(Closed) My version of the 'Frontline' Mod

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

AKCLIMBER
Posts: 78
Joined: Mon Nov 22, 2010 8:48 pm
Location: Juneau, Alaska

RE: My version of the 'Frontline' Mod

Post by AKCLIMBER »

Wow, this looks terrific. This has to be a ton of work. A huge thanks! [&o]

I play with hexes on. Ambivalent about the winter map but if you do offer one, maybe something less muted or with more "texture" (e.i. less "flat")? I love the addition of the town info "buttons" as well as the port indicators and shipping lines. Very, very helpful/user friendly.

Cheers!
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: My version of the 'Frontline' Mod

Post by Tarhunnas »

ORIGINAL: carnifex

IMO you don't need the shipping lanes - you already have port markers. They don't get used frequently and they're distracting with their redness and the stark ship silhouette. Simpler is better I think.

I tend to agree with that! Not to complain, your work looks awesome, but as carnifex says, the port symbols are enough. Besides, that ship symbol looks a bit too modern to me.
------------------------------
RTW3 Designer
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

OK, mixed reviews for the shipping lanes bit. I have kept the concept but toned it down...

With hexes maps will be easy to do - a simple question of cutting and pasting into the 63 maps which can be completed over a weekend.



Image
Attachments
mod update..hippingc.jpg
mod update..hippingc.jpg (1.04 MiB) Viewed 172 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
G Felzien
Posts: 492
Joined: Fri Aug 27, 2010 12:16 pm
Location: Canada

RE: My version of the 'Frontline' Mod

Post by G Felzien »

You are definately adding some very noce touches to this. Good job. Thanks
vilcum
Posts: 153
Joined: Mon Aug 24, 2009 9:00 am

RE: My version of the 'Frontline' Mod

Post by vilcum »


  For the hexes question, I suggest you supply both separate versions.  Personally I play allways with hexes on ,a "deviation" adquired in long years of carboard games, but I think your map looks much better without them.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

ORIGINAL: vilcum


For the hexes question, I suggest you supply both separate versions.  Personally I play allways with hexes on ,a "deviation" adquired in long years of carboard games, but I think your map looks much better without them.

Yes, the plan is to provide both versions.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

OK, Version 1 is done. I have PM'd Cookie Monster to ask about getting the files uploaded to the Wiki site.

Points to note:

1. The SE Europe maps and the extreme Eastern USSR maps do not have town names added.

2. Factory and resource icons are only added for the USSR, but ports are added for all locations.

3. Pop 4 towns have not been added - too many conflicting views on this and it was going to require a huge rework of the maps already done.

4. I will hopefully get on to the With Hexes version soon, but I am feeling a bit cheesed off with WiTE right now after my last PBEM game ended in a complete a-historical mess, with panzers driving all the way up to eastern Finland, apparently fueled by tree bark.

(Note to self - it's a game, not a simulation).

Check the WiKi in the next 2-3 days for the without hexes downloads (5 large zip files).
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
bcgames
Posts: 3105
Joined: Wed Jun 02, 2010 1:24 pm
Location: Bramble Rose Farm, KS
Contact:

RE: My version of the 'Frontline' Mod

Post by bcgames »

I look forward to seeing it.
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: My version of the 'Frontline' Mod

Post by JocMeister »

ORIGINAL: redmarkus4

OK, Version 1 is done. I have PM'd Cookie Monster to ask about getting the files uploaded to the Wiki site.

Points to note:

1. The SE Europe maps and the extreme Eastern USSR maps do not have town names added.

2. Factory and resource icons are only added for the USSR, but ports are added for all locations.

3. Pop 4 towns have not been added - too many conflicting views on this and it was going to require a huge rework of the maps already done.

4. I will hopefully get on to the With Hexes version soon, but I am feeling a bit cheesed off with WiTE right now after my last PBEM game ended in a complete a-historical mess, with panzers driving all the way up to eastern Finland, apparently fueled by tree bark.

(Note to self - it's a game, not a simulation).

Check the WiKi in the next 2-3 days for the without hexes downloads (5 large zip files).

Sweet! Can´t wait to try it! :)

EDIT: I can´t find the DL link?
Image
User avatar
Harovan
Posts: 78
Joined: Tue Jan 25, 2011 5:55 pm
Location: Germany

RE: My version of the 'Frontline' Mod

Post by Harovan »

And I always wanted to ask you, where you got this awesome map with city names in your screenshots. Googled it and now I see, it's your own work. Outstanding job, man. I will gladly look over your work to correct misspellings. As German I'm of course familiar with German spelling, and I'm fluent in Russian too (lived 5 years in the Soviet Union), so if you ever make a Russian mod, I'll be able to help there too.

User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

Cheers gents.

I am uploading the files to the WiTE Wiki site now, but will need some help from Cookie Monster to organize them. Check the Mods section there later to see if they have appeared. There's a section for my Mods (Redmarkus) and this mod is called the Place Names Mod. It comes as a read me plus 5 zip files.

I have used the spelling in the game, to avoid conflict/confusion, but if you spot any typos, let me know!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

Will post the link here as soon as I know what it is :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: My version of the 'Frontline' Mod

Post by Redmarkus5 »

Thread closed

New thread started at tm.asp?m=2755516&mpage=1&key=&#2755528
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Scenario Design and Modding”