SO SWEET

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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CV Zuikaku
Posts: 442
Joined: Thu Dec 18, 2008 5:25 pm
Location: Legrad, Croatia

RE: SO SWEET

Post by CV Zuikaku »

I noticed that most of my questions have been answered before, but thank you for answering again. The building model seems a bit strange (no planet facilities), but I hope that it works well. So, basically, planets are developing on their own- we can not influence that very much. What about research or spies? since we do not have specialized facilities how do we influence in amount of research? By funding?
And where are empire resources stored? On some particular planets (which would be juicy targets for raiding)? Or are they just "hanging" on some abstract place?
And one more silly question about solar sistems. Do planets really orbit their stars? And are there different star types (yellow, green, white, orange, dwarfs, giants etc...) and does the star type influence planet conditions?
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Tycow
Posts: 287
Joined: Fri Jul 02, 2004 10:17 pm

RE: SO SWEET

Post by Tycow »

From what I've seen in the videos, it does look like the planets move in their orbits around stars :)
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elliotg
Posts: 3931
Joined: Mon Sep 10, 2007 9:32 am

RE: SO SWEET

Post by elliotg »

ORIGINAL: CV Zuikaku
The building model seems a bit strange (no planet facilities), but I hope that it works well. So, basically, planets are developing on their own- we can not influence that very much.
Most of the 'building model' that is present in other games at planets is still there in Distant Worlds - but those facilities are built into orbital bases at your colonies or elsewhere.
What about research or spies? since we do not have specialized facilities how do we influence in amount of research? By funding?
You build specialized research stations at interesting galactic locations to advance your research. Spies cost money to recruit and maintain - you assign them specific missions.
And where are empire resources stored? On some particular planets (which would be juicy targets for raiding)? Or are they just "hanging" on some abstract place?
Resources are stored at your colonies or bases (space ports, mining stations). You cannot steal resources through raiding though.
And one more silly question about solar sistems. Do planets really orbit their stars? And are there different star types (yellow, green, white, orange, dwarfs, giants etc...) and does the star type influence planet conditions?
Yes - planets, moons and asteroids have orbital movement. There are a number of different star types (yellow main sequence, red giant, white dwarf, neutron, etc) and these star types influence how many planets and which type are present in the star system.
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PJL1973
Posts: 181
Joined: Mon Apr 04, 2005 9:47 am

RE: SO SWEET

Post by PJL1973 »

You talk about bases and mining station holding resources, do they hold a finite amount, or is there no limit? And can you build special storagae facilities to hold excess resources?
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elliotg
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Joined: Mon Sep 10, 2007 9:32 am

RE: SO SWEET

Post by elliotg »

ORIGINAL: PJL
You talk about bases and mining station holding resources, do they hold a finite amount, or is there no limit? And can you build special storagae facilities to hold excess resources?
Mining stations and other bases have storage limits, but they're fairly high. Colonies and bases at colonies have unlimited storage space.
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