ORIGINAL: Bahnsteig
If the enemy attacks the base and the fighters react, this is CAP.
If the bombers flying just through the hex and the fighters react, this would be uberCAP.
If one TF react to an other, this is uberSURFACECOMBAT?
No - UberCAP is what exists in the game now - every aircraft attacking a base gets attacked by every fighter defending the base with the net result that if large numbers of fighters are defending something - no one can get through.
What you seem to be advocating is extending into anyone passing through... which would seem to be extending the malfunction of the game engine to a new level... maybe you could call it SuperUberCAP or something. However, from your remarks below, you seem to be advocating only a percentage of CAP interecept. From what i have read (and i think my reading is fairly extensive) - only a certain percentage of CAP should intercept at the base being defended (maybe 10%).
As for ships attacking ships passing through the hex - doesn't happen in the game (although many think it should).
So many things in the game are influenced by dice rolls, so the CAP could react or not, or just 10% or more...
But to say it's impossible, I don't know.
I'm not sure if you have understood what I'm writing about all the time.
From what i understand, the way the game engine handles it is that all defense takes place at the target. You can get intercepts of planes by aircraft from bases not at the target and not asigned to LRCAP - if you like, think of them as being intercepted as they passed through the CAPed hex (the messages don't say where the combat takes place) - and it is nothing like 10%. Of course, in actual events it was nothing like 10%, either.
If you really believe air combat just took part when radar was involved, than I missed something. When I was reading old fighter reports from the eastern front, most of the battles occured because one group found an other and the dogfight began.
And you didn't give me any reason why this should not happened in China.
Why this should not be possible in WITP, I don't know and you didn't convinced me that this is impossible.
i did not say that combat only took place when radar was involved - i said efficient intercepts generally only took place when there were (usually multiple) radar sets involved. Two different things entirely.
I haven't played stock for a long time, so I cannot tell you anything about the troops you are talking about.
Maybe you didn't understand that I'm against the possibility of rebuilding troops if someone picks up just a small squad of a unit with a sub or something. If he can save at least 20-25% it's allright, everything else is crap.
When the allied player isn't able to win with the units he has, and so he has to trick the game to get more units, maybe he should better try an other game like PacMan.
Let us not cast stones.
All the time I believed this thread here is for enchancements and critics so less house rules would be nessessary in the future, till you told me I should try houserules.
Maybe you have a house rule as advice how it would be possible to stop enemy bombers flying over a base on their way to somewhere else.
Thanks.
Don't think there is a house rule that can effect this - i was thinking of some of your other concerns - however, consider this:
The game simplifies thing enormously... if you compare the ranges of aircraft, they are much lower in the game than in real life. This is because the designers figured that a lot of fuel was used up in operational realities - like making detours around bad things like flak concentrations, etc.
It is unrealistic to penalize players from "flying over an enemy base" when they can not set waypoints, vary altitudes, etc. You assume that aircraft fly over your base, perhaps because of the "red arrow" the combat replay draws in - but that is just an assumption.
The game just simplifies it (enormously) and so the results sort-of simulate what happened in real life. Sort of. Actually, the game engine produces MUCH bloodier results than what really happened. To increase the effects of CAP to passing aircraft would make things worse (imo).
Your suggestion might have merit if a player had full fuel/range, could set waypoints, could set variable altitudes at different times of the flight, a realistic weather model (clouds) etc., and there was a LOT more detail to the map than a 60 mile hex. i suspect flak would be a much more serious consideration to players than an intercept.
Lastly - and i will continue to point this out: you STILL have not produced examples (pleural - one won't do) of this having ever happened in the course of actual events. Until you do, i don't think people will take your proposal seriously. IF you are able to produce actual data, you MIGHT have the designers/programmers consider it in any future enhancements.