Operation Barbarossa - Alpha AAR
Moderators: Joel Billings, Sabre21
RE: Operation Barbarossa - Alpha AAR
Just got a notice that my Photobucket bandwidth is running out. So in case the pics suddenly stop being displayed you'll all know why.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
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RE: Operation Barbarossa - Alpha AAR
you can directly load pc to forum at lower res no?
"Tanks forward"
RE: Operation Barbarossa - Alpha AAR
ORIGINAL: freeboy
you can directly load pc to forum at lower res no?
Probably but I never tried. Always used Photobucket.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
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RE: Operation Barbarossa - Alpha AAR
I just direct dump intothe forum, easy..
let me know if you have any ?'s
tell your wife happy Bday!
enjoy the time off
let me know if you have any ?'s
tell your wife happy Bday!
enjoy the time off
"Tanks forward"
RE: Operation Barbarossa - Alpha AAR
ORIGINAL: Smirfy
suggest you read some books on the length of front divsions/korps/armys covered, especially during the 42 offensive in the south. It will suprise you and make these numbers more realistic.
Think you are kinda missing the point sure administrative distances were stretched that did not mean they were optimum especially in the 42 offensive.
Trying to figure what you problem with the ranges are then, you said "If thats the case it seems kinda just a bit much".
RE: Operation Barbarossa - Alpha AAR
Trying to figure what you problem with the ranges are then, you said "If thats the case it seems kinda just a bit much".
Well if a Corps HQ is 90 miles away from it parent Army HQ one would imagine it would be less effective relative to a Corps HQ 50 miles distant. Likewise one would imagine a Division would benefit being 20 miles away from a Corps headquarters rather than say 60 miles. If Im understanding things correctly units can be directly attached to higher headquarters and bypass corps command subject to penalty if too many avail themselves. HQ's it seems are not dependant on distance between themselves and a higher HQ to function efficently. I would worry that the devlopers go to the great length of producing a chain of command and OOB and it then becomes subject to exploit (always a pitfall in computer games) or a feature with little impact.
- PyleDriver
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RE: Operation Barbarossa - Alpha AAR
Well the big thing that happens by having them in higher command is you dont get any support in combat (over 5 hexs)...It really helps in combat results to have those support units jump in...
Jon Pyle
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RE: Operation Barbarossa - Alpha AAR
So, basically, the participation of support units attached to HQ's is abstracted in the sense that, as long as HQ's are in range, the support units attached to it support the combat by "moving" to the hex or "moving" within range (as far as the engine is concerned), whilst they actually stay in the HQ hex?
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- PyleDriver
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RE: Operation Barbarossa - Alpha AAR
Yes, so having those battilions attached to a HQ, the "leaders numbers" (how good he is) add in the die roll to press them into the battle, sweet huh...
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RE: Operation Barbarossa - Alpha AAR
HQ's it seems are not dependant on distance between themselves and a higher HQ to function efficently. I would worry that the devlopers go to the great length of producing a chain of command and OOB and it then becomes subject to exploit (always a pitfall in computer games) or a feature with little impact.
This is not true, each HQ has to be in command range of a higher HQ. Generally, divisions & brigades report to Corps HQ and then Corps HQ report to Armies and Armies report to Army Groups and then the Groups report to OKH for the Germans. For the Soviets brigades, divisions and corps report to Corps HQ (early war) or Armies, Armies report to Fronts and Fronts report to Stavka.
Each higher HQ has a command range that increases or decreases as you navigate the food chain. The 5 hex radius to receive sub-support units is for combat only, to assign sub-support units directly this is not the case.

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- PyleDriver
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RE: Operation Barbarossa - Alpha AAR
Damn I love this game...And were only Alpha...We have alot of smart guys join the bunch...Lee "Elmo" just got in say 6 months ago he loves it, as we all doooooo...This game is to much fun, I've been testing for 21 months, and it was ugly then...lol...
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- Northern Star
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RE: Operation Barbarossa - Alpha AAR
I've been testing since December 2008 and I love this game too...
- Great_Ajax
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RE: Operation Barbarossa - Alpha AAR
Actually, Lee got here in December and we played a couple of Typhoon games PBEM.
Trey
Trey
ORIGINAL: PyleDriver
Damn I love this game...And were only Alpha...We have alot of smart guys join the bunch...Lee "Elmo" just got in say 6 months ago he loves it, as we all doooooo...This game is to much fun, I've been testing for 21 months, and it was ugly then...lol...
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RE: Operation Barbarossa - Alpha AAR
Yea..I remember your first few pbem's too Trey <snicker> [:'(]ORIGINAL: el hefe
Actually, Lee got here in December and we played a couple of Typhoon games PBEM.
Trey
ORIGINAL: PyleDriver
Damn I love this game...And were only Alpha...We have alot of smart guys join the bunch...Lee "Elmo" just got in say 6 months ago he loves it, as we all doooooo...This game is to much fun, I've been testing for 21 months, and it was ugly then...lol...

RE: Operation Barbarossa - Alpha AAR
ORIGINAL: Smirfy
Well if a Corps HQ is 90 miles away from it parent Army HQ one would imagine it would be less effective relative to a Corps HQ 50 miles distant. Likewise one would imagine a Division would benefit being 20 miles away from a Corps headquarters rather than say 60 miles.
Apparently you've never been exposed to any bureaucratic organization, military or otherwise, where contrary to perceived logic, the efficiency of any group decreases at an exponential rate the closer it gets to higher command. [:)]
RE: Operation Barbarossa - Alpha AAR
Losses and OOB through turn 28. Will post the rest of the bad news later after assessing the damage and getting my daughter from pre-school.






We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
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RE: Operation Barbarossa - Alpha AAR
ORIGINAL: Ron
ORIGINAL: Smirfy
Well if a Corps HQ is 90 miles away from it parent Army HQ one would imagine it would be less effective relative to a Corps HQ 50 miles distant. Likewise one would imagine a Division would benefit being 20 miles away from a Corps headquarters rather than say 60 miles.
Apparently you've never been exposed to any bureaucratic organization, military or otherwise, where contrary to perceived logic, the efficiency of any group decreases at an exponential rate the closer it gets to higher command. [:)]
Very well said and oh how true...lol.

- Great_Ajax
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RE: Operation Barbarossa - Alpha AAR
Good times, Andy. Everything I learned in this game, I learned from you
LOL. My favorite time was when I broke your line at Velikye Luki. That was funny!
Trey

Trey
ORIGINAL: Sabre21
Yea..I remember your first few pbem's too Trey <snicker> [:'(]ORIGINAL: el hefe
Actually, Lee got here in December and we played a couple of Typhoon games PBEM.
Trey
ORIGINAL: PyleDriver
Damn I love this game...And were only Alpha...We have alot of smart guys join the bunch...Lee "Elmo" just got in say 6 months ago he loves it, as we all doooooo...This game is to much fun, I've been testing for 21 months, and it was ugly then...lol...
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- PyleDriver
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RE: Operation Barbarossa - Alpha AAR
Well I thought lee was here 4 months, but hell, throw him a couple of months...lol...Btw Andy the cold really doesnt bother me...Just like the warm better...
Jon Pyle
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RE: Operation Barbarossa - Alpha AAR
ORIGINAL: Ron
Apparently you've never been exposed to any bureaucratic organization, military or otherwise, where contrary to perceived logic, the efficiency of any group decreases at an exponential rate the closer it gets to higher command. [:)]
I checked on this and just want to clarify the command range situation. There is no HQ to HQ range. All combat units and airbases must be within 5 of their parent HQ for supplies and for getting support units assisting in combat. HQ's do not need to be within 5. This is confirmed with Gary. The ranges:
5 corps
15 Army
45 Army group
are the range that the unit's higher HQ must be within to provide excess support elements from that HQ to assist if there is a shortage of support elements in the unit. As long as they are within range, the excess support flows down the chain of command to the combat units that may need them.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
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