The Bloody First to Arrive in 2018
RE: The Bloody First to Arrive in 2014
Thx Steve
- SteveMcClaire
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RE: The Bloody First to Arrive in 2014
I was asked a side-question that pointed out my use of past tense may have mislead about the development team's current make up. To clarify: the UI artist and head map maker's involvement is ongoing, as is map development and polish.
Steve
Steve
RE: The Bloody First to Arrive in 2014
Thanks for the update Steven.
Wish you did more updates with the occasional screenshot/youtube clip, it wouldn't hurt the marketing for this game which seems absolutely absent.
Why isn't there more marketing? Either by you or publisher?
Thanks anyway, looking forward to the game and I hope it's coming along!
Wish you did more updates with the occasional screenshot/youtube clip, it wouldn't hurt the marketing for this game which seems absolutely absent.
Why isn't there more marketing? Either by you or publisher?
Thanks anyway, looking forward to the game and I hope it's coming along!
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RE: The Bloody First to Arrive in 2014
Slitherine does not announce games before they are at beta and if you check around the world, nobody make the same with exception from games with early access or crowfunding. Publish something when you do not know if you have something..........would not be too intelligent really.Why isn't there more marketing? Either by you or publisher?
Steve. Have you added any new feature in all this time? more additional maps? more units? more modding capabilities? perhaps a tool for add our own 3D models?
- SteveMcClaire
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RE: The Bloody First to Arrive in 2014
ORIGINAL: Nomada_Firefox
Steve. Have you added any new feature in all this time? more additional maps? more units? more modding capabilities? perhaps a tool for add our own 3D models?
There are about three maps that have been added, to support some campaign/operation branches that are new. The question of modding the 3D models is still unresolved. It's something I won't really have time to look at again until we're in beta, most likely. You will definitely be able to mod sounds, textures, and data however.
Steve
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RE: The Bloody First to Arrive in 2014
A bridge too far was one of the first games I played passionately and I have been following this for a while now, hanging out for any new tidbits.
What made me make this account is the post above and one I recall reading earlier about getting 3D models into a built Unity game (for modding).
Unfortunately I cant post links (and the text in my original post was deleted when I was informed that I cant) but there are a few options.
I was involved with a game (currently still in development) that was built from the ground up for modding and it had a separate program (Unity made) specifically for setting up ship models. This program would import the model then the user (designers/developers in this case) could tinker with scale, variables etc. The program would then export this (asset bundle I believe) for use in the main game. This was doubly handy as the dev tool becomes the modders tool.
If you want to do it from the ground up you can use the ObjImporter.cs script from the unity wiki as a base (Unfortunately I cant post a link but it is the first result in google for "ObjImporter.cs script from the unity wiki"). This can then be used 'in game' by having an empty game object with a mesh renderer and assigning the imported mesh to it. Obviously this has the issues (eg. with scale etc) so may require modders tools as per the above example.
The alternate way if you dont want to reinvent the wheel is to licence Starscene Software's ObjReader (Again unfortunately I cant link but the top result in google for "Starscene Software ObjReader"). This is well maintained (and has been for several years) and was created by a well known mod of the Unity forums.
On the modding side; is there any scope for scripted modding (Assuming it is probably way outside scope?)
Good luck with the development, looking forward to the next info dump!
What made me make this account is the post above and one I recall reading earlier about getting 3D models into a built Unity game (for modding).
Unfortunately I cant post links (and the text in my original post was deleted when I was informed that I cant) but there are a few options.
I was involved with a game (currently still in development) that was built from the ground up for modding and it had a separate program (Unity made) specifically for setting up ship models. This program would import the model then the user (designers/developers in this case) could tinker with scale, variables etc. The program would then export this (asset bundle I believe) for use in the main game. This was doubly handy as the dev tool becomes the modders tool.
If you want to do it from the ground up you can use the ObjImporter.cs script from the unity wiki as a base (Unfortunately I cant post a link but it is the first result in google for "ObjImporter.cs script from the unity wiki"). This can then be used 'in game' by having an empty game object with a mesh renderer and assigning the imported mesh to it. Obviously this has the issues (eg. with scale etc) so may require modders tools as per the above example.
The alternate way if you dont want to reinvent the wheel is to licence Starscene Software's ObjReader (Again unfortunately I cant link but the top result in google for "Starscene Software ObjReader"). This is well maintained (and has been for several years) and was created by a well known mod of the Unity forums.
On the modding side; is there any scope for scripted modding (Assuming it is probably way outside scope?)
Good luck with the development, looking forward to the next info dump!
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RE: The Bloody First to Arrive in 2014
Fair enough. Clearly the beta is the best point for create any new modding tool. I hope be at this as with Polaris Sector now.ORIGINAL: Steve McClaire
ORIGINAL: Nomada_Firefox
Steve. Have you added any new feature in all this time? more additional maps? more units? more modding capabilities? perhaps a tool for add our own 3D models?
There are about three maps that have been added, to support some campaign/operation branches that are new. The question of modding the 3D models is still unresolved. It's something I won't really have time to look at again until we're in beta, most likely. You will definitely be able to mod sounds, textures, and data however.
Steve
- SteveMcClaire
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RE: The Bloody First to Arrive in 2014
Alsabretion,
Yes, there are possible solutions to Unity's lack of support for loading 3D models at runtime. It can be done, but it is going to depend on time and method for TBF. It's not something I'm tackling during primary development.
And there won't be any support loading your own scripts for TBF, no.
Steve
Yes, there are possible solutions to Unity's lack of support for loading 3D models at runtime. It can be done, but it is going to depend on time and method for TBF. It's not something I'm tackling during primary development.
And there won't be any support loading your own scripts for TBF, no.
Steve
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RE: The Bloody First to Arrive in 2014
Cheers for the reply Steve,
Good luck with the development, hanging out for the game!
Good luck with the development, hanging out for the game!
RE: The Bloody First to Arrive in 2014
Like Alsabretion, my first foray into CC was with A Bridge Too Far. Along with Steel Panthers, it solidified my interest in WWII tactics. I've been meaning to rejoin the series, and reading about TBF has inspired me to make it more of a priority. I'm sure I'll dabble in another CC in the meantime, but TBF is certainly on my radar now.
Keep it up, Steve!
Keep it up, Steve!
RE: The Bloody First to Arrive in 2014
I am new to this forum and i didnt find any hint when the game will be released? "When its done?" [;)]
- Freyr Oakenshield
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RE: The Bloody First to Arrive in 2014
Certainly not before... [:'(]
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RE: The Bloody First to Arrive in 2014
Probably at Xmas.ORIGINAL: bwort1101
I am new to this forum and i didnt find any hint when the game will be released? "When its done?" [;)]
- CGGrognard
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RE: The Bloody First to Arrive in 2014
Xmas ____ (insert year here)!
As this thread notes, word of this game came out in 2014. However, it hasn't been released to date. Though those of us that follow this series have requested the developers limit the possibility of bugs in the game.
As this thread notes, word of this game came out in 2014. However, it hasn't been released to date. Though those of us that follow this series have requested the developers limit the possibility of bugs in the game.
ORIGINAL: Nomada_Firefox
Probably at Xmas.ORIGINAL: bwort1101
I am new to this forum and i didnt find any hint when the game will be released? "When its done?" [;)]
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
RE: The Bloody First to Arrive in 2014
that's funny CGGrognard.....
- CGGrognard
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RE: The Bloody First to Arrive in 2014
The Bloody First to Arrive in 2016; no wait 2017; okay maybe 2018. Wait, was the release date based on the Mayan calendar?
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
RE: The Bloody First to Arrive in 2014
But now it's 2017 !!
- CGGrognard
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RE: The Bloody First to Arrive in 2014
To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.[:)]
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
RE: The Bloody First to Arrive in 2014
ORIGINAL: CGGrognard
To me it's good this game hasn't been release yet. I've used this time to get a Masters Degree.[:)]
Well done on the Masters!
I've used this time to go through every single operation and Campaign of every CC from CC3 to GTC... My verdict: Better AI [:D]
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RE: The Bloody First to Arrive in 2014
And we wait