Map & counter mod

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Hanal
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RE: Map & counter mod

Post by Hanal »

I know I should not plug another game here but I'm working on a Russian Civil War mod for SC2, so yes there are many people interested in more diverse historical gaming, and besides, Frank would do a much better job than me....[:)]

apologies in advance.........

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HannoMeier
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RE: Map & counter mod

Post by HannoMeier »

Hello Gary, I really like to use your Map & Counter mod. With 1.2 there were some changes to fort status (especially in France).

Do you plan to update your map with these new forts? This would be really great.

Thanks Hanno
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GJK
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RE: Map & counter mod

Post by GJK »

Hi Hanno,

Yup, sure will update the map. I'm still using 1.1 until 1.2 comes out. Where there added forts or some cities are no longer forts? What were the changes?

Nevermind, I just read the 1.2 beta 2 release notes and I see that they've added some forts. I'll wait for 1.2 final to come out in case some more are added or they change their minds about the new ones. I should be able to update it over the weekend if the patch comes out tonight or tomorrow.
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
SMK-at-work
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RE: Map & counter mod

Post by SMK-at-work »

How do you upload something to the members file area?
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SMK-at-work
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RE: Map & counter mod

Post by SMK-at-work »

bump...anyone??
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Walloc
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RE: Map & counter mod

Post by Walloc »

Think u have to speak to Erik Rutins and give him it. He will put it up then/makes the decision if its worthy[;)].

Kind regards,

Rasmus
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RE: Map & counter mod

Post by SMK-at-work »

Ah...thanks - that might be why I can't figure it out!! :)
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daywalker
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RE: Map & counter mod

Post by daywalker »

The map looks great.....just downloaded it.

Thanks
Krasny
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RE: Map & counter mod

Post by Krasny »

the download links are broken
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GJK
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RE: Map & counter mod

Post by GJK »

The link in post #69 still works for me.
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
MarkShot
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RE: Map & counter mod

Post by MarkShot »

I just wanted to say that this is a superb mod. The map in instantly so much more readeable. I never really liked photo realism in maps. Maps are supposed to be abstract.

Thanks so much for this.

Shouldn't this work be stickied somewhere?!
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
SMK-at-work
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RE: Map & counter mod

Post by SMK-at-work »

I like photo-realism (as you put it)[8D]
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GJK
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RE: Map & counter mod

Post by GJK »

ORIGINAL: MarkShot

I just wanted to say that this is a superb mod. The map in instantly so much more readeable. I never really liked photo realism in maps. Maps are supposed to be abstract.

Thanks so much for this.

Shouldn't this work be stickied somewhere?!

Thanks Mark. [;)]
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
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Adam Parker
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RE: Map & counter mod

Post by Adam Parker »

I absolutely love the first screenshot that started this thread off! And I love the latest NATO look further down including cavalry.
 
GJK your map looks like something out of a quality GMT Games box! Perfect color palette.
 
Your mod is enough to make me seriously look at this game. Hope you find some nice hues for the Detente and Russian forces too.
 
Awesome mod!
 
Adam.
MarkShot
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RE: Map & counter mod

Post by MarkShot »

I see that GOAMAP.bmp was changed with the beta 7 patch.

Will the mod still work with this patch?

Thanks.
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FrankHunter
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RE: Map & counter mod

Post by FrankHunter »

There shouldn't be any problem
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GJK
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RE: Map & counter mod

Post by GJK »

Once the final patch comes out, I'll go through the new map (in the patch) hex by hex and make any corrections/updates to the mod and then repost it.
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
MarkShot
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RE: Map & counter mod

Post by MarkShot »

Thanks. Very kind of you.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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GJK
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RE: Map & counter mod

Post by GJK »

I've updated the map with the changes from the v1.20 patch (looks like some forts were added, some other minor terrain changes). You can download this updated version at:

ftp://ftp.matrixgames.com/pub/GunsOfAug ... p_v120.zip (8.02mb)

I pretty much went hex by hex to verify that the terrain type matches the graphic displayed in the hex. Note to Mr. Hunter, there are numerous hexes that have hexes showing one graphic type but the read-out says something else entirely (forest for rough, clear for desert, sea for clear, etc) and also there's 2 towns that show as open (no town name is displayed either) and there's at least 2 locations on the original map that should have a town graphic but do not - I have made these changes for my version of the map. I can try and document these discrepancies for you (by hex location) or if you want to compare my map to yours side by side, you might get a good visual on where the differences are.
"Fat, drunk, and stupid is no way to go through life, son."

-Dean Vernon Wormer
Noakesy
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RE: Map & counter mod

Post by Noakesy »

These look really nice, is there any way you can let an "IT Caveman" know what I'm supposed to do to import this map and counters please? Presumably if for some reason I didn't like it then I'd only have to re-load my game. Can you PBEM with people that don't download the mods?

Cheers
Noakesy
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