When?
Moderator: Shannon V. OKeets
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RE: When?
I just hope the documentation makes a very strong point that new players should play the two specially designed intro scenarios a lot. They really do work well for learning the game, and are plenty fun to play. It wouldn't even be terrible to strip the naval units out of the Barbarossa scenario completely to really emphasize learning the land units and systems. Playing Barbarossa and then Gudalcanal can really take some of the steepness out of the learning curve. When I got my first copy of Final Edition, that's the first thing we did despite plenty of WiF5 experience.
It's a lot more natural to want to dive into the full global campaign game, but that's how people get in over their heads immediately.
It's a lot more natural to want to dive into the full global campaign game, but that's how people get in over their heads immediately.
RE: When?
ORIGINAL: Shannon V. OKeets
Yvesp,
Welcome to the forum and thank you for your insights.
Supporting Internet play and the AIO requires a common code foundation that was not part of CWIF. In particular, an essential element is switching between decision makers as dictated throughout the WIF sequence of play.
Yes, that is something I am aware of.
I have a fair understanding of how all this works internaly, and this is also why I suggest that the AI might be "pluggable", in order to help players. There is of course an additional cost for that. Is this on your roadmap ? If not, is there a chance that such a feature could be included in a later version ?
Yves
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RE: When?
Yves, sorry, but I do not understand your question.ORIGINAL: yvesp
ORIGINAL: Shannon V. OKeets
Yvesp,
Welcome to the forum and thank you for your insights.
Supporting Internet play and the AIO requires a common code foundation that was not part of CWIF. In particular, an essential element is switching between decision makers as dictated throughout the WIF sequence of play.
Yes, that is something I am aware of.
I have a fair understanding of how all this works internaly, and this is also why I suggest that the AI might be "pluggable", in order to help players. There is of course an additional cost for that. Is this on your roadmap ? If not, is there a chance that such a feature could be included in a later version ?
Yves
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
Perhaps he is asking for the ability to have a live player to look up an AI suggestion before making his mind up how to place the defending units.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
RE: When?
ORIGINAL: Taxman66
Perhaps he is asking for the ability to have a live player to look up an AI suggestion before making his mind up how to place the defending units.
Something along that line.
AI suggestions to do all sorts of things would be (very) welcome, especially for the tasks that new players may find confusing or uninteresting. I took as exemple the scrapping of planes, something that even veteran players sometimes have a difficult time to decide on (may I run out of planes of that class ? is it good enough to be kept ? is it near the end of the year and will I soon get better planes ? what do I have in my force pool ? what will come in my force pool next year ?), all questions that a novice player may not feel ready to tackle, and that may detract from his main concern, being just entering and understanding the basics of the game... Even veteran players might appreciate the AI advice in order to speed up the decision process.
Obviously, a lot of tasks that a player has to complete can benefit from the IA insight. You take it or not... and if you're entering the game, you can then focus only on what you want to understand at the time. Suppose you play a land scenario and don't want to get involved in the naval rules ? leave that to the AI...
That kind of AI advice is what I called (very badly I admit) "pluggable AI" (you cross a check somewhere to receive AI input for a list of tasks where the AI can provide insight)...
Yves
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RE: When?
I have thought about this, since it has come up before. The parlance I am using is AI Assistant (AIA) to differentiate it from AIO (Ai Opponent).ORIGINAL: yvesp
ORIGINAL: Taxman66
Perhaps he is asking for the ability to have a live player to look up an AI suggestion before making his mind up how to place the defending units.
Something along that line.
AI suggestions to do all sorts of things would be (very) welcome, especially for the tasks that new players may find confusing or uninteresting. I took as exemple the scrapping of planes, something that even veteran players sometimes have a difficult time to decide on (may I run out of planes of that class ? is it good enough to be kept ? is it near the end of the year and will I soon get better planes ? what do I have in my force pool ? what will come in my force pool next year ?), all questions that a novice player may not feel ready to tackle, and that may detract from his main concern, being just entering and understanding the basics of the game... Even veteran players might appreciate the AI advice in order to speed up the decision process.
Obviously, a lot of tasks that a player has to complete can benefit from the IA insight. You take it or not... and if you're entering the game, you can then focus only on what you want to understand at the time. Suppose you play a land scenario and don't want to get involved in the naval rules ? leave that to the AI...
That kind of AI advice is what I called (very badly I admit) "pluggable AI" (you cross a check somewhere to receive AI input for a list of tasks where the AI can provide insight)...
Yves
AIA is not part of MWIF product 1, since it would require additioanl work.
To handle the players dropping out of an internet game, we are providing for the ability of the team leader on each side to remove/insert players, which includes simply having one player assume control of another player's major powers.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
Sorry to be so slow, Shannon.
If the team leader cannot find another human player to fill the vacancy in his team, can he assign himself to be able to move those units?
For example, in a six player game (let's say 2 Axis versus 4 Allied), the "USSR" player has to drop out. Can the Allied team leader assign the "France/China" player the task of running USSR until they find a replacement player?
If the team leader cannot find another human player to fill the vacancy in his team, can he assign himself to be able to move those units?
For example, in a six player game (let's say 2 Axis versus 4 Allied), the "USSR" player has to drop out. Can the Allied team leader assign the "France/China" player the task of running USSR until they find a replacement player?
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RE: When?
Yes. The only tricky bits are when a team leader drops out. But we have that covered as well.ORIGINAL: mlees
Sorry to be so slow, Shannon.
If the team leader cannot find another human player to fill the vacancy in his team, can he assign himself to be able to move those units?
For example, in a six player game (let's say 2 Axis versus 4 Allied), the "USSR" player has to drop out. Can the Allied team leader assign the "France/China" player the task of running USSR until they find a replacement player?
Steve
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
Hi
First post in this forum... I was a beta tester on CWIF...and even though I have kept up with the status reports ..I am still confused about hot seat play...Essentially will I be able to play the game without any AI?Specifically will I be able to play all the majour powers just like I do with the board game... For me it is the only reason I want MWIF..I just don't have the room to play and I find the Vassal modules too slow because they don't do any of the book keeping functions...
I am not interested in multi player or any AI...I would assume Hotseat play would be implemented but don't remember seeing anything about it...I am old now so maybe I missed it..
Thanks for your patience if I missed a thread on this..
John Allen
First post in this forum... I was a beta tester on CWIF...and even though I have kept up with the status reports ..I am still confused about hot seat play...Essentially will I be able to play the game without any AI?Specifically will I be able to play all the majour powers just like I do with the board game... For me it is the only reason I want MWIF..I just don't have the room to play and I find the Vassal modules too slow because they don't do any of the book keeping functions...
I am not interested in multi player or any AI...I would assume Hotseat play would be implemented but don't remember seeing anything about it...I am old now so maybe I missed it..
Thanks for your patience if I missed a thread on this..
John Allen
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- Joined: Wed May 18, 2005 11:51 pm
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RE: When?
MWIF will have the following modes of play:ORIGINAL: gatsby
Hi
First post in this forum... I was a beta tester on CWIF...and even though I have kept up with the status reports ..I am still confused about hot seat play...Essentially will I be able to play the game without any AI?Specifically will I be able to play all the majour powers just like I do with the board game... For me it is the only reason I want MWIF..I just don't have the room to play and I find the Vassal modules too slow because they don't do any of the book keeping functions...
I am not interested in multi player or any AI...I would assume Hotseat play would be implemented but don't remember seeing anything about it...I am old now so maybe I missed it..
Thanks for your patience if I missed a thread on this..
John Allen
Single computer
Solitaire: one player moves all the units and makes all the decisions.
Hotseat: two players (Axis and Allied sides) play using the same computer.
AI Opponent: one player plays either the Axis or Allied side and the AIO plays the other.
Mulitple computers
PBEM: two players (Axis and Allied sides) play by sending their decisions over the internet using email.
Internet: 2 to 6 players play by sending messages over the internet. Usually all players will have to be "logged in" at the same time but there are some provisions for bringing players up-to-date if they have not been connected the whole time.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
ORIGINAL: SewerStarFish
As you can see, the vast majority of the posters are quite patient; and those that aren't will still be customers. These progress reports and forums show the great progress. Thanks again.
And again!!
It is amazing how well you handle this massive undertaking - month after month and year after year.
Must be very satisfying to see the results of your hard work - gradually moving towards the end-product. No small task to have completed the creation/making of a game of such huge complexity.
Regards
Nikolaj
Nikolaj
RE: When?
Hi
I have also been following the development over the last few years.
I think Disney calls the queues for its rides pre entertainment areas, and employs musicians and entertainers to keep the waiting punters happy. Please can we have some more sexy screenshots in the screenshot area on the World in Flames welcome page to keep us happy while we wait?!
I have also been following the development over the last few years.
I think Disney calls the queues for its rides pre entertainment areas, and employs musicians and entertainers to keep the waiting punters happy. Please can we have some more sexy screenshots in the screenshot area on the World in Flames welcome page to keep us happy while we wait?!
RE: When?
I'll just wait for the holographic, 3D, voice recognition, intelligent-agent Wikipedia. I'll make an entry via the quantum supercomputer wired into my brain that sits behind my left ear while I relax on my hover-deck and watch the Earthrise. The game should be close to release by then. [:'(]ORIGINAL: Mr. Yuck
I didn't know where to post this: The Wikipedia article on WiF makes no mention of this project. If anybody on this forum does wiki-work...
Cheers, Neilster
Cheers, Neilster
RE: When?
ORIGINAL: Mr. Yuck
I didn't know where to post this: The Wikipedia article on WiF makes no mention of this project. If anybody on this forum does wiki-work...
IMO, Wiki is not a good source for correct information. There are much better sources for almost any subject.
Flipper
RE: When?
I'll just wait for the holographic, 3D, voice recognition, intelligent-agent Wikipedia. I'll make an entry via the quantum supercomputer wired into my brain that sits behind my left ear while I relax on my hover-deck and watch the Earthrise. The game should be close to release by then.
Cheers, Neilster
(in repl
Simply great........
RE: When?
Hey hey hey matey! I'm a supporter. That tongue-in-check post is just the hilarious Neilster style [:'(]ORIGINAL: werwolf
I'll just wait for the holographic, 3D, voice recognition, intelligent-agent Wikipedia. I'll make an entry via the quantum supercomputer wired into my brain that sits behind my left ear while I relax on my hover-deck and watch the Earthrise. The game should be close to release by then.
Cheers, Neilster
(in repl
Simply great........
Don't you go emboldening bits of my post out of context and leaving off smilies, Mr Negative [:-]
Neilster
Cheers, Neilster
RE: When?
Well it must be pretty subtle humour from what I've seen, and MWiF will be released when it's ready.ORIGINAL: werwolf
Oooooh sorry....but you miserunderstanding me.....I'am a supporter too.....in hilarious way.......I'am completely sure that game wil be released (!?)...........just..............when?............
Cheers, Neilster
Cheers, Neilster