ORIGINAL: LiquidSky
If you are curious as to what the basics are:
Both sides need to be able to earn vps. Its okay to use negative to denote one side and positive for the other. We are all educated enough to do simple arithmetic.
It doesn't have to be gained for the same things, but they should complement some how. Strat bombing cities for vps matched with bombers shot down for example....casualty points on one side with cities taken on the other. And none of the systems should overpower the others. You want to aim for zero being a draw. The more positive (or negative) the better the win. That way we can compare. Peltons German win at -449 compared to somebody elses at -490...
A sliding scale is fine, but should reflect urgency and scale of forces. As said before, you don't want one vp system being much greater then another. You want people to being using every system they can to get the most vps they can. Not throwing one system out for another because it is an order of magnitude better.
As it stands the system that is in place is pretty close. The casualty points tend to overshadow the city points, but the strat bombing can make up for it. The real problem I think is that the German side has little control over vps.. and can only win if the allied player makes mistakes. I am confident of beating anyone as the allies, but as the Germans, I have to hope I can guess certain events. Or for the allies to make a mistake.
Again you seem to be making my arguments for me. At the present time one way for the Allies to gain VPs (Strategic Bombing) is very much greater than the other (capturing Cities). You are correct that the German side has very little control over VPs. So how about we give them some control by giving the Allies negative VPs if they don't capture certain Strategic Cities by games end. This way the German player can decide which of these Cities he wants to defend most strongly and also has some control over defending these Cities in such a way as to cause maximum casualties to the Allies. I am also confident of beating anyone as the Allies. Indeed it would appear that so long as the WA Player wages a competent SB Campaign and otherwise doesn't do anything stupid he is pretty much guaranteed a draw. If he is more than competent he is pretty much guaranteed a Minor Victory. With my system of awarding VPs to the Germans if the Allies don't, for example, capture Paris, Rome, Milan, Venice, Brussels, Amsterdam, Frankfurt, Essen, Hamburg, etc. the Germans will actually stand a chance of winning.
My purpose in reducing the negative casualty VPs is not to help the Allies. My purpose is to force the Allies to keep fighting until the end of the game, give the German Player at least some control (other than making ahistorical banzai attacks) over the game and to give the German player an actual chance to win a game between two competent opponents. With my system QBall would win at least a Minor and probably a Major Victory over Carlkay (sorry Carlkay) and our game would still be hanging in the balance.