


ORIGINAL: ravinhood
WYSIWYG? huh?
Oh I get it What you See is What you get!
You damn kid text messagers. lol I hate em.
ORIGINAL: ravinhood
So I'm guessing you can't reduce the trees like you can in CM to see any units inside a heavy forest? You guys should take a lesson from Mad Minutes terrain engine where it just has a few trees scattered here and there in an actually dense forest. The terrain where a forest is is dark anyways and there's really no need to have 1000 trees so you can't see what's going on. Afterall it's a warGAME not a gd simulation or has to have every leaf on every tree that ever existed during the battle. lolI "demand" bases...so there's 1 Erik.
And you know I wanted printed manuals and you to release games when the PHYSICAL game was ready also...and I got my way there.
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ORIGINAL: ravinhood
WYSIWYG? huh?
Oh I get it What you See is What you get!
You damn kid text messagers. lol I hate em.
Not in the computer context. More like the Geraldine context.ORIGINAL: Staggerwing
EDIT: According to Wikipedia it dates back to Flip Wilson, of all people!
ORIGINAL: Erik Rutins
ORIGINAL: Mobius
How do you see ground level bases in woods, in buildings and in smoke? The floating coins are at least above a lot of terrain features. Though they do obstruct your view at time.ORIGINAL: Krasny
Please oh please can we have bases instead of those plug-ulgy floating coins.
That's exactly it - we actually looked at bases too. The #1 reason for adding these was player feedback from Winterstorm where they said they had a lot of trouble finding their infantry in woods. The icons make that a lot easier than bases would.
ORIGINAL: Mad Russian
Would it be possible to have them both? To get to choose which one you wanted to use as a display?
ORIGINAL: ravinhood
Obviously you are not a student of the "Battle of the Bulge" the Germans set out in that battle for 50 hours 50 hours of FULL SCALE ATTACK and supplies...50 HOURS NON-STOP ATTACKING 50 HOURS!Last I checked 50 hours was TWO DAYS and 2 Hours.
Now granted Kharkov is going to be but a small very small portion of that big battle, but, none the less those units in that 1km x 1km area during the battle of the Bulge fought no less of the 50 hours than the next group. It was all or nothing. Gung Ho! and all that stuff.What's german for Gung Ho? btw? any germans out there?
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ORIGINAL: ravinhood
Tanks resupplied during the battles, Infantry as well, but, the battle didn't stop for resupply it continued on for 50 hours! FIFTY HOURS NON STOP....you didn't read very well it looks like or didn't study the correct books. 50 hours non stop...let that keep ringing in your ear.You obviously have never been in a firefight either. The adrenilin rush from fear would keep a person going for hours not minutes. That's what people get for readin too much and not actually having been there.
I had uncles in the Battle of the Bulge.
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ORIGINAL: Erik Rutins
Ravinhood,
I'm sure long battles did happen, particularly for troops in extremely desparate situations. I don't think that contradicts Mad Russian's comment, which I agree with, that most battles were much shorter in terms of the length of the actual firefight. Now you might have a firefight for an hour, pause for an hour, resume fighting, etc. but there were usually pauses and often multiple hours between engagements.
The entire Battle of the Bulge for fifty hours huh? You can't name a single battle in WWII that lasted fifty hours from beginning to end with no break. Not the same company. Never happened.
ORIGINAL: Mad Russian
The entire Battle of the Bulge for fifty hours huh? You can't name a single battle in WWII that lasted fifty hours from beginning to end with no break. Not the same company. Never happened.
Brigades, Division's, Corps and Armies yes. But that's not the same group of guys being in contact the whole time.
While I wasn't there, as your uncles were, neither were you. Maybe you should read a bit more. I did serve in the Army and I know what my experience was.
The after action reports from company commanders pretty much lay out how much fighting they did and for how long. Battles go for different lengths but they normally don't last long.
Resupply during combat isn't always possible. In fact it normally isn't possible during the fighting. Tanks especially would pull back to a safe zone to resupply. They wouldn't just sit in a firefight and have men run AP rounds to them while enemy tanks were targeting them.
Logic alone tells you a company couldn't fight in steady combat for fifty hours. If even a single man was killed per hour which isn't much combat at all a full strength company would be depleted by 50%. A tank company losing a single tank an hour would last all of 10 hours. Losing a single man or tank an hour is not heavy or sustained combat. When combat gets intense those kind of losses can be measured in minutes not hours.
Whatever you or I think of the length of a firefight is irrelevant. The game has it's own method of determining the length. If you play my scenarios be ready for some tight turns. I don't believe in giving you all day to get an objective. I just don't think it's realistic.
Good Hunting.
MR
ORIGINAL: Mraah
1. Fog of War and Indentified Unit -
I would have thought NOT knowing the ID of a unit would be more realistic than getting the exact details, ie, TANK vs T-34.
There were countless examples of Americans identifying every PzIV as a Tiger or every anti-tank gun being a Flak88 when it was actually a Pak40 75mm.
I think when a unit is first spotted in a phase that it should be a generic unit until it can be properly identified. The expereince of the unit spotting the enemy would play a role as to whether you get a positive ID or not. I mean, even a well hidden AT gun could be any type until you hear it fire or see it's effects. Plus, casualties taken when in cover should be hidden. If you see small arms fire coming out of woods and lob a few HE shells into the area and they stop shooting, well, maybe you got them, maybe you didn't. Obviously if you see 10 men launch up out of the woods and back down you could probably write that squad off. Disable showing the steps, but show the pinned state. I think the sound effects should be adjusted as well. Hearing the enemy men go "oooh" and "ahh" is ok but only within a certain distance from a friendly unit.
2. Artillery vs Woods
Wasn't indirect fire into woods more deadlier than direct fire? Is this modeled?
Yeah, especially later war when vehicles were so well camouflaged you had to get right up next to them to tell what they were. Though a lot of blob model tanks wouldn’t look so nice are normal models.ORIGINAL: Mraah
I would have thought NOT knowing the ID of a unit would be more realistic than getting the exact details, ie, TANK vs T-34.