Hi,
for those who still remember, and support this project: It is still on and not abandoned. I play beta game with Mitrilotter who plays for Poland, I play for Soviets. I got to admit that although it's basically playable, and most of the scripts are working,
there are things about game play I didn't see, and only a look from outside helped me to get it.So far there are some topics needed reconsideration, and all are welcome to discuss:
- victory conditions, I will not tell what I set, I would like to see a fresh approach, enough to say I'm going to change them
- research - I guess this option should be blocked, because scenario period is only 5 months.
- Lithuanian question - should there be an option to frag them into conflict as it was in history? I don't know how to reflect in a game that basically Lithuanians just wanted to get Vilnus/Wilno and surroundings. After all soviets gave it to them after they kicked out Poles from there, and Lithuanians took it, however they operate only to the line they were considering as their rightful border, they didn't engage in Soviet invasion on central Poland. Theoretically Poles could cede it to Lithuanians as an exchange to join them against Soviets, but both sides were really stubborn about this region, and finally unable to compromise.
- Does anyone can explain me, if i set the game turns as daily - one day - one side is moving, that some po-ups are not appearing as they should with photo etc. and they just appear at the end of the turn in summary. Others appear also visible for the opponent. Don't know why - I triple checked the script Values for PRIVATE; DISPLAY TURN; DISPLAY ORDER.
- Also strategic advice for Poland is not appearing:
{
#NAME= Strategic Advice to Poland
#POPUP= Strategic Advice to Poland
#MESSAGE= In May 1920 Polish-Soviet guerilla border war transformed into full scale conflict. Poles took advantage on Red Army being busy fighting White Russians, and together with Ukrainians launched offensive and took Kiev. Polish Chief of State Jozef Pilsudski decided to do so, because Polish Intelligence broke soviet codes, and discovered Red Army was preparing to launch full scale attack against Poland in July 1920. By taking Kiev "Dziadek(Grandpa)" was trying to beat the Reds while they are still weak. Bolsheviks lost some ground, but weren't beaten. Our mathematicians team that broke their codes claim Bolshevik are going to launch a full scale offensive against us. Commander your task is to defend Polish independence at all costs! The enemy has the numbers, but we need to be smarter and make the full use of our superior tech: the tanks, the air force and our Intelligence. We must stop the Bolsheviks!
#IMAGE= communication.png
#SOUND= report.wav
#FLAG= 1
#TYPE= 0
#AI= 4
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1920/05/27
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 18,42
#ALIGNMENT_POSITION= 18,42 [2]
;Set variable conditions:
; 1st Line - Poland politically aligned with the Entente and not surrendered
#VARIABLE_CONDITION= 85 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
Below is the strategic display how situation looks after first month of fighting.
Cheers everyone!
