Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

I have transfered 13 ski battalions from the SR, to the Map, ie. the STAVKA.

When I want to allocate them to the infantry division, I can only pick among 8 of them (the ones with lower experience). They have extremely similar stats, high ToE, full winter 1941 morale of 45 and experience between 37 and 42.

STAVKA is obviously within the same range, to the units I want to deploy to. Yet, all arent availble.

I could understand if the lower experience SUs couldnt go into the field yet, but why arent the high experience SUs available in this case.

Stavka is only 6-8 hexes from the Guards I want to reinforce, outside Moscow.

Strange...

Thanks!

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Hardradi
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RE: Black Sea Amphibious unit blockading port

Post by Hardradi »

Playing as the Germans, if you have the Soviet Black Sea Amphibious unit blockading one of your captured ports, how do you destroy it?

I have been hitting the hex its in the Ju-87's for interdiction but I cant see any results other than losing planes and getting interdiction. Do I need to attack Unit?
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loki100
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RE: Black Sea Amphibious unit blockading port

Post by loki100 »

ORIGINAL: Hardradi

Playing as the Germans, if you have the Soviet Black Sea Amphibious unit blockading one of your captured ports, how do you destroy it?

I have been hitting the hex its in the Ju-87's for interdiction but I cant see any results other than losing planes and getting interdiction. Do I need to attack Unit?

naval interdiction and/or being next to a land unit will do the job. You need to get the damage for the unit up to 99 and then there is a chance its lost (so it needs a lot of exposure). In WiTW they then came back about 12 turns later, I think in WiTE2 its permanently lost (but really not sure on this)
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: juv95hrn

I have transfered 13 ski battalions from the SR, to the Map, ie. the STAVKA.

When I want to allocate them to the infantry division, I can only pick among 8 of them (the ones with lower experience). They have extremely similar stats, high ToE, full winter 1941 morale of 45 and experience between 37 and 42.

STAVKA is obviously within the same range, to the units I want to deploy to. Yet, all arent availble.

I could understand if the lower experience SUs couldnt go into the field yet, but why arent the high experience SUs available in this case.

Stavka is only 6-8 hexes from the Guards I want to reinforce, outside Moscow.

Strange...

Thanks!


as you've described it, there is no easy answer. Suggest make this a bug report, will need a save and ideally a step by step as to what you do when it works/when it doesn't.

the only thing that comes to mind is if the second batch have just arrived that turn they can't be re-assigned.

small game play note, Soviet units < 45 experience usually just die, in effect its a way to shed manpower (even out of combat they pick up high attrition losses)
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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

ORIGINAL: loki100

ORIGINAL: juv95hrn

I have transfered 13 ski battalions from the SR, to the Map, ie. the STAVKA.

When I want to allocate them to the infantry division, I can only pick among 8 of them (the ones with lower experience). They have extremely similar stats, high ToE, full winter 1941 morale of 45 and experience between 37 and 42.

STAVKA is obviously within the same range, to the units I want to deploy to. Yet, all arent availble.

I could understand if the lower experience SUs couldnt go into the field yet, but why arent the high experience SUs available in this case.

Stavka is only 6-8 hexes from the Guards I want to reinforce, outside Moscow.

Strange...

Thanks!


as you've described it, there is no easy answer. Suggest make this a bug report, will need a save and ideally a step by step as to what you do when it works/when it doesn't.

the only thing that comes to mind is if the second batch have just arrived that turn they can't be re-assigned.

small game play note, Soviet units < 45 experience usually just die, in effect its a way to shed manpower (even out of combat they pick up high attrition losses)

Thanks for the feedback.

I am almost certain I transfered them all the previous turn, so they should be available. Maybe the higher xp ones, the ones which cant be assignated, were transfered from SR two turns before.

Is it possible that STAVKA have automatically assigned them to some fort in Moscow or something, so they cant be assigned directly to a ground unit now? I will investigate this...

Thanks for the 45 xp tip. I guess Fall 1941 you might actually have to balance this with stopping the Germans, but of course you should keep recruits in the SR as long as possible.

I must say I really love the new balance feature of WITE2, where you have to decide to train your troops in the SR a week longer, or get them on the map now, building up some Combat prep before being overrun by pushing Germans.

Thanks...
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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

My apologies. I believe the units were still stuck in SR, instead of on MAP in STAVKA. I am uncertain if I forgot to place them on MAP last turn, or if they somehow popped back to SR.

I will certainly try to gain max experience, but its a hard balance to build some Combat prep. and stop the German 120% AI juggernaut, when its knocking at the gates of Kremlin (almost).

Thanks!
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Rosencrantus
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Rosencrantus »

Would high quality leaders stats have more effect on the units under its command when placed in lower orders of battle? For example, Walter Model being placed in a Corps command versus a Army command. I'm asking this because I know that checks have lower chances to happen the higher the command you go, but I am not sure about how the combat ratings of leaders pass through the command chain.
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loki100
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

suggest look at the tables in section 15.5.3 will explain exactly how and also how to set up the trade offs
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juv95hrn
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RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

What happens to SUs attached to a Fortress Unit, when the Fortress unit is destroyed (ie. forced to retreat)? Will they retreat, or be destroyed along with the Fortress unit (that has no movement points). If they are auto-eliminated its very dangerous to attach any unit to a front line fort, kind of defeating their purpose?
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HOTEC
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RE: Yellow fill hex

Post by HOTEC »

Why does this W Berlin hex fill in yellow when the rail damage info is on?
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nukkxx5058
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RE: Yellow fill hex

Post by nukkxx5058 »

I had the impression that there were hotkeys to increase/decrease depots priority but can't find it anymore ...

... or was it in WitW ?
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HOTEC
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RE: Yellow fill hex

Post by HOTEC »

The attachment is self-explanatory of my question. Only this hex is filled in yellow.

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loki100
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RE: Yellow fill hex

Post by loki100 »

as in the manual?



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loki100
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RE: Yellow fill hex

Post by loki100 »

ORIGINAL: nukkxx5058

I had the impression that there were hotkeys to increase/decrease depots priority but can't find it anymore ...

... or was it in WitW ?

not even sure it was in WiTW?

but think there are at least 4 ways to change depot priority in #2:

using the top right of the game screen (my usual)
right click on the map hex
open the location tab
Commander's Report

so generally much easier to do that it was in WiTW where you mostly had to go via the location tab
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Hardradi
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RE: Transfers to reserves

Post by Hardradi »

The manual at 4.14.1 says "Ground Units can be sent to the reserve if they are on a working rail line and more than 4 hexes from any enemy unit."

I am able to send units to the reserve that are within 4 hexes of enemy units. Am I missing something?

For example:

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juv95hrn
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RE: Transfers to reserves

Post by juv95hrn »

I am pretty sure the 4 hex range requirement has been removed, or it is bugged, because I have the same ability.
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loki100
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RE: Transfers to reserves

Post by loki100 »

ORIGINAL: juv95hrn

I am pretty sure the 4 hex range requirement has been removed, or it is bugged, because I have the same ability.

I think its either a bug or an undocumented feature [;)].

My initial suspicion was we'd forgotten to change it in Ch 4 when a late change was made but the text in 13.1.3 (ie the main manual section) is identical, as:
Units are only eligible for voluntary transfer to a Theatre Box if they have been in their current location (map or theatre) for at least one turn and, if on the map, are not in a zone of control, and also must be on a rail hex that is connected to the wider rail net. In addition they must be more than 4 hexes from the nearest enemy unit and have sufficient SMP remaining to both entrain and move a single hex by rail
Rattiratto
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RE: Transfers to reserves

Post by Rattiratto »

Is there a shortcut/hotkey to change unit stance? (ready/refit/reserve)
Going through all the units and change the 2nd line to reserve could be way faster with a hotkey.
I know it can be done in the CR but I cannot see if they are second line from there.
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loki100
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RE: Transfers to reserves

Post by loki100 »

ORIGINAL: Rattiratto

Is there a shortcut/hotkey to change unit stance? (ready/refit/reserve)
Going through all the units and change the 2nd line to reserve could be way faster with a hotkey.
I know it can be done in the CR but I cannot see if they are second line from there.

yes, from section 39 (hot key list):


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Rattiratto
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RE: Transfers to reserves

Post by Rattiratto »

ORIGINAL: loki100
yes, from section 39 (hot key list):

Thanks Loki!
You just probably saved me several hours of clicking!
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