Next Patch

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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IainMcNeil
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RE: Next Patch

Post by IainMcNeil »

It is with production at the moment and in the process of preparing and building the patch.
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parusski
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RE: Next Patch

Post by parusski »

warspite1:
There needs to be some means of waging war without a capital.

But what kind of war can a nation realistically expect to wage if it loses it's capital?
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
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Lord Zimoa
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RE: Next Patch

Post by Lord Zimoa »

New Open Beta Commander: The Great War v1.20 now available!

tm.asp?m=3265366
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warspite1
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RE: Next Patch

Post by warspite1 »

ORIGINAL: parusski
warspite1:
There needs to be some means of waging war without a capital.

But what kind of war can a nation realistically expect to wage if it loses it's capital?
warspite1

I was talking specificaly about the ability of the British / Americans to carry on fighting in France if France is defeated. Without a capital they can't - it's game over. Same with Amphibious invasions - you don't need to worry about them - just make sure the enemy can't take a capital (full supply) or a city (half supply) and the enemy is stuck on the coast....
Now Maitland, now's your time!

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warspite1
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RE: Next Patch

Post by warspite1 »

Bummer...so I can't download the patch until my existing outstanding games have been finished? [:(]
Now Maitland, now's your time!

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Jonathan Pollard
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RE: Next Patch

Post by Jonathan Pollard »

ORIGINAL: warspite1

Bummer...so I can't download the patch until my existing outstanding games have been finished? [:(]
Not only that, if you decide to do a separate install for the patch, any games started with the patch will probably be impossible to finish if the separate server is closed when the patch stops being beta.
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parusski
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RE: Next Patch

Post by parusski »

ORIGINAL: warspite1

ORIGINAL: parusski
warspite1:
There needs to be some means of waging war without a capital.

But what kind of war can a nation realistically expect to wage if it loses it's capital?
warspite1

I was talking specificaly about the ability of the British / Americans to carry on fighting in France if France is defeated. Without a capital they can't - it's game over. Same with Amphibious invasions - you don't need to worry about them - just make sure the enemy can't take a capital (full supply) or a city (half supply) and the enemy is stuck on the coast....

Right, that does make sense. I was heading down the guerrilla path.
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
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JeffroK
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RE: Next Patch

Post by JeffroK »

Capital cities could be seen as irrelvant in talking about supplying the troops.

Would it be more relevant to use "Resource Centres" representing centres of industry. If these are spread around in accurate positions it may make more sense to capture the Ruhr than Berlin.

The loss of each centre could see a % drop in supplies available for that nation, you could still have a morale % loss for your Capital falling. (And a plus for % the captor.)

As for an "Amphib" landing, a "base" with a very restricted supply range would represent the beachhead and allow a port to be captured which should then allow a supply link back to home ports.
(Dont tell me the game makes the Brits/Yanks trace supply to a French supply point as implied by the previous posts!!)
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RE: Next Patch

Post by FOARP »

It would be way more realistic for supply to come from ports - so long as you still have a connection to a port, you should receive full supply.
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