Alien Invasion: Oh, the Humanity!

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USSAmerica
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Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

This is the story of Humanity’s struggle against the Alien Invasion from Mars (Japan). My Thread Brother, Mynok, has agreed to cross swords with me in my second attempt at a PBEM game. My first PBEM was on stock, and made it only to mid January ’42 before my opponent dropped out of sight.

Mynok is an experienced Japanese player, and is familiar with CHS. I’m new to CHS, and pretty inexperienced with WitP. It should be a good match. At least, it will be great fun! [8D]

We’re playing CHS scenario 155, which has no Nikmod or Soviet fleet added. PDU is on, and historical 1st turn is off, however Mynok will start with a “historical” set of moves to start. Our house rules are very minimal.

My goal for the game is to avoid the Japanese auto victory conditions on 1/1/43, and then try to make Mynok pay. My goal for this AAR is to discuss ideas and plans for the Allies, and then document how they worked out. My second goal for this AAR is to solicit advice for the Allies. [;)] I promise to post only very minimal Combat Report snippets, and want to get some good screen shots included when I can to add interest. Mynok plans to write his own AAR for the Alien perspective. We will not read each other’s AAR’s.

With that in mind, it’s time to start with my ideas for the different regions, but first, some Image

West Coast:

I’m loading up a bunch of LCU’s and airgroups to ship out right at the start. I’m also prepping 1 RCT and some smaller units from the Panama area to eventually ship to Pago Pago. 2nd Marine Div and the 2nd Marine CD Bn are heading to Noumea, as is the 808th EAB. The 2nd Marine Para Bn is mysteriously absent from San Diego and the reinforcement list. Several folks I’ve asked about this have seen this happen or not. Can’t lose sleep over it. If they show up, great. 153 RCT and a FA Rgt are bound for Canton Island, and 161 RCT with a FA Rgt are heading to Johnston Island. The 40th USA Div starts very disrupted at LA, so I’ve already reassigned them to SWPac HQ while they are cheap, and I’m shipping them to Suva.

The 7th Div is split into 3 Bde’s and one each will garrison SF, LA and SD. The same goes for the 41st Div at Seattle, which will also cover Prince Rupert and Vancouver.

In CHS, much of the resource and oil production in the US starts damaged, to simulate the ramp up of production as they get repaired. I’ll keep an eye on this, but don’t think it will affect my plans too much in the first several weeks of the war.

NOPAC:

Here is where my first potentially “gamey” move is. I’m marching 2 base forces, 2 Bde’s, 1 AA unit, and the Canadian Command HQ from various Canadian bases to Anchorage. I’m packing up 2 RCT’s, 2 AA’s, the 802 EAB, and the 23rd Base Force from Anchorage and shipping them off to Midway, where I will also send the NoPac HQ.

CenPac:

Mynok got in a pretty good lick at Pearl Harbor on 12/7, but it’s possible that none of the ships will actually sink. Here is the Combat Report for the Pearl attack:
--------------------------------------------------------------------------------
Day Air attack on Pearl Harbor , at 114,72

Japanese aircraft
A6M2 Zero x 42
D3A2 Val x 118
B5N2 Kate x 157

Allied aircraft
P-40B Tomahawk x 1

Japanese aircraft losses
A6M2 Zero: 5 destroyed, 4 damaged
D3A2 Val: 11 destroyed, 47 damaged
B5N2 Kate: 4 destroyed, 38 damaged

Allied aircraft losses
P-40B Tomahawk: 23 destroyed
A-20B Boston: 2 destroyed
SBD-3 Dauntless: 5 destroyed
C-47 Dakota: 4 destroyed
P-26A: 2 destroyed
P-40E Warhawk: 4 destroyed
PBY Catalina: 20 destroyed
P-36A Mohawk: 14 destroyed
B-18A Bolo: 8 destroyed
F4F-3 Wildcat: 2 destroyed
OS2U-3 Kingfisher: 3 destroyed
B-17D Fortress: 2 destroyed
B-17E Fortress: 3 destroyed

Allied Ships
BB Arizona, Bomb hits 10, Torpedo hits 1, on fire, heavy damage
BB West Virginia, Bomb hits 13, on fire, heavy damage
DD Selfridge, Bomb hits 1, on fire
CL Detroit, Bomb hits 3, on fire
BB Tennessee, Bomb hits 12, Torpedo hits 3, on fire, heavy damage
BB Oklahoma, Bomb hits 11, Torpedo hits 1, on fire, heavy damage
BB Maryland, Bomb hits 8, Torpedo hits 2, on fire, heavy damage
DD Case, Bomb hits 1, on fire
BB Nevada, Bomb hits 10, on fire
BB California, Bomb hits 11, Torpedo hits 1, on fire
BB Pennsylvania, Bomb hits 7, on fire
DD Hull, Bomb hits 1
DD Schley, Bomb hits 1
CL Raleigh, Bomb hits 1, on fire
DM Gamble, Bomb hits 1, on fire
DM Montgomery, Bomb hits 1, on fire, heavy damage
CL Honolulu, Bomb hits 1
CA New Orleans, Bomb hits 1
AR Rigel, Bomb hits 1, on fire, heavy damage
AV Curtiss, Bomb hits 1, on fire


Allied ground losses:
143 casualties reported

Airbase hits 55
Airbase supply hits 4
Runway hits 247

Priority number 1 here will be to keep track of the KB to see what kind of trouble Mynok wants to cause with it.

As long as the KB is not near, my 2 starting carriers are steaming to intercept any Wake Island invasion force. He did not hit it on 12/7. The subs at sea around Pearl will attempt to hit the KB, and then my S boats will go on patrol around Kwajalein, while those with Mk14 duds will drop lots of mines there. I’m forming up several ASW tf’s to try to pick off a few of the Alien subs that start around Hawaii, once the KB clears the area.

I’ll then start loading up and shipping out LCU’s to defend several of the islands including Midway, Johnston, Palmyra, and Canton. I intend to make Midway a fortress and eventually use it to launch my Central Pacific offensive.

SoPac:

Here, the plan is to hold Pago Pago, Suva, and Noumea. Lots of engineers are heading to Noumea, along with the Marines, to accelerate it’s expansion and fortification. If I get all these in place and there is no immediate threat, I will then move to hold or retake Efate, Luganville, and Lunga.

NG/Solomons:

I’ve decided to try to hold Port Moresby, or at least fight for it. My hope is that this will allow time to build the airfields in NE Australia into threats before Mynok can start using PM. To this end, I’m immediately evacuating the units at Kavieng and Rabaul via ship and air transport to PM, and shipping in each of the Australia Command LCU’s that start at Darwin. I’ll also try to get as much supply into PM as I can before the air threat develops from Rabaul, but the starting supply situation in Oz does not leave much excess to send to PM.

Oz/NZ:

I’m marching the units starting at Adelaide to Perth The 3rd Division from Melbourne heads to Darwin to replace the units shipping out to PM. Much of the rest of the Oz LCU’s will head North along the coast, with several BF units gathering at Brisbane for AV support and construction duties.

DEI:

Java ground forces will gather at Batavia and Soerabaja. Any ground forces on Sumatra that can reach Palembang will head there for defence, and in the hope that the engineers can cause some destruction to the Oil and Resource industry there when it falls. I’ll try to evacuate the two British BF units at Brunei and Kuching to Java.

Most of the shipping will be used to grab as much oil as possible and ship it to Perth, resources to Soerabaja, and supplies into Singapore while I can. I later intend to haul as much resource and oil as I can from Java to Oz, mostly to deny them to the Aliens. I’ve decided against reinforcing Java, other than some air units from Singapore. I’ll keep some AK’s at Java to ship out any air groups that can’t fly out before it falls. I may run a supply convoy or two from Aden to Java before things get hot there. I’m bringing in the British MLE from Trincomalee to Soerabaja to help mine everything in sight, but to especially bury Palembang harbor in mines.

Force Z from Singapore will steam to Java to combine with the British Eastern Fleet. They will try to cause trouble in the DEI area until Singapore falls, then will fall back to Ceylon to defend the IO.

I’ll buy the two Dutch air transport units early and send them to Mandalay to help air evacuate fragments from Malaya back to India. Some other Dutch air groups will be withdrawn into condensed groups because the withdrawn units return in 60 days with a full compliment of planes and assigned to SWPac HQ. They will be handy to help defend Northern Oz.

Malaya:

Most of the ground units here are immediately retreating to Kuala Lumpur and Singapore. The 6th Indian Bde at Alor Star will poke their noses into Singora to see if it is left undefended, and then will attempt to hold at Alor Star for a bit. I’m hoping the engineers left to defend K. Lumpur will be able to damage some of the massive Resource industry there. All the air groups are gathering at Singapore and will try to hit some shipping and provide CAP for my shipping before fleeing to Java.

I am going to fly out fragments of the Malaya Command forces with patrol planes to Burma, and then on to India to slowly rebuild. I will leave all but fragments to defend Singapore and hold out as long as possible.

India/Burma:

Most ground forces will fall back to the Chittagong-Imphal-Kohima-Jorhat-Ledo line, while a rear guard force will garrison Rangoon, until threatened by ground forces. I then hope to retreat back up the rail line to Mandalay and then to India. I want to try to sneak out as much oil and resources from Rangoon as I can before the air threat becomes too great. I’m shipping the SEAC HQ from Colombo to Calcutta and pumping in supply to fill out ground forces with replacements.

I’m concentrating my BF units at Calcutta, Dacca, and Chittagong to build AF’s for a future bombing campaign against Alien held industry in Burma.

I’m pretty confident that I can hold against a good punch from the Aliens here, and then go on the offensive to reopen the Burma Road to China. Each of the Indian coastal bases will be garrisoned. The AVG will fly CAP at Mandalay or Rangoon, and then pull back to India. They may make a few short trips to China for hit and run missions, but I want them available for the inevitable air battle over Burma and India.

In addition to the “bonus” supply and fuel generated at Aden each turn, there is excess oil produced there. Aden also has a shortage of resources. So, I’ll run regular supply convoys from here, but will also ship out some oil to Bombay or Calcutta where it can be put to good use, and send some resources back on the return trip.

China:

I will generally gather my forces in cities to rest and make use of the engineers to build forts. My guerillas will scatter to the four winds to cut supply lines and tie up as many Alien forces as possible.

In the North, I’ll build forts at Lanchow, Kungchang, Sian, Yenan, and Honan, with the AF at Sian next up once it’s forts are maxed out. I’m shifting 3 corps from Sian to reinforce Yenan.

In Central China, I’m mostly pulling back to dig in at Chungking, while shifting a corps from Chengtu, and 1 corps and 2 Art units from Chungking to all reinforce Sian. I’ll max out the forts at Chungking, and then build out the AF.

The South of China will see me try to occupy Nanchang, allowing the forces around Wenchow to pull back through Nanchang to Changsa while the bulk of the Alien forces are still tied up fighting guerillas. I’ll build forts at Changsha, Wuchow, Hengchow, Luichow, and Kweiyang, and then build the AF at Changsha.

Chinese air units will all relocate to India to rest and draw replacements before moving back into China.

PI:

Nothing fancy planned for the PI, other than making my last stand at Manila instead of Bataan to take advantage of the urban terrain defensive bonus. All of the engineers will head to Manila to start building forts. I hope to evacuate fragments of several units, mostly by patrol aircraft, via Manado to Oz. Air groups will eventally be reassigned and head to bolster India/Burma via Chinese bases.

My PT’s will try to hit the invasion tf’s at Legaspi, while the subs will head to the waters off Northern Luzon. Surface warships will gather at Balikpapan to try to cause some damage, and the merchant shipping will attempt to evacuate to Oz, carrying as much fuel as they can to deny it to the Aliens.


The first punch has been landed by the Aliens, and I’ve sent my 12/8 turn back to Mynok. He’s having a little computer trouble at the moment, but I expect things will be moving along pretty soon.

Anyone and everyone, please feel free to speak up with ideas or advice as the war moves along. [8D]
Mike

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"They need more rum punch" - Me

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RE: Alien Invasion: Oh, the Humanity!

Post by alaviner »

USS - your plan sounds good - I would advise moving as much fuel as possible to OZ. 
And you will need move the oil from SRA to Melbourne and Sydney.  If you you leave it all in perth it will not move fast enough to keep the HI running. 
 
good luck
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RE: Alien Invasion: Oh, the Humanity!

Post by RUPD3658 »

I wrote this for stock but take from it what you can.

tm.asp?m=754232&mpage=1&key=surviving%2 ... hs&#754232
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

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RE: Alien Invasion: Oh, the Humanity!

Post by ny59giants »

I know you guys just started, but you may consider a restart for one reason. IMO, the 50 Political Points per day is too low. 50 or 100 would be more helpful (have you opponent change this in the editor). As the Allied player (I'm at the end of 10/42 in CHS 158c - Nik Mod) and find that I still have too many troops left on the WC awaiting PP to change commands.
 
Besides this, enjoy the terror your B-24's will rain on him in the days to come. I just launch over 150 B-24's from Katherine to Timor. Time to shutdown an AF for a few days. [:D]
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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

Thanks for the input, guys!
 
NCSU, I am planning to move oil from the US to Sydney as quickly as I can load it.  If I fill up all of my available TK's, then the US stockpiles will build for a while and fuel the Heavy Industry there.  If I drain all the oil from the US and still have TK's available, I'll load them up with fuel and haul it to Oz.  I prefer to send oil instead of fuel, if possible, because of the supply it will generate from the HI in Oz, as well as an equal amount of fuel.  I should have mentioned that I plan to have a couple of TK's hauling oil from the large starting stockpile at Perth, and later from the DEI oil dumped at Perth over to Melbourne and Sydney. 
 
RUPD, thanks for the link.  I have read that one several times.  It must be listed in the "must read threads".  Lots of good stuff in there that still applies to CHS.
 
ny59, I think I'll be ok for PP's in this game.  The starting amount is already increased to 1000 for the Allies in CHS 155, so I have a head start.  I'll "buy" West Coast units as I'm able to afford them as the game goes along.  I am very much looking forward to sending swarms of 4E's toward Mynok's bases.  I anticipate leaving the Burmese industry that gets captured by the Aliens in ruins.  I intend to send most of the starting 4E groups to India early in the war.  Plenty of new one's will become available to the US soon enough.  [8D]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by ny59giants »

I hope I'm not getting my mods mixed up, but move the MLE (you only get one at start) from Ceylon to Java at full speed ASAP. Since you don't have a level 9 port, you need that ship for mine laying. I like to use some of the large USA fleet subs for minelaying and then use the "feinder method" of using them to evac units from the PI/Luzon - PAF Aviation, Eng, BF, Marine Rgt, EAB to Australia.
 
Save your "flush deck" DDs (stock) and now renamed Clemson/Wilkes Class DDs. They upgrade to ASW factor of 8 on 1/1/42 and will be your backbone for ASW TF. I get mine out of the Luzon/PI/SRA areas asap and down to Sydney to get their sys damage down and ready for their upgrade. Then go hunting. [:D]
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RE: Alien Invasion: Oh, the Humanity!

Post by alaviner »

here's another one I just learned - You can use a replenishment TF with an AE and a couple of AOs to reload MLs.  I found this by accident just trying to refuel and to my surprise the the mine racks got reloaded aswell.  In my AI game I have mined every base and dot island in the solomons using this method with the Rep TF parked at Lunga.
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RE: Alien Invasion: Oh, the Humanity!

Post by Yava »

Keeping an eye on this one.
So far the plan is good. [;)]
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RE: Alien Invasion: Oh, the Humanity!

Post by VSWG »

I would send the DEI oil to India, and not to Australia. India has a larger oil deficit than Australia, and Aden produces not enough oil to keep the entire Indian indunstry running until you repair approx. 300 oil centers at Aden (this is also the reason why I would NOT repair the HI centers at Aden for at least a year - you don't want to increase the oil deficit in this area of the map). Furthermore, it is a lot easier to ship oil from the West Coast to Australia than to India.

Also, you should have a look at the number of transports that start the game around India. You have far more than you need in this area, so I suggest you move a considerable number of AKs, APs and TKs to the West Coast in the long run.

Good luck! [:)]
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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

The ideas keep rolling in.  Thanks, guys.  [:)]
 
ny59, I do have the Brit MLE racing to Java to support mine warfare in that region.  I didn't notice the Clemsons upgraded that early.  I'll get them heading to a shipyard. 
 
NCSU, that is an interesting bit of information about replenishment TF's with an AE loading mines.  Sounds like it's actually a bug that you've found. 
 
VSWG, good tip about oil and India.  I will make sure to turn off the HI repair at Aden for a while.  Hauling oil from Aden to India is easier than hauling fuel and supply.  Let the HI in India generate the supply there.  [:)]  I want to get the first wave of DEI oil to Australia to boost the supply production there, since I am racing to build up supply at Port Moresby before it's blockaded by the Aliens.  After that, I'll ship any oil I can still get out of the DEI up to Calcutta.  I intend to run a couple of supply convoys from Aden to Java.  Some of them will return with resources, but some will continue on to Oz and over to the West Coast. 
 
Yava, I'm glad you're back in health and resuming your game with Dixie.  I'm watching your AAR as well for ideas.  [;)]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

[font="times new roman"]12/8/41[/font]
[font="times new roman"]On the first day of Allied action, my numerous ASW tf’s around Pearl hit 4 or 5 Alien subs.  It is a pretty target rich environment.  There were a few other sub/asw encounters across the map, with 2 of my S boats taking minor damage around Luzon, and a Brit sub being sunk at Kota Bharu after putting a single torpedo into a Jap AK.  Mynok shock attacked at Kota Bharu today and chased my forces out of the base already.  [8|][/font]
[font="times new roman"] [/font]
[font="times new roman"]In the mistake category, the AK’s and the TK I had running from Naga toward Darwin sailed right into the SC force at Legaspi.  They took turns sinking my guys one by one.  I should have checked the plotted path and directed them around Legaspi.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]The KB moved off to the NW of Pearl today.  In what may have been a miscalculation on Mynok’s part, 73 Zero’s from the KB attacked the airfield at Pearl, with no bombers.  I suspect he forgot to take them all off airfield attack, and only the Zero’s were still in range, so they launched by themselves.  I got some CAP into the air, a total of 21 various fighters, but I think most of the damage was done by flak.  Mynok had 13 Zeros destroyed, and 22 damaged.  I don’t think he intended to spend some of his highly trained Naval Pilots in this manner.  I lost 12 fighters and 2 bombers in the attack.  I’ll take that trade any day.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]Other action included the sinking of several more Allied ships that start hopelessly behind enemy lines around China and Guam.  [/font]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

[font="times new roman"]12/9/41[/font]
[font="times new roman"] [/font]
[font="times new roman"]Not a lot of action today.  A few more hits on my ships attempting to escape the coast of China and the PI, and a Brit sub put two torps into an AP carrying troops toward Kota Bharu, but I think she’ll make port.  I continue with all of my initial plans, and I put a lot of time into organizing a table of my units drawing replacements, and what squad type and equipment they are drawing from the pool.  It’s a lot of work, but I think I can get a little edge by keeping control over what replacements go where, and when.  I’m going to need every edge I can get.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]One good sign at least is it seems Mynok is taking the KB back toward Japan to support operations there and in the SRA.  I think if he tried to keep them hanging out around Hawaii and in between there and San Francisco, I might get paralyzed for fear of losing ships and troops.  I REALLY need to do my best to keep track of where the KB is.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]No sign of a Wake invasion attempt yet.  I did pick up radio transmission intel 240 miles SW of Wake today, so I’m keeping the Lex and Enterprise groups together and moving them 120 miles SE of Wake as a possible welcoming committee.  [8D][/font]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by witpqs »

ORIGINAL: USS America
The 2nd Marine Para Bn is mysteriously absent from San Diego and the reinforcement list. Several folks I’ve asked about this have seen this happen or not. Can’t lose sleep over it. If they show up, great.

This is a bug in the code. IIRC LCU's show up one day earlier than they are supposed to. The 2nd Marine Para is set to arrive the very first reinforcement phase of the game, so it goes into the 'bit bucket', sort of an electronic graveyard. The work-around is to edit the scenario and set it to come in one day later than you want it to. Sorry, no joy without a restart, unless a moderator can fix the save file.
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RE: Alien Invasion: Oh, the Humanity!

Post by Yava »

No sign of a Wake invasion attempt yet. I did pick up radio transmission intel 240 miles SW of Wake today, so I’m keeping the Lex and Enterprise groups together and moving them 120 miles SE of Wake as a possible welcoming committee.

I hope that he really moved KB out of the area not only manouvers somewhere to make you confused... [:)]
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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

ORIGINAL: Yava
No sign of a Wake invasion attempt yet. I did pick up radio transmission intel 240 miles SW of Wake today, so I’m keeping the Lex and Enterprise groups together and moving them 120 miles SE of Wake as a possible welcoming committee.

I hope that he really moved KB out of the area not only manouvers somewhere to make you confused... [:)]


So far, I can still see them, a bit NE of Midway, and heading NW. It's when I lose track of them that the slow panic starts to set in. [:D]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

ORIGINAL: witpqs
ORIGINAL: USS America
The 2nd Marine Para Bn is mysteriously absent from San Diego and the reinforcement list. Several folks I’ve asked about this have seen this happen or not. Can’t lose sleep over it. If they show up, great.

This is a bug in the code. IIRC LCU's show up one day earlier than they are supposed to. The 2nd Marine Para is set to arrive the very first reinforcement phase of the game, so it goes into the 'bit bucket', sort of an electronic graveyard. The work-around is to edit the scenario and set it to come in one day later than you want it to. Sorry, no joy without a restart, unless a moderator can fix the save file.


Thanks for the info, witpqs. Not worth trying to restart. I'll somehow have to survive without them. [:D]
Mike

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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

[font="times new roman"]12/10/41[/font]
[font="times new roman"]I lost S-36 today off Luzon.  She was hit 6 times by a group of 9 PC’s.  We have a house rule limiting ASW tf’s to 6 ships, so they must have been escorting transports.  [8|][/font]
[font="times new roman"] [/font]
[font="times new roman"]8 PT’s tried to hit the transports at Legaspi, but instead found CL nagara and 7 DD’s.  I consider it fortunate that I only lost 2 PT’s.  Not a scratch to the Japanese ships.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]I attempted to slip a small TK of oil into Singapore, but I-153 caught and sank her 60 miles SW of port.  [/font]
[font="times new roman"] [/font]
[font="times new roman"]I’ve relocated all of my PI aircraft to Manila and Cagayan.  Mynok sent a fighter sweep of 89 Zeros to Manila, where my 40 P-40E’s met them.  It was ugly.  27-2 losses for me.  It may be time to give up CAP at Manila and bug out all my planes there.  Then again, I still got 19 P-40’s in the air to later intercept 40 Betty’s bombing the airfield.  9 Betty’s destroyed and 13 damaged for 2 damaged P-40’s.  [:'(][/font]
[font="times new roman"] [/font]
[font="times new roman"]My two CV’s did find enemy ships heading for Wake.  [:)][/font][font="times new roman"]  A full strike launched at them and hit CL’s Tenryu and Yubari pretty well.  A follow up strike hit Yubari 2 more times and crushed CL Tatsuta with 10 1000lb’ers.  SS Tambor hit an AK here with a Mk14 that exploded as well.  Now I need to try to hit the AP's.[/font]
[font="times new roman"] [/font]
[font="times new roman"]The CVL Ryujo group is moving SW from Legaspi toward Manado.  I have a bunch of ships in the area making their way South from Manila.  I’ll lose some here.  [/font]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

12/11/41
I got a bit of revenge on I-153 SW of Singapore today for sinking my TK. 4 MSW’s and 2 PC’s hit her 8 times and sent her to the bottom.

I’m not having much luck with PT’s so far. I got the MTB’s out of Honk Kong to Luzon, where they reacted to an enemy TF. Unfortunately, it turned out to be a TF with 4 DD’s. In 2 rounds of combat, I lost 3 MTB’s for 6 shell hits on the DD’s. We’re playing with the animations off, so I don’t know if the enemy TF contained any other ships that these DD’s were escorting, or if the MTB group commander was hitting the rum and decided to go play with the DD’s. They are called Torpedo Boat Destroyers for a reason. LOL

SS’s Searaven and Stingray teamed up on an AK in two consecutive hexes near Pescadores, with each sinking 1 torpedo into it. Should be points on the board for the Allies. S-38 also hit an AK near Guiuan with 2 fish. Another of the Alien subs around Singapore, I-157 picked off a small AP trying to slip supplies into Sing and then later took out an AK with 2 shells and 3 torps. My asw group will move 1 hex over here tomorrow.

Mynok is moving on Kuching. I got in several attacks on a TF heading in from the area of Saigon. O16 hit a PG escort with 2 torps, and in 5 separate air attacks I hit 3 PG’s, and 3 AP’s with torpedoes, and another AP with 4 bombs. My T.IVa’s and Swordfish did quite well from Singkawang. A couple of the AP’s are sure to sink, but there are at least 7 more that I sighted still undamaged. I have my 12 Dutch PT’s waiting at Kuching, as well as another couple of subs the transports will have to make it past. I also have a SC group around PoW within striking distance at Pontianak. Pow was spotted by long range recon today, so it may be risky, but I’m going to try to hit the invasion with these guys. Anything I can do to delay the inevitable Bettys and Nells flying out of Kuching is worth it. 27 Nells did come after Pow later in the day today, but they must have been at too long range to carry torpedoes. They all missed with bombs, and took flak damage to 5.

Another Alien Zero sweep hit Manila from Formosa today. It’s pretty long range, so maybe these guys are a bit fatigued and have lowered morale. Whatever the reason, my 22 P40E’s did quite well against the 83 Zero attackers. 5 Zeros destroyed and 1 damaged for 8 P40’s destroyed and 4 damaged. Outnumbered 4-1, I took less than 2-1 losses. 44 Betty’s came by later for a visit in two waves of 22 each. I bagged 6 and damaged 7 for 4 damaged P40’s. The Nells hit the undefended Clark Field today.

Ryujo had no trouble fighting off my weak attempt at a naval attack from 9 B17’s and 12 old fighters. She then put a couple of the merchies fleeing Manila under the waves. So far, I’ve lost none of the ships carrying fragments of the two tank Bn’s at Manila. They could come in handy later on this year after they fill out in Oz.

Back to Wake, I flew the 10 Marine F4F-3’s from Wake onto Lexington to boost my CAP. Mynok retreated his invasion fleet in the face of my carriers, so they were out of Devastator range. No problem, as my SBD’s put in a good day’s work:
Japanese Ships
AK Canton Maru
MSW Tama Maru #5
PC Fumi Maru #3, Bomb hits 2, on fire, heavy damage
AP Kotobuki Maru #3, Bomb hits 5, on fire, heavy damage

Japanese Ships
PC Fumi Maru #3, Bomb hits 3, on fire, heavy damage
AP Kaito Maru, Bomb hits 3, on fire
PC Kyo Maru #6, Bomb hits 4, on fire, heavy damage
AK Canton Maru, Bomb hits 5, on fire, heavy damage

Japanese Ships
AP Kinryu Maru
AP Kaito Maru, Bomb hits 2, on fire, heavy damage
AP Katsura Maru, Bomb hits 7, on fire, heavy damage
AP Kotobuki Maru #3, Bomb hits 3, on fire, heavy damage

Japanese Ships
CL Yubari, on fire, heavy damage


Here’s where the fun starts. The current situation:

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Wake is safe from invasion for the moment. Mynok is going to need to go get some more Aliens before he can try again. After my first CV attack yesterday, Mynok changed direction with the KB and headed toward the area. They are still just SE of Midway.

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I could chase the remnants of the Wake invasion, but I think I’ll get caught by the KB if I try. Here’s the interesting angle. Look what I’ve spotted north of Midway, apparently abandoned by the KB:

Image



I think Mynok will expect me to press home the attack on his retreating Wake force, or to withdraw to the SE, toward Johnston Island. I think I will sprint NNW at full speed and then circle back East to try to catch those juicy TK’s from the North. I can then escape to the East before he can bring the KB back. It all depends on the KB continuing in the direction of Kwajalein, and on me being able to slip North without being spotted. What ever happens, it will be fun!

Long winded today. [:D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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RE: Alien Invasion: Oh, the Humanity!

Post by goodboyladdie »

Do not put more than one US CV in the same tf until 1943. They suffer co-ordination penalties. They need to be in seperate tfs with their own escorts, but in the same hex so that CAP is combined. Have the faster tf follow the slower tf, but make sure they have different return bases set or they will split up on the homeward leg.
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RE: Alien Invasion: Oh, the Humanity!

Post by USSAmerica »

ORIGINAL: goodboyladdie

Do not put more than one US CV in the same tf until 1943. They suffer co-ordiantion penalties. They need to be in seperate tfs with their own escorts, but in the same hex so that CAP is combined. Have the faster tf follow the slower tf, but make sure they have different return bases set or they will split up on the homeward leg.

A very good point, and one that I already know, but chose to ignore for some reason. [8|] I didn't know about the homeward leg part. I'll have to watch out for that.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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