Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
How about something from the Arab Israeli wars...Golan Heights perhaps??
VoT
That would be awesome - I've often wished that CC would revisit one of the Arab-Israeli wars, because it has opportunities for tank engagements, as well as areas like the Golan heights, and street fighting.
Is this image from a mod that exists somewhere?
Sorry, didn't see this reply.
Yes. The screenie is from Demiurg's VoT (Valley of Tears) MOD for CCIII.
This Ideas migth suit for "CC6", but meanwhile they are great mod Ideas!
I think the Rhine crossing would make an excellent battleground!
Is there any mod about this?
1. A total re-write of the engine. Doesnt need 3D or anything particularly new graphically, but just a re-working of AI/pathfinding/soldier behaviour in buildings and other cover/etc etc.
2. If not this, then a re-working of the current game where the strategic and tactical maps actually correspond. I.E. the Strat Map has companies as units of maneuvre, and what you commit to battle here is what you have to fight with on tac map.
3. And this is perhaps my most prefered result given the limited chances of option 1 - Why not make the next release a kind of 'Close Combat construction kit'. If some software could be written to 'open up' the current version of CC for ease of modding, combined with intuitive and easy scenario building 'kits', that would be great. All the maps thus far created could be rounded up, and you can leave the scenario building to the community, just as long as it is easy for all to do so. For example, you might select to use the 'West Front' kit, select 20 maps, put them together to make a strat map, quickly build some battle groups from the Western Front 44 'kit' (all made about 100 times easier than that currently is to do, hopefullly), and set some victory locations, and away you go. Then the community can easily build all kinds of scenarios, without the incredibly protracted, difficult, and unintuitive modding process. To be honest, H2H I only ever play custom made scenarios as the stock scenarios are pretty much all completely imbalanced in the first place. Name me one in LSA that isnt.
Operation Michael 1918 on the Western Front. Fast moving with determined resistance, withdrawls, night operations, raids, LTM's, devastating HA, lumbering tanks, machine gun battalions and searchlights all culminating in the Central Powers trying to break through the Allies in the Ancre and Somme rivers districts toward Amiens and finally Paris and the port channels in the north.
Looks like a bit of cavalry was involved... a few new sprites needed then.
Done deal. Plus a lot of the FA/HA was horse drawn. The dreams of Haig. Breakthrough the line and put the Cavalry through the breach to run riot in the rear area.
You know, I think they can get way better perceived AI quality just by improving the deployment algorithm a little bit. I've been taking a look at the default deployments The Longest Day has been giving me and I realized the AI is stuck working with setups like that. I probably wouldn't be able to do much with those setups so even a top notch AI would be hopelessly lost in a 15 min game.
Scrap the little scattered groups of units around flags. Stack the front line on defense! And on offense, defend the front line lightly and pick a place to put most of the attacking units.
I have seen screenshots of things though. These are kept in a secret far away place in the land of the Hobbits...literally!! The Golden God keeps them all safe from prying eyes!
Same old graphics for a new CC?,That's disappointing to see.
The Red Phoenix strategic map cracks me up every time I see it with a connection error on one if not 2 maps.
There ya go with the humor again Q.M.[:-][8|][:D] See what happens when people get sarcasitic? [:D][;)] Maybe it was the subtle Aussie humor that did it. Use a bigger sarcasm club next time please. [:)]
[8D]Hey, some great ideas in this thread. Several people like the street fighting of Stalingrad. I like that idea the best. Maps of the whole city and surrounding environs would show what a bitter struggle it was. I also like the Korsun Pocket idea the way Southern_land presented it. Also on my list would be Italy or North Africa. One big change needed...is the vehicle or Armor path marking. I still have to baby my vehicles and Tanks to go where I need them to go...LOL!
Really would like to see a Operation Typhoon mod (been thinking about thar for years!) October -41 to December -41, strong German forces attacking against Moscow and then in December strong Russian forces attacks from the east. In that, either side both attacks and defends [;)]