Kamikaze Bellum Pacifica Map

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Platoonist
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RE: Kamikaze Bellum Pacifica Map

Post by Platoonist »



ORIGINAL: Tanaka


Ah agreed it is very bland and vanilla and uninteresting. Oh well a boy can dream! So it cannot be modded any better? That is a shame...

Oh, the map art in WITE2 can be modded. You can go in and jazz up the individual art tiles. But, you can't really give the overall map a sense of individual style or specific geography. It's sort of like creating a wall mural with a pile of generic bricks painted with a limited palette of colors rather than just painting it direct.
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Shellshock
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RE: Kamikaze Bellum Pacifica Map

Post by Shellshock »

ORIGINAL: Platoonist


It's sort of like creating a wall mural with a pile of generic bricks painted with a limited palette of colors rather than just painting it direct.

Yeah, it's like comparing a mosaic to a full spectrum painting. Mosaics can look okay from a distance, but less impressive close up when you just start seeing the individual and repetitive tiles. And modding the tiles only goes so far.

War in the West uses the same art system. I imagine it saves the game developers money in the long run though. Rather than having to hire an artist to craft a whole new map for a specific title, they can just 'plug in the blocks' whenever they need another map or extension. But, it makes for a rather uninspiring looking map and really limits the scope of what you can do as a modder. Which is a shame as the map is the item you usually spend 90% of your time looking at in in grand strategic games. I guess we're fortunate that WitP was made the way it was.
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Tanaka
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RE: Kamikaze Bellum Pacifica Map

Post by Tanaka »

ORIGINAL: Shellshock

ORIGINAL: Platoonist


It's sort of like creating a wall mural with a pile of generic bricks painted with a limited palette of colors rather than just painting it direct.

Yeah, it's like comparing a mosaic to a full spectrum painting. Mosaics can look okay from a distance, but less impressive close up when you just start seeing the individual and repetitive tiles. And modding the tiles only goes so far.

War in the West uses the same art system. I imagine it saves the game developers money in the long run though. Rather than having to hire an artist to craft a whole new map for a specific title, they can just 'plug in the blocks' whenever they need another map or extension. But, it makes for a rather uninspiring looking map and really limits the scope of what you can do as a modder. Which is a shame as the map is the item you usually spend 90% of your time looking at in in grand strategic games. I guess we're fortunate that WitP was made the way it was.

Interesting! Did not realize how lucky we are! [:D]
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basilstaghare
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RE: Kamikaze Bellum Pacifica

Post by basilstaghare »

If you are using the Reluctant Admiral Mod, is there a way to use this map mod with the RA Mod? When I try, the Abadan off map boxes do not line up. I know that there are different data sets for different scenarios, so Im guessing that the two mods are not compatible? Thanks.
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Trugrit
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RE: Kamikaze Bellum Pacifica

Post by Trugrit »

ORIGINAL: basilstaghare

If you are using the Reluctant Admiral Mod, is there a way to use this map mod with the RA Mod? When I try, the Abadan off map boxes do not line up. I know that there are different data sets for different scenarios, so Im guessing that the two mods are not compatible? Thanks.
I would not say that this map is incompatible with Reluctant Admiral but it is probably
not advisable to use it with that mod unless you know what changes were made to both
the Data files and the map art tiles.

The RA mod uses the extended map and the team made even more changes beyond that.

In the RA documentation there is a list of these changes. (Below)

In addition to the Data files the team modified the map and provided four custom map art tiles.
This gives the player a visual indication during play.

In the documentation when you see something like “Change W Hexside from Blocked to Land (04 to 01)”
You need to understand what that means.

So if you work your way through the changes and understand them you should be alright.
Advanced stuff, it depends on your skill level.

You can even make you own mark ups to the map art tiles and be good to go if you are
Skilled enough to do that. Advanced stuff.

In PBEM both players have to use the same map data files but not necessarily the same
map art tiles although that is strongly advisable.

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basilstaghare
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RE: Kamikaze Bellum Pacifica

Post by basilstaghare »

ORIGINAL: Trugrit

ORIGINAL: basilstaghare

If you are using the Reluctant Admiral Mod, is there a way to use this map mod with the RA Mod? When I try, the Abadan off map boxes do not line up. I know that there are different data sets for different scenarios, so Im guessing that the two mods are not compatible? Thanks.
I would not say that this map is incompatible with Reluctant Admiral but it is probably
not advisable to use it with that mod unless you know what changes were made to both
the Data files and the map art tiles.

The RA mod uses the extended map and the team made even more changes beyond that.

In the RA documentation there is a list of these changes. (Below)

In addition to the Data files the team modified the map and provided four custom map art tiles.
This gives the player a visual indication during play.

In the documentation when you see something like “Change W Hexside from Blocked to Land (04 to 01)”
You need to understand what that means.

So if you work your way through the changes and understand them you should be alright.
Advanced stuff, it depends on your skill level.

You can even make you own mark ups to the map art tiles and be good to go if you are
Skilled enough to do that. Advanced stuff.

In PBEM both players have to use the same map data files but not necessarily the same
map art tiles although that is strongly advisable.

Image
Thank you for your in depth reply. I think the short answer for me, is "no." I have a RA save where I made it to Oct 22, 1942 as the Allies and then stopped playing about 2 years ago. After watching the strategy dojo tutorial videos (those are really good!), I have an itch to take my save game up again but wanted to use this nice map mod featured in those videos. Looking at your reply, I dont think that would be within my very limited skill set. Thanks again for your help.
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Tanaka
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RE: Kamikaze Bellum Pacifica

Post by Tanaka »

ORIGINAL: basilstaghare

If you are using the Reluctant Admiral Mod, is there a way to use this map mod with the RA Mod? When I try, the Abadan off map boxes do not line up. I know that there are different data sets for different scenarios, so Im guessing that the two mods are not compatible? Thanks.

It sounds like you are not using the extended map version of Bellum Pacifica?
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ThorKirienko
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Re: Kamikaze Bellum Pacifica Map

Post by ThorKirienko »

I can not see the download link :|
bazjak
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Re: Kamikaze Bellum Pacifica Map

Post by bazjak »

Could someone point me to the download link please
Thanks
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LargeSlowTarget
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Re: Kamikaze Bellum Pacifica Map

Post by LargeSlowTarget »

Unfortunately the download links have not been migrated when the forum software was changed a couple of weeks ago.
nosse
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Re: Kamikaze Bellum Pacifica Map

Post by nosse »

Any updates on the download? I would really like to get this mod.
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Andrew Brown
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Re: Kamikaze Bellum Pacifica Map

Post by Andrew Brown »

I have a copy of the Bellum Pacifica V3 extended map, but not any version of the Bellum Pacifica stock map. If anyone can make a link available (or a copy of the map itself) I can upload it top my WitP-AE website and store it there.
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Andrew Brown
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Re: Kamikaze Bellum Pacifica Map

Post by Andrew Brown »

Thanks to another forum member generously providing the Bellum Pacifica map files I have now made them available on my WitP-AE website.
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haegint
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Re: Kamikaze Bellum Pacifica Map

Post by haegint »

Thank you Andrew for your website and collection of map mods :!:
Thomazz59
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Kamikaze Bellum Pacifica Map

Post by Thomazz59 »

ALLCON,
So where does one find the file(s) for this particular map and how can one install it on WITP-AE?
V/r Thomass
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Platoonist
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Re: Kamikaze Bellum Pacifica Map

Post by Platoonist »

Thomazz59 wrote: Sun Aug 14, 2022 4:35 pm ALLCON,
So where does one find the file(s) for this particular map and how can one install it on WITP-AE?
The link is two posts above. You'll have to download the zip file and extract it.

WitP-AE website.

You put the extracted bitmap map files in your WITPAE/ART folder where they'll replace the existing ones.
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Rams30
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Re: Kamikaze Bellum Pacifica Map

Post by Rams30 »

New to the game. Watching all the tutorials. I think this map looks great.

How do I install this great map? Is there a link and I replace under a certain file folder?

Thanks for all your help!!!!
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LargeSlowTarget
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Re: Kamikaze Bellum Pacifica Map

Post by LargeSlowTarget »

Rams30 wrote: Thu Jul 11, 2024 6:12 pm New to the game. Watching all the tutorials. I think this map looks great.

How do I install this great map? Is there a link and I replace under a certain file folder?

Thanks for all your help!!!!
Download from https://sites.google.com/view/witp-ae-m ... e/map-mods, unzip the files and drop them in the "Art" folder to replace the existing map files. You may want to create a copy the "Art" folder as a backup before replacing the map files, just in case.
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Yaab
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Re: Kamikaze Bellum Pacifica Map

Post by Yaab »

.
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Sardaukar
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Re: Kamikaze Bellum Pacifica Map

Post by Sardaukar »

Thanks Andrew!

I was looking for this after having change computers.
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