
Unit Depictions on Screen
Moderator: Shannon V. OKeets
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RE: Modding unit bitmaps
I finished formatting the US air units today, but that still leaves 800 more units to be formatted. Since I am caught up on the naval unit descriptions, I'll increase the air units per day from 30 to 50. That should get them done by the end of the month.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modding unit bitmaps
Second and last in the series.
My grandfather was an 'expediter' for the military during the war. He traveled around making sure things got done faster and more efficiently, I guess. Anyway, he had this 'thing' about government waste. So these would have been his "tax dollars at work".

My grandfather was an 'expediter' for the military during the war. He traveled around making sure things got done faster and more efficiently, I guess. Anyway, he had this 'thing' about government waste. So these would have been his "tax dollars at work".

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
Those Mogami Cruisers were deadly.ORIGINAL: Shannon V. OKeets
Second and last in the series.
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Also, I still do't like the numbers for the range / speed being offset.
Seems very akward.
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RE: Modding unit bitmaps
ORIGINAL: Froonp
Those Mogami Cruisers were deadly.ORIGINAL: Shannon V. OKeets
Second and last in the series.
![]()
Also, I still do't like the numbers for the range / speed being offset.
Seems very akward.
You will be shocked to learn that I am coming around to that opinion myself. I moved them originally to allow for the naval unit bitmaps to not be obscured by the range #. I have since written a little program that allows me to reposition each unit bitmap within the counter frame by individual pixels (e.g., up 3, left 2). Someday I want to go through all the naval units and correct those that whose bitmaps are poorly positioned. There are only about 600 naval units (and I know that at least 7 or 8 of them are already correct).
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
I'm not shocked, I'm delighted !!!You will be shocked to learn that I am coming around to that opinion myself. I moved them originally to allow for the naval unit bitmaps to not be obscured by the range #. I have since written a little program that allows me to reposition each unit bitmap within the counter frame by individual pixels (e.g., up 3, left 2). Someday I want to go through all the naval units and correct those that whose bitmaps are poorly positioned. There are only about 600 naval units (and I know that at least 7 or 8 of them are already correct).
I'm sure (as I've said 100 times already [:D]) that the graphics of the ships whose name is in one and only one line, could be lowered dsown enough for the circle speed to be centered again.
Also, to help names hold on 1 and only 1 line, the Type of ships (CA, BB, CV...) may be written elswhere on the counter. Why not on the left of the graphic, centered on the height of the counter. It can also be on the top, between the speed and the surface factor.
RE: Modding unit bitmaps
ORIGINAL: Shannon V. OKeets
Greyshaft did the text. I'll let him answer your query.ORIGINAL: mlees
Steve. In post #743, the description of the USS Arizona, the text statesThe Arizona's air warning went off at approximately 0755, and at 0800 she was hit by the first Japanese bomb, which caused only minor damage. But only 6 minutes later, at 0806 she was hit
1) The time is stated twice for the same event. "6 minutes later" and "0806"... Redundant? (Minor nit pick.)
2) What does "the first Japanese bomb" statement mean? The first weapon dropped by the Japanese in the overall attack (which I believe is incorrect), or the first to hit the Arizona?
In either case, that statement could be dropped as unneeded extra info. May I suggest "The Arizona's air warning went off at approximately 0755, and at 0806 she was hit by a bomb that detonated in an ammunition chamber, destroying the forward section of the ship and ignited fires that raged for two days."
I realise that neither of these two nit picks have much to do with the game engine itself... sorry.
Carry on.
Ah yes Steve, the well known Arizona fighter-bomber [:D][:D]
The reason for the naval units having an somewhat ackward english language is that on some ships I have books translated into norwegian. This means that I'll read something in norwegian, and since I am then in a "norwegian state of mind" I tend to formulate my sentences in norwegian and then translate into english, something that does not always work out too well [:)]
Which is why of course I told Steve that my writing would indeed need quite a bit of proofreading. So please do not hesitate to post about it when you see something ackward about my sentences.
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
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RE: Modding unit bitmaps
I'm sorry, I meant that Terje did the naval writeups.
While I am apologizing, I keep forgetting to give credit to Dan Hatchen who took the 1200 air unit writeups from Greyshaft and converted them into simple ASCII strings for me. His restructuring of the original material allowed me to read them into the program directly. While doing that conversion Dan kept muttering and how 'convenient' it was that Greyshaft was on the other side of the globe (Australia versus Canada), where Dan couldn't take him aside for a long lecture about "the correct file structure for text data".
While I am apologizing, I keep forgetting to give credit to Dan Hatchen who took the 1200 air unit writeups from Greyshaft and converted them into simple ASCII strings for me. His restructuring of the original material allowed me to read them into the program directly. While doing that conversion Dan kept muttering and how 'convenient' it was that Greyshaft was on the other side of the globe (Australia versus Canada), where Dan couldn't take him aside for a long lecture about "the correct file structure for text data".
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
ORIGINAL: Shannon V. OKeets
Terje, I have finished formatting all the naval writeups you have sent me so far. You could send me another batch to process.
Here are 2 of the Japanese cruisers. The missing last word in the writeup is 'Singapore'.
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I am being really nit picking (sorry)...
should it be "sunk" or "sank" the american ....?
RE: Modding unit bitmaps
Gee Dan, you know we Australians do everything upside down.ORIGINAL: Shannon V. OKeets
...While doing that conversion Dan kept muttering and how 'convenient' it was that Greyshaft was on the other side of the globe (Australia versus Canada), where Dan couldn't take him aside for a long lecture about "the correct file structure for text data".
Turn the file the other way up and see if it reads better [:D]
/Greyshaft
RE: Modding unit bitmaps
To get an Australian view press:
The Ctrl key, the Alt key, and the down pointing arrow at the same time.
Or with the num lock on the Ctrl key, the Alt key, Shift key, and the 2 key on the number pad at the same time.
To reverse this:
The Ctrl key, the Alt key, and the up pointing arrow at the same time.
Or with the num lock on the Ctrl key, the Alt key, Shift key, and the 8 key on the number pad at the same time.
The Ctrl key, the Alt key, and the down pointing arrow at the same time.
Or with the num lock on the Ctrl key, the Alt key, Shift key, and the 2 key on the number pad at the same time.
To reverse this:
The Ctrl key, the Alt key, and the up pointing arrow at the same time.
Or with the num lock on the Ctrl key, the Alt key, Shift key, and the 8 key on the number pad at the same time.
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RE: Modding unit bitmaps
2 from today's quota of 50 air units to format. Look at the range on this plane!


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: Modding unit bitmaps
Second and last in the series. Here is the replacement model.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
Has it been decided if there will be one or two versions of the counters (because of the German ban on swastikas and SS units in games)?
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RE: Modding unit bitmaps
Yes. No swastikas. The flags will be simple bitmaps and players can change them if they want to after they buy the game. I expect someone will make and post a replacement for the German flag that includes a Swastika. But it will not be part of the MWIF product.ORIGINAL: arc3371
Has it been decided if there will be one or two versions of the counters (because of the German ban on swastikas and SS units in games)?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
I have noticed that ships and planes have an ASW strength. How is this determined? I can't find those numbers on the counters. Or am I just not looking hard enough...?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
RE: Modding unit bitmaps
There are no ASW values displayed on the counters.
RAW 11.5.10 Submarine Combat defines what the ASW strengths are, based on unit type.
The screen shot probably shows the computer version precalulating the combined total for you, to help you in planning your path to ultimate victory.
RAW 11.5.10 Submarine Combat defines what the ASW strengths are, based on unit type.
The screen shot probably shows the computer version precalulating the combined total for you, to help you in planning your path to ultimate victory.
RE: Modding unit bitmaps
Thanks. I thought it was something like that. By the way, will Days of Decision be included as one of the optionals in MWIF?
"Human history becomes more and more a race between education and catastrophe." (H.G. Wells)
RE: Modding unit bitmaps
See post #23 of this thread: tm.asp?m=1082338
I am not an "insider", but i believe that list is still accurate.
(No. DoD will not be in this version of Matrix WiF.)
I am not an "insider", but i believe that list is still accurate.
(No. DoD will not be in this version of Matrix WiF.)
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RE: Modding unit bitmaps
I finished formatting all the Japanese air units and have started on the Russian.


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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Modding unit bitmaps
You know ofcourse that SS-units are also banned in germany (in games)?