MAPMOD: GeneralsMap v0.5.4

Post new scenarios and mods here to share with other gamers.

Moderator: Joel Billings

User avatar
cblattmann
Posts: 138
Joined: Thu Jun 13, 2019 2:20 pm

RE: MAPMOD: GeneralsMap v0.5

Post by cblattmann »

The river river extending from Brest Litovsk seems not to be displayed correctly.



Image
Attachments
Screenshot..9234351.png
Screenshot..9234351.png (747.16 KiB) Viewed 2175 times
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: MAPMOD: GeneralsMap v0.5

Post by overkill01 »

ORIGINAL: cblattmann

The river river extending from Brest Litovsk seems not to be displayed correctly.


I'm not sure what you mean, the river on the hex you selected seems to be correct.
In the hexinfo there is a river NW , NE , E and SE, as it is in the art

User avatar
cblattmann
Posts: 138
Joined: Thu Jun 13, 2019 2:20 pm

RE: MAPMOD: GeneralsMap v0.5

Post by cblattmann »

The location of the river is correct but it kind looks like straight lines following the top outline of the hexes rather then the more natural looks of the other rivers around it.
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: MAPMOD: GeneralsMap v0.5

Post by overkill01 »

A yes, those are from the vanilla game and I haven't touched those yet.

I hope to mod the rivers someday though, but that will take a lot of time.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: MAPMOD: GeneralsMap v0.5

Post by RedLancer »

That's because it's a canal and not a river. [;)]
John
WitE2 Asst Producer
WitE & WitW Dev
User avatar
cblattmann
Posts: 138
Joined: Thu Jun 13, 2019 2:20 pm

RE: MAPMOD: GeneralsMap v0.5

Post by cblattmann »

My bad. Thank you for the clarification. Overkill01, I really appreciate your map and all your work.
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: MAPMOD: GeneralsMap v0.5

Post by overkill01 »

bump for v 0.5.4

Compatibilitypatch for official patch 1.02.11.
There are only some changes to on map text, renaming cities , wich do require a new game i think.
User avatar
Zovs
Posts: 9181
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: MAPMOD: GeneralsMap v0.5

Post by Zovs »

Thanks fir the update (I updated my counters mod as well, lol).
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
imberbe
Posts: 71
Joined: Sun Feb 05, 2006 2:16 pm

RE: MAPMOD: GeneralsMap v0.5

Post by imberbe »


Great work, all my support but..

Does this mod works right now with STEAM??
"We have come to bring freedom and democracy, but if someone moves without my permission, we will execute him!"
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

RE: MAPMOD: GeneralsMap v0.5

Post by overkill01 »

ORIGINAL: imberbe


Great work, all my support but..

Does this mod works right now with STEAM??


As far as I know this mod should work just fine on steam.
User avatar
Zovs
Posts: 9181
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: MAPMOD: GeneralsMap v0.5

Post by Zovs »

I confirm it does work on Steam. I use GME to swap out mods easily.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Zovs
Posts: 9181
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: MAPMOD: GeneralsMap v0.5

Post by Zovs »

I confirm it does work on Steam. I use GME to swap out mods easily.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
speedyglides
Posts: 58
Joined: Thu Oct 01, 2015 3:12 am

RE: MAPMOD: GeneralsMap v0.5

Post by speedyglides »

ORIGINAL: Zovs

I confirm it does work on Steam. I use GME to swap out mods easily.

Sorry, what's GME?
User avatar
Zovs
Posts: 9181
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: MAPMOD: GeneralsMap v0.5

Post by Zovs »

Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Zebtucker12
Posts: 305
Joined: Sun Jan 08, 2017 5:32 pm
Location: Östra Aros

Re: MAPMOD: GeneralsMap v0.5.4

Post by Zebtucker12 »

Anyone happen to have a link?
Stamb and Xhoel Fanboy. Red army choir enthusiadt
Multiplayer mod/Unoffical Wite2 discord https://discord.gg/S76cWmumGp
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

Re: MAPMOD: GeneralsMap v0.5.4

Post by overkill01 »

Zebtucker12 wrote: Wed Mar 02, 2022 11:35 am Anyone happen to have a link?
Link is in the first post
Zebtucker12
Posts: 305
Joined: Sun Jan 08, 2017 5:32 pm
Location: Östra Aros

Re: MAPMOD: GeneralsMap v0.5.4

Post by Zebtucker12 »

overkill01 wrote: Wed Mar 02, 2022 11:58 am
Zebtucker12 wrote: Wed Mar 02, 2022 11:35 am Anyone happen to have a link?
Link is in the first post
How strange i can see it now i could not see it earlier.
Thank you for an amazing mod
Stamb and Xhoel Fanboy. Red army choir enthusiadt
Multiplayer mod/Unoffical Wite2 discord https://discord.gg/S76cWmumGp
ice30
Posts: 1
Joined: Thu May 13, 2021 2:13 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by ice30 »

what is the latest version of the game that your mod is running on?
overkill01
Posts: 256
Joined: Thu Dec 31, 2015 11:59 am

Re: MAPMOD: GeneralsMap v0.5.4

Post by overkill01 »

ice30 wrote: Thu Apr 14, 2022 7:01 pm what is the latest version of the game that your mod is running on?
version v01.02.06 ,
But any changes done after that would be minor I suspect, and can only be grafical and/or textbased (like citynames spelling).
User avatar
fulcrum28
Posts: 761
Joined: Sun Feb 28, 2010 1:28 pm

Re: MAPMOD: GeneralsMap v0.5.4

Post by fulcrum28 »

For the game version x.25 I installed and used a bit. Very nice looking, (perhaps a bit too pale so the snow can not be distinguished too much) but the worse is that sometimes when clicking on cities, the cities info and name does not appear on the upper right field. Maybe some small bug due to the frequent updates.
Post Reply

Return to “Scenario Design and Modding”