"defensive" carrier - gamey?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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SuluSea
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RE: "defensive" carrier - gamey?

Post by SuluSea »

ORIGINAL: AW1Steve
Let's not get personal, nor get bogged down in the weeds. [:)]

I love getting bogged down in the weeds, certain ones of course. [:'(]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
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AW1Steve
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RE: "defensive" carrier - gamey?

Post by AW1Steve »

ORIGINAL: SuluSea

ORIGINAL: AW1Steve
Let's not get personal, nor get bogged down in the weeds. [:)]

I love getting bogged down in the weeds, certain ones of course. [:'(]

Wouldn't that be "weed", as in singular?[:D]
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Vincenzo_Beretta
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RE: "defensive" carrier - gamey?

Post by Vincenzo_Beretta »

ORIGINAL: Nemo121
And how much ego can a man have, who thinks he knows better than all the professionally trained men who actually ran the US/Japanese militaries? I guess it's awful easy to be an armchair quarterback.


Yeah, deciding to pick up a sword and charge 200 metres across open terrain directly towards a line of medium machineguns supported by an infantry platoon in clear weather during daylight hours... Yup, no way anyone could better that.

The absurd thing about that "gem of wisdom" is how it makes moot the existence of Matrix Games itself. I mean: how do we DARE to play a wargame and come up with our own ideas?? [8|]
herwin
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RE: "defensive" carrier - gamey?

Post by herwin »

ORIGINAL: oldman45

I think a house rule allowing the creation of defensive carriers is fine, the only stipulation is the player uses multiple fighter squadrons.

Using a single fighter squadron is less than optimal if you can use more. With more than one, you can specialise--high alt/low alt/fighter bomber/night ops.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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