Open Beta Patch v1.26o2 (12 may 2025)
Moderator: Vic
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
@akrakorn,
In the Dev notes on SE_Data library (also included in Manuals directory) there is also a table of all "hisvars" that are used to store the effects of stratagems.
exe(203, HISID, HISVAR ID, VALUE,0)
best wishes,
Vic
In the Dev notes on SE_Data library (also included in Manuals directory) there is also a table of all "hisvars" that are used to store the effects of stratagems.
exe(203, HISID, HISVAR ID, VALUE,0)
best wishes,
Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
@Pymous,
Thanks!
And I already requested that subforum, but it might take a few days.
best,
Vic
Thanks!
And I already requested that subforum, but it might take a few days.
best,
Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Some questions on the S&S Editor:
1. When I set a variable, in what scope do I set it?
Is the scope global?
Relative to the Empire I set it in?
Any way to set the variables for the scope not yet covered?
2. The rule that I should tag ID's as relative ("$1$" instead of "1"), does it only apply to logic?
What about Story IDs in the Story Groups Table, should they use the relative ID Format?
What about Story IDs in the story tables, should they use a relative ID?
1. When I set a variable, in what scope do I set it?
Is the scope global?
Relative to the Empire I set it in?
Any way to set the variables for the scope not yet covered?
2. The rule that I should tag ID's as relative ("$1$" instead of "1"), does it only apply to logic?
What about Story IDs in the Story Groups Table, should they use the relative ID Format?
What about Story IDs in the story tables, should they use a relative ID?
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
1. It depends TEMP1, TEMP2 and all story flag instructions are local.
REGKEY. GAMEKEY. and basically any flag is a way to write to a data table.
2. You should only use $ $ encoding in IF or SET logic columns as here the game needs to be told that it concerns an SSID.
best,
Vic
REGKEY. GAMEKEY. and basically any flag is a way to write to a data table.
2. You should only use $ $ encoding in IF or SET logic columns as here the game needs to be told that it concerns an SSID.
best,
Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
New open beta. Fixed a number of rare crashes and added some interface improvements.
Thanks for all the feedback once more!
best wishes,
Vic
Thanks for all the feedback once more!
best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Nice, the formation type bookmarks will be useful for sure.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Bad news, Vic, stratagems are borked with 1.09.03 and state "You cannot target yourself" when trying to apply them on other empires.
It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: Jadey
Bad news, Vic, stratagems are borked with 1.09.03 and state "You cannot target yourself" when trying to apply them on other empires.
It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
You cannot target yourself
thanks for the quick warning!
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Here's a screenshot.


- Attachments
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- targetself.jpg (61.38 KiB) Viewed 383 times
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
fixed the issue spotted above! 91.03b uploaded
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
91.03b uploaded
Damn, dude, you are legend. TYSM!
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: Vic
New open beta. Fixed a number of rare crashes and added some interface improvements.
Thanks for all the feedback once more!
best wishes,
Vic
OMG zone pagination; Small numeral step for beta version, giant leap for QoL! Esp for working with a 2nd SHQ
I was so ready to type a ranty post about this.
Can't wait to see how it looks. =D
- BlueTemplar
- Posts: 1074
- Joined: Thu Apr 29, 2010 12:07 pm
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Yay ! And awesome use of Unicode ! [;)] (Where are those symbols initially from ?)-Added symbol for type of Regime to the S.MAP regime list and the Stratagem regime target list. Minor ∘. Major ⌾. Human Major ⍟. Alien minor ∞. Rebel ⊷
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
???ORIGINAL: Uemon
Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
He has been doing speed increases several times during the beta. He literally just published a new beta with another speed improovement.
You just asked him to do, what he has been doing all the time.
If you want improovments, you have to be a bit more specific then buzzwords like "optimisation".
- BlueTemplar
- Posts: 1074
- Joined: Thu Apr 29, 2010 12:07 pm
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
A minute and a half for round 190 is not that bad. What AI settings do you use ?
YMMV depending on the planet settings of course and the overall state of the regimes, their units, the wars that they might be in...
(I know of some games where even mid-game AI turns easily get in the dozens of minutes.)
YMMV depending on the planet settings of course and the overall state of the regimes, their units, the wars that they might be in...
(I know of some games where even mid-game AI turns easily get in the dozens of minutes.)
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: zgrssd
???ORIGINAL: Uemon
Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.
He has been doing speed increases several times during the beta. He literally just published a new beta with another speed improovement.
You just asked him to do, what he has been doing all the time.
If you want improovments, you have to be a bit more specific then buzzwords like "optimisation".
Yes i asked for more because its still not good. I dont know how to make it more specific. Turn times take too long. If i have to wait between 2 turns more than it takes me to play a turn, thats a problem.
This is just my personal opinion, but i would like love to play a version of the game that even lost some features (such as economic depth and simulation, if that is the thing that is so taxing) if it meant turns taking seconds as opposed to minutes.
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: BlueTemplar
A minute and a half for round 190 is not that bad. What AI settings do you use ?
YMMV depending on the planet settings of course and the overall state of the regimes, their units, the wars that they might be in...
(I know of some games where even mid-game AI turns easily get in the dozens of minutes.)
Small planet, "Severe stress" (most of the time, but not exclusively) and without "give ai more time to think" (that extends turn times to minutes as much as i would love to use this one).
In practice i mostly end up with 10-20 minor regimes and 5 major ones.
- BlueTemplar
- Posts: 1074
- Joined: Thu Apr 29, 2010 12:07 pm
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
Just in case, I suppose that you then have :
PREFS => AI Speed => "NORMAL AI PROCESSING - Level 0"
?
Would playing against a single Major AI be too boring for you ? (Crusoe + Nemesis ?)
I wonder if it can be viable to make the AI even dumber and faster ?
What about a new setting where even Major AI regimes would *completely* ignore logistics ? (Maybe still building those free roads for show ?)
Would that speed the AI enough ?
PREFS => AI Speed => "NORMAL AI PROCESSING - Level 0"
?
Would playing against a single Major AI be too boring for you ? (Crusoe + Nemesis ?)
I wonder if it can be viable to make the AI even dumber and faster ?
What about a new setting where even Major AI regimes would *completely* ignore logistics ? (Maybe still building those free roads for show ?)
Would that speed the AI enough ?
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
hey, it takes me 24 minutes on turn 79, largest planet and slowest ai speed :/ORIGINAL: Uemon
Vic if its at all humanly possible, can you please find some time to optimize stuff a bit and make the game run a bit faster? As of 2 patches ago it kind of started slowing down mid game for me. To the point where at turn 190 it takes about a full minute and half a for a turn which sort of makes me rage / lose interest unfortunately.