ORIGINAL: MarkShot
and I have serious doubts that the [F]IRE command actually serves any purpose.
Very interesting.... I have had the same doubts, but I can't help thinking that the FIRE command did have somewhat of a purpose when I ordered AA units to assist (using FIRE) inf Coys that came under heavy pressure by incoming inf units or even tank units.
Although my defending Inf unit in question did not have ANY AT rounds/weapons left, enemy inf or tank units used to retreat after being "hit" (ROF) by these AAs (light ones btw.... 20/30mm ?) for like 15-30 mins. Since I didn't see any shots "rendered" in most of these situations I came to the conclusion that the AAs might have fired indirectly and that this won't be rendered by the engine?
These AAs were placed a bit off, and sometimes they were placed in a way that they would have had to fire blindly mostly, plus they couldn't be seen by the enemy unit in question, often.
Was that subject to late night hallucination, or does the FIRE command work that way? Recreating the situations, with savegames, let me tend to think that the enemy tanks and inf kept harassing 'til my inf unit would retreat or rout,
if I didn't choose to help out (FIRE) with the AAs.
Dunno if that made sense, it's late..uh early over here.
Also, in HTTR and COTA, recently (sev. minutes only) deployed AT guns (PAKs) often did not fire at tank companies (or very few shots only), unless I issued the FIRE command along with ROF and certain aggro/loss settings, given with good FOF/FOV only. After killing several enemy tanks (2-4, desperately needed kills, btw) these ATs used to retreat/route, often loosing most of the heavy equipment - a good trade most of the time, though, considering the number of killed enemy tanks.
Issuing a defend task with same settings used to result in these same AT units holding their position for a longer time, but as described above, with less shots fired (due to short amount of time after deployment?) and 0-1 confirmed kill.
Maybe another hallucination, I don't know [:)].