Between the Storms

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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John 3rd
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RE: CVL-1

Post by John 3rd »

I bought the Hybrid Warships books and have all the designs that were put forward during the 20s--40s and it is quite the story. The Americans, behind Reeves and Moffat's support, came within an eyelash of building several of these warships several times. They would have been interests combinations. On the American side the biggest complement of warplanes that would have fit on the 10,000 ton or less hull was 24.

Dadman and Michael are going to work on the Omaha line of possibilities that have been detailed above as well as garrison reductions in CBI and a few other things. I expect the guys the put there thoughts, questions, and change logs here. As noted in my AAR, my family is headed for Mt. Rushmore this weekend for a 4 day 'get away' trip.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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John 3rd
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RE: CVL-1

Post by John 3rd »

Adm Dadman and Michael have been working on all four Mod Files getting the Omaha stuff as well as garrison changes handled. Will let everyone know when these are complete.
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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Khanti
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RE: CVL-1

Post by Khanti »

BTS. Kitakami CL (in ship view) has 21 upgrades ending with CA Kent (with aircraft view). I hope I've installed it well, but it does not look normal.
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There is no such thing as a historically accurate strategy game. Every game stops being historically accurate from the very first move player do. First unit that moves ahistorically, first battle with non-historical results, mean we ride in unknown.
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John 3rd
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RE: CVL-1

Post by John 3rd »

Michael and I are working on a comprehensive update of all four Mods. The items I keep finding in my game with Dan as well as comments from other players has led me to wanting to do a through-and-through of Treaty, Reluctant Admiral, Between the Storms, and Between the Storms: Lite.
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Revthought
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RE: CVL-1

Post by Revthought »

Is there a Between the Storms or Treat Mod AAR someone would recommend. RA is definitely out of the question for me as a new Allied player with a disdain for "the Japanese conquer EVERYWHERE!" games; however, the additions to from both the Treaty Mod and Between the Storms intrigue me. I'd like to get a sense of how they play before I start entertaining the idea of playing a game with one.
Playing at war is a far better vocation than making people fight in them.
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John 3rd
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RE: CVL-1

Post by John 3rd »

Treaty is the easiest to play. It is just a few more ships due to changes at both Washington and London. Very simple with nothing else touched.

I LOVE Between the Storms as it puts together Treaty with a mix from RA. You can play the standard BTS or play BTS: Lite where the Japanese don't build Yamato but go in for a more conventional set of 16" gun BBs.

Don't confuse RA with the crazy player playing it! Additionally, the current version of RA is SOOOOOOOOOOOOO dialed back from the version Dan and I are playing...
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ny59giants
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RE: CVL-1

Post by ny59giants »

Don't look at John's and my game as what you would expect from BTS. John pushed hard and fast in Eastern Pacific including the conquest of Hawaii. The version of RA you see in John vs Canoerebel had Japan way too strong and has been dialed back while Allies get a few more toys. Download them and look at OOB. PM John or I and we can answer some questions, as needed.
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John 3rd
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RE: CVL-1

Post by John 3rd »

We will be doing an update on ALL four Mods pretty quick so that will be good to.

I noticed that the 'change log' on the website is fairly woeful in that it really doesn't separate the different Mods and their changes. Want make a serious attempt at correcting this...
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BillBrown
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RE: CVL-1

Post by BillBrown »

I would like to ask which of the 4 mods has the most improvement for the Japanese?
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John 3rd
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RE: CVL-1

Post by John 3rd »

Difficult to answer. Treaty has the least changes and covers the Treaty years of 1922-1936, Reluctant Admiral begins changes in 1937 through the war, Between the Storms ties BOTH Mods together and BTS: Lite goes just a bit farther by getting rid of the super-battleship project in exchange for 4 16" possible BBs. Guess that BTS: Lite has the MOST changes.
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Peever
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RE: CVL-1

Post by Peever »

Hi guys I'm looking for some clarification about training groups for Japan (Between the Storms scenario). Are their specific training groups like there are for the US? I see that Yokohama/Yokosuka has a number of Navy air groups that certainly look like decent training squads. They do say carrier capable but not carrier trained. Does that make a difference?
"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.
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John 3rd
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RE: CVL-1

Post by John 3rd »

Those are some of your training units. They cannot be bought and can be used to train your carrier pilots.
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Tophat1815
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RE: CVL-1

Post by Tophat1815 »


Very impressed with the effort and detail put into these mods,hats off to all of you! I am currently working up the Japanese 1st turn in a BTS scenario#55(not BTS Lite)and I have run into 2 problems.
Now this is before the first turn is finished by the Japanese and sent to the Allies...I have no button to select Japanese naval or ground reinforcement schedules. I had wanted to take a look at what was coming when for planning purposes. Is this a design element working as intended or did I manage to blow the installation process?

Secondly I used the cumulative ship art when installing but I don't have ship art for CVL-Kushiro or CVL-Tokachi. I may well have screwed up somehow. Tried to pm you John but your inbox is full. Sorry to sidetrack the discussion.[;)]
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ny59giants
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RE: CVL-1

Post by ny59giants »

When playing PBEM, you can NEVER see your future reinforcements until turn two regardless of scenario/mod. I've sent John email about missing ship art as I'm missing the new BBs in BTS Lite. Hopefully, when he is done working at Subway today, he will address this. [;)]
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John 3rd
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RE: CVL-1

Post by John 3rd »

I'll clean up my in box and get the art off to both of you. Tophat: PM me with your email.
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BillBrown
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RE: CVL-1

Post by BillBrown »

I am playing a BTS game and in a night surface action the French BCs were displayed as silhouettes with a purple background box.
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John 3rd
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RE: CVL-1

Post by John 3rd »

TopHat: I have your artwork and will send once I have your info.
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John 3rd
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RE: CVL-1

Post by John 3rd »

ORIGINAL: BillBrown

I am playing a BTS game and in a night surface action the French BCs were displayed as silhouettes with a purple background box.

That is fixable. Let me try to remember how to fix that issue...
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Tophat1815
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RE: CVL-1

Post by Tophat1815 »


PM sent John and thank you again!

Thanks ny59giants I figured that must be the case,puts a cap on my report mongering ways.
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BBfanboy
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RE: CVL-1

Post by BBfanboy »

ORIGINAL: ny59giants

When playing PBEM, you can NEVER see your future reinforcements until turn two regardless of scenario/mod. I've sent John email about missing ship art as I'm missing the new BBs in BTS Lite. Hopefully, when he is done working at Subway today, he will address this. [;)]

This was done because the player can configure the reinforcement schedule by having no variance to +/- 28 days (not sure if it is 28 or 30). So until the user sets the variance and runs the first turn, the AI cannot use the randomizer to populate the reinforcements.
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