
reserved.png
[/quote]

Can I ask then Why when I hover over the figure in question I only get the Cash on hand and Cash flow figures and not the advisor message? Does that mean I have none being held for future spending?
arvcran2
Posts: 2901
Joined: Fri Dec 11, 2020 3:17 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by arvcran2 »

@SIBAR1T They were working during beta testing, although the weapon's fire visual effect were very subtle and difficult to notice but they were active.

If you are convinced they are not, I would report a bug and make sure you have a save file that can reproduce the symptoms.
Last edited by arvcran2 on Tue Mar 29, 2022 5:22 pm, edited 2 times in total.
raven1891
Posts: 3
Joined: Tue Dec 01, 2015 6:38 am

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by raven1891 »

Hi, i have some questions
1. how resort bases work? I have +6 scenery planet in my starting system. I built resort base there and it works (some income and tourist ships). Later in my game i built more resort bases at better places (+7, +9 scenery, etc) but i never saw tourist ships there. Have 10+ colonies and all tourists fly across empire to my first resort base! Its not even nearest res.base.

2. Defence pact. I have def pact with my neighbor. And some empire declare war on them and nothing happens. Im not in war. I must declare war on agressor manualy? Or it works only if AI attacks me?

PS Sorry for my english
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: DW2 FAQ/QnA megathread - Ask your question here!

Post by zgrssd »

raven1891 wrote: Tue Mar 29, 2022 5:19 pm Hi, i have some questions
1. how resort bases work? I have +6 scenery planet in my starting system. I built resort base there and it works (some income and tourist ships). Later in my game i built more resort bases at better places (+7, +9 scenery, etc) but i never saw tourist ships there. Have 10+ colonies and all tourists fly across empire to my first resort base! Its not even nearest res.base.

2. Defence pact. I have def pact with my neighbor. And some empire declare war on them and nothing happens. Im not in war. I must declare war on agressor manualy? Or it works only if AI attacks me?

PS Sorry for my english
1. Tourists stationsa are currently bugged. They all go to one. And it is not even the one with the highest number usually.

2. I think the AI has to decide to call you to war?
If it thinks it can win, it might not do so.
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