ORIGINAL: HardLuckYetAgain
What "if" the Soviets don't retreat?
I am eagerly awaiting on other current AARs to learn! [:D]
Moderators: Joel Billings, Sabre21
ORIGINAL: HardLuckYetAgain
What "if" the Soviets don't retreat?
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
What "if" the Soviets don't retreat?
I am eagerly awaiting on other current AARs to learn! [:D]
ORIGINAL: HardLuckYetAgain
ORIGINAL: Telemecus
ORIGINAL: HardLuckYetAgain
What "if" the Soviets don't retreat?
I am eagerly awaiting on other current AARs to learn! [:D]
I have no lesson, "at the moment", just a question what would any German player do if the Soviets hugged them. Granted the average experience of a Soviet unit the first 17 turns is in 20ish range for those turns(many starting in the low teens). So seems a pretty easy answer since "hasty" attacking everything in site with German armor/moto is the thing to do with extremely low loses and high loses to the Soviets. But what do others do?
On the other hand I have seen too many times retreating as the Soviets ends up worse than if you stayed. When the Soviets retreat the Germans can pick and choose their prey, along with an entry point. At least when the Soviets stay close they can semi dictate (extremely small) a defense. Forcing the Germans to use up PZ/Moto units MP's to move those units if the Infantry isn't close at hand OR the wrong mixture of infantry in the area. There is a science to how much German infantry you need to accomplish certain things. If that is not adhered to the German player is going to be hampered.
ORIGINAL: MarauderPL
I think an answer to the question on the "hugging" Soviets is to create a situation where the Germans have infantry up front and mobile formations in the rear. With wide enough front and HQBU in the pocket you can go for a large encirclement. You basically try to recreate the T1. There is no need to hurry - dealing a KO blow is worth spending some turns on.
The Soviets need to be very flexible in my opinion - both constant withdrawal and constant fight is a suicide. The operational plan needs to adapt to the current situation and needs to be reassessed every turn and in every area. Additionally, in the current state of the game when playing the no bonus ruleset, I suspect the Soviet player needs to set up planned sacrifices of his units (armies) just to win time. Prolonged fights to re-close a medium sized pocket is very time consuming for the Germans and disallows HQBUs and fuel refills for mobile units forming the spearhead. I would look for opportunities there (but have not tested it in any way - just a speculation).
ORIGINAL: M60A3TTS
Many of my units coming on line as reinforcements were in the mid to high 20's and morale in the upper 30's. These couldn't stop things from sliding quickly and though I may have made a mistake or two along the way, there was a feeling of helplessness knowing that there was no real way to stop this.