Estab

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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ericfa2a
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Joined: Thu Aug 10, 2006 7:42 am

Estab

Post by ericfa2a »

Hi all.

Enjoying HTTR a lot, i would ask yo if there is somewhere a site that can give me some detail to the units and equipements that are in the game.
I found it's a shame that inside the game, we don't have access to a "tactical reference" to learn what's all theses units are really.


Well, i wait the patch to buy COTA and in fact i am affraid that when i'll play COTA, i'll never go back to HTTR with the important features that were added to the game. :(. But COTA seems to be the must a this time !!!



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Arjuna
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RE: Estab

Post by Arjuna »

The ScenMaker has details on all unit and equipment estabs.
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MarkShot
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RE: Estab

Post by MarkShot »

See the COTA Mini-Guide

tm.asp?m=977049&mpage=8&key=

Page 8, starting post #216

It should work the same way in HTTR more or less.
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MarkShot
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RE: Estab

Post by MarkShot »

For HTTR, The HTTR Strategy Guide I believe has that info included. Wait I'll check ...

Yes, it does. I believe you can still purchase it via digital download (was never available in hard copy).
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ericfa2a
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RE: Estab

Post by ericfa2a »

Thanks.
The scen maker is ok.
Another question :
How woods, city affect the combat effictvness of armour units ?
And when i want an armor unit to fire there is only the green circle, not the red one ? Why ?
Thanks all for your help.
MarkShot
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RE: Estab

Post by MarkShot »

Eric,

I have played three games in the series and I have serious doubts that the [F]IRE command actually serves any purpose. Although in the absense of range circle display in HTTR, [F]IRE and OMBARD are the only way to get a sense of ranges. However, note from my COTA Mini-Guide the circles for direct fire show max range and not effective range (big difference).

Off hand, I cannot say why you don't get a red circle.

In general armor and heavy weapons (HMG, fld guns, SPG, ATG) will do better with good fields of fire which tend not to be available within close terrain such as cities and woods. These weapon systems have longer reach and thus you maximize their combat power by allowing to strike targets further away. Especially when said targets are soft like infantry, then they will be hard pressed to effectively return fire at range. Of course, at boundary conditions you can get good cover and a good fields of fire. Regular infantry and engineers should work nicely in close terrain situations. I hope that helps.
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Arjuna
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RE: Estab

Post by Arjuna »

Eric,
 
You should get both rings if the unit has both capabilities. What was the specific unit you selected?
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ericfa2a
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RE: Estab

Post by ericfa2a »

In reply to Arjuna :
In the "Harder Way", for example the 2nd Irish Guards squadrons (A,B,C) and HQ don't have the red circle despite they have sherman 75 and both type of ammunitions (so AP).

In reply to MarkShot :
In the "Harder Way", it's difficult  to move through the Raekelshe boch where stand the RV2 and RV3 objectives. The armour units in this woods seems to fail to pass through the german defense in a good time windows. So, i was hopping to put some strong area fire to suppress the german unit a lot. But in fact, i have understand something today playing the scenario :unit can fire only if they have a los to the area, so even if i give them a fire order, they don't effectively fire (the equip tab don't show the loss of ammunitions in this case, never the sound of weapon is heard). So the fire orders is pretty useless as the unit must be in los and Los is often too short.
MarkShot
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RE: Estab

Post by MarkShot »

I always let the units do their own targetting. If you want to hit something that may be there, but you don't have a contact report, then use mortars or arty. (This is a common technique to suppress a bridge garrison that has orders to blow it. Contact report may have aged out, but you know that they are still there, since garrison units never move.)
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Arjuna
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RE: Estab

Post by Arjuna »

I just checked and yes it is a perculiar feature in HTTR. The code base has changed dramatically since HTTR's release, so we will not be correcting this behaviour. However, I can reasssure you that in COTA not only are all three range rings displayed ( APer, AArm and Bomb ) but you can set the desired filter for these from the Display toolbar and then when a unit is selected the desired rings are displayed - you do not need to use the Fire tool.
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ericfa2a
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RE: Estab

Post by ericfa2a »

No pb here Arjuna.
Still some days with HTTR and then i'll buy COTA.

GoodGuy
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RE: Estab

Post by GoodGuy »

ORIGINAL: MarkShot

and I have serious doubts that the [F]IRE command actually serves any purpose.

Very interesting.... I have had the same doubts, but I can't help thinking that the FIRE command did have somewhat of a purpose when I ordered AA units to assist (using FIRE) inf Coys that came under heavy pressure by incoming inf units or even tank units.

Although my defending Inf unit in question did not have ANY AT rounds/weapons left, enemy inf or tank units used to retreat after being "hit" (ROF) by these AAs (light ones btw.... 20/30mm ?) for like 15-30 mins. Since I didn't see any shots "rendered" in most of these situations I came to the conclusion that the AAs might have fired indirectly and that this won't be rendered by the engine?
These AAs were placed a bit off, and sometimes they were placed in a way that they would have had to fire blindly mostly, plus they couldn't be seen by the enemy unit in question, often.
Was that subject to late night hallucination, or does the FIRE command work that way? Recreating the situations, with savegames, let me tend to think that the enemy tanks and inf kept harassing 'til my inf unit would retreat or rout, if I didn't choose to help out (FIRE) with the AAs.

Dunno if that made sense, it's late..uh early over here. :D

Also, in HTTR and COTA, recently (sev. minutes only) deployed AT guns (PAKs) often did not fire at tank companies (or very few shots only), unless I issued the FIRE command along with ROF and certain aggro/loss settings, given with good FOF/FOV only. After killing several enemy tanks (2-4, desperately needed kills, btw) these ATs used to retreat/route, often loosing most of the heavy equipment - a good trade most of the time, though, considering the number of killed enemy tanks.

Issuing a defend task with same settings used to result in these same AT units holding their position for a longer time, but as described above, with less shots fired (due to short amount of time after deployment?) and 0-1 confirmed kill.
Maybe another hallucination, I don't know [:)].
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