PP loss / gain question.

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
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PP loss / gain question.

Post by Marshall Ellis »

Hey guys:

I am working on broadening the loane unit function so that most everything (Guerillas, leaders, fleets, cossacks, insurrection) can be loaned. My question is that when two MPs are on the same side of a battle, what should the PP gain/loss rule be?

EiH states that all MPs on the losing side would EACH lose the total pp BUT on the winning side, only the MP with the battle's commander would gain the pp???

Is this addressed in std EiA?



Thank you

Marshall Ellis
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Jimmer
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RE: PP loss / gain question.

Post by Jimmer »

This is for naval:
 
6.3.4.2 POLITICAL POINT CHANGES: The victor(s) of a naval combat gains political points and the loser loses them (draws have no political point effects). One political point is gained or lost for each fleet of the defeated major power(s) used in that combat, up to a maximum of +/-3 political points.
 
All MPs in the victorious stack gain the same amount of PPs: The number of ships in the losing stack (what nationalities is irrelevant). It's the same with corps counters, except each counts as 1/2 PP (round up):
 
7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.
 
The winners go up the same amount that the losers goes down. The number of corps one committed to combat is irrelevant to both sides. It's the raw number of total corps (or fleets) committed from all MPs in the force. 2 Spanish corps + 2 (small) French corps losing to 3 British corps would cause both France and Spain to lose 2 PP each, and GB would gain 2 PP.
 
 
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bresh
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RE: PP loss / gain question.

Post by bresh »

ORIGINAL: Jimmer

This is for naval:

6.3.4.2 POLITICAL POINT CHANGES: The victor(s) of a naval combat gains political points and the loser loses them (draws have no political point effects). One political point is gained or lost for each fleet of the defeated major power(s) used in that combat, up to a maximum of +/-3 political points.

All MPs in the victorious stack gain the same amount of PPs: The number of ships in the losing stack (what nationalities is irrelevant). It's the same with corps counters, except each counts as 1/2 PP (round up):

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.

The winners go up the same amount that the losers goes down. The number of corps one committed to combat is irrelevant to both sides. It's the raw number of total corps (or fleets) committed from all MPs in the force. 2 Spanish corps + 2 (small) French corps losing to 3 British corps would cause both France and Spain to lose 2 PP each, and GB would gain 2 PP.

Mind you i didnt play EIA, though i have the boardgame, so got the rules, but im to lazy to try figure it out at this hour.

But how are fractions calulated. Im guessing always rounded up(so 1 pp minimum for winning).
Say a 1-6 nation army fights France.
Fr 2 Corps. Alliance (TU-1,GB-1,PR-1,AU-1,RU-1,SP-1).

If France won he would get 3 pps ? Each MP looses 3.
But if France lost, France would loose 1 pp, and all the "winners" would get 1 pp each.

And dont forget, since fleets are not same size as in EIA(aprox half), you might wanna reduce fleets to ½ pps to.

Regards
Bresh
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delatbabel
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RE: PP loss / gain question.

Post by delatbabel »

ORIGINAL: Marshall Ellis

EiH states that all MPs on the losing side would EACH lose the total pp BUT on the winning side, only the MP with the battle's commander would gain the pp???

Each victor, i.e. each MP with corps in the winning stack, would gain the PPs.
--
Del
NeverMan
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RE: PP loss / gain question.

Post by NeverMan »

Personally, I'm not a fan of EiH.

As I remember it, EiA handled it like this:

The winner's got the PPs for the amount of Corps each had there. So for instance, if GB, PR and AU had a stack of 5 corps and it was 1GB, 3AU, 1PR then GB gets .5 (rounded up=1) PP, PR gets .5 (rounded up=1) PP and AU gets 1.5 (rounded up = 2) PP.

The same is done for the losers. I don't have a rulebook handy but that's what I remember.
bresh
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RE: PP loss / gain question.

Post by bresh »

ORIGINAL: NeverMan

Personally, I'm not a fan of EiH.

As I remember it, EiA handled it like this:

The winner's got the PPs for the amount of Corps each had there. So for instance, if GB, PR and AU had a stack of 5 corps and it was 1GB, 3AU, 1PR then GB gets .5 (rounded up=1) PP, PR gets .5 (rounded up=1) PP and AU gets 1.5 (rounded up = 2) PP.

The same is done for the losers. I don't have a rulebook handy but that's what I remember.

Think its was always rounded up. 0.01 means 1 pp. 1.01 means 2 pps etc. Though please correct me if im wrong.

Regards
Bresh
Killerduck
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RE: PP loss / gain question.

Post by Killerduck »

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.

Winner recieves PPs for each defeated enemy corps while defender loses PPs for each of HIS corps in the battle.

If French defeat (Emperor not present) 6 allied corps (2 russian, 2 prussian, 2 austrian), then France would gain 3PP while Prussia, Russia and Austria would each lose 1.
Ashtar
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RE: PP loss / gain question.

Post by Ashtar »

Thanks for asking Marshall

As Killerduck and Jimmer said, EIA rules say:

6.3.4.2 POLITICAL POINT CHANGES: The victor(s) of a naval combat gains political points and the loser loses them (draws have no political point effects). One political point is gained or lost for each fleet of the defeated major power(s) used in that combat, up to a maximum of +/-3 political points.

and

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.


Therefore, each of the winners gains the full amount of political points for enemy corps present on the field (plus an eventual bonus if Napoleon or Nelson are present on his side), while each of the losers loses political points only for his corps/fleets (plus the eventual malus if Napoleon or Nelson are present on his side). Maximum loss gain for player, anyhow is -/+ 3.

I think EIA rules are better. As an interesting alternative - that I support - one can award to the winning side the same amount of points lost by the losers, dividing it proportionally to number of owned corps between all the winners (always rounding up). I think this was not considered in the original game since math needed for taking proportions would complicate and slow down gameplay, but this is not an issue anymore in a PC game.

Finally, as bresh noted, EIANW fleets are smaller of EIA ones, so more of them are present in a single battle - approximately one heavy plus one light fleets are equal to an old EIA fleet (30 factors max). This is awarding too much political points in naval combats. Since you are touching pp for battles, I guess this could be the right moment to fix the problem.
The simpler solution would be to award 1/2 points for each fleet, a more complicated one to count heavy 2/3, lights 1/3 and transport 1/2 (always rounding up the total). Both of them will make me happy [:D]


eske
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RE: PP loss / gain question.

Post by eske »

[Edit] Ashtar beat me to it. Only I don't believe in proportional PP gain [;)]
ORIGINAL: Killerduck

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.

Winner recieves PPs for each defeated enemy corps while defender loses PPs for each of HIS corps in the battle.

If French defeat (Emperor not present) 6 allied corps (2 russian, 2 prussian, 2 austrian), then France would gain 3PP while Prussia, Russia and Austria would each lose 1.

... And if France lost and had say 2 corps, one of them with 20+ factors present before battle France would lose 2PP and each of the allies would win 2PP.

bresh should look at the PP gain/loss list on the back of his EiA rulebook (from memory):

+1/2PP Gain by victor for each corps participating on losing side, round up, max 3.
- 1/2PP Lost by loser for each of HIS corps participating on losing side, round up, max 3.

I believe the same method is used for naval battles, only of course a full PP for each fleet.
bresh however has a very valid point in that, there are more fleets in EiANW, so reducing that to 1/2PP seems a good idea.

Only I guess a lot of oldtime EiA'ers find it very important that you only risk PPs in a battle according to the number of corps you have in the battle, but you all gain full PP in case of victory. Gives important reason to enter alliances.

So the EiH-rules you refer to, Marshall is just about direct opposit of EiA.
I wonder if that is still the case for the latest EiH versions. I hope you will see more sense in EiA's principles

/eske
Alea iacta est
Ashtar
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RE: PP loss / gain question.

Post by Ashtar »

Sorry to go out of topic, but I have the feeling that another non implemented rule is naval evasion:

6.3.2 POSSIBLE EVASIONS: The major power upon which an attack is declared may attempt to evade unless the attack is caused by an interception or is in a port or blockade box. If the evasion is unsuccessful a combat will be fought. If the evasion is successful, the phasing player may not then attempt to attack any other stack remaining in the area.

6.3.2.1: Every time the phasing major power intends to attack a stack, the non-phasing stack may attempt naval evasion. This is done by the non-phasing stack's controlling player rolling a die. if a "1" or "2" is rolled, the non-phasing stack evades combat and is retreated according to the naval retreat after combat rules (see 6.3.5.1-treat the evading side as if it were the loser of a combat and the attacking side as if it were the winner).

6.3.2.2: There are no political points for a successful evasion.

Is it in the game and I haven't noticed?

If not, could Marshall implement it as a three choices order given to your fleets during your naval phase
(adding them to the orders window as for the intercept orders):
a) Do not attempt evasion (standard status)
b) Attempt it only against superior enemy forces
c) Always attempt it

thanks
bresh
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RE: PP loss / gain question.

Post by bresh »

ORIGINAL: eske


bresh should look at the PP gain/loss list on the back of his EiA rulebook (from memory):

/eske

On what Eske ?
I know of nothing i wrote is described differently on the back ?
Alliances share of pps not described there. My question was about for fractions for winners, which i missed all got the same amount.

Guess i had just heard of some houserule where they where only shared.

Regards
Bresh
eske
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RE: PP loss / gain question.

Post by eske »

bresh
 
The two lines on the back of the rulebook, which I quote, would have let you catch jimmers mistake
of 'The winners go up the same amount that the losers goes down', which is not always the case in EiA.
When an alliance wins they all get the same, is in the first line.
When an alliance loses a battle they will frequently each lose less PP than the victor gains.
In both cases the sum of PPs lost may be different from the sum of PPs gained.
 
Proportional sharing of PPs is not in EiA, but may have been a popular houserule... (?).
 
Your repeated postings stating the importance of implementing this rule (of which I agree),
let me to believe you very were familiar with all this.
 
But never mind. I just wanted to direct more attension to that list, the designers found important enough
to put on the back cover of the rules. Frequently it gives better understanding that the rules text.
And it is not included in any of the online EiA rules I have found !
 
regards
/eske
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pzgndr
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RE: PP loss / gain question.

Post by pzgndr »

I don't believe in proportional PP gain

I would expect some PP sharing among victors, as incentive to loaning corps. But I can see where EiA purists may not. Game option?
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eske
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RE: PP loss / gain question.

Post by eske »

ORIGINAL: pzgndr
I don't believe in proportional PP gain

I would expect some PP sharing among victors, as incentive to loaning corps. But I can see where EiA purists may not. Game option?

Plz let me elaborate:

I don't believe in proportional PP gain in the sense that I believe all victors each should gain 3 PP for a victory against 5 or more corps. Regardless of only participating with 1/3 of the corps or less.
Proportional PP gain would be the victors sharing the 3 PPs in some manner. And that would reduce incentive to cooperate, wouldn't it ...?

And when EiANW's translate combined movement to corps loaning, in my understanding that would imply those corps retain their nationality and thus earns PPs for their 'birth' nation, regardless of being under the command of an ally.

Involuntary loaning of a corps as result of a peace condition maybe should be treated differently - as if it did change nationality. That would also remove restrictions on whom such a corps might enter battle against.

... first time I'm called EiA purist. Don't think so myself [;)]

/eske
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pzgndr
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RE: PP loss / gain question.

Post by pzgndr »

... first time I'm called EiA purist. Don't think so myself

Well, as if there is such a thing! Is there really someone out there who plays by original EiA standard rules and never uses optional rules, variants or house rules of any kind, ever?? I doubt it. However there are differences between EiA rules and EiH rules, and clearly some players want one or the other. Marshall needs to consider providing options where possible.
Proportional PP gain would be the victors sharing the 3 PPs in some manner. And that would reduce incentive to cooperate, wouldn't it ...?

I don't quite see how the rounding up option would work and still maintain a 3PP total. There's some math that Marshall needs to carefully consider. But if I'm loaning corps that make up 1/3 to 1/2 of a force going into battle and wins, I'd expect a PP for participation. What would be my incentive to cooperate if I couldn't reap some spoils, but I'd still take casualties and PP loss if the battle is lost?
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RE: PP loss / gain question.

Post by NeverMan »

ORIGINAL: bresh

ORIGINAL: NeverMan

Personally, I'm not a fan of EiH.

As I remember it, EiA handled it like this:

The winner's got the PPs for the amount of Corps each had there. So for instance, if GB, PR and AU had a stack of 5 corps and it was 1GB, 3AU, 1PR then GB gets .5 (rounded up=1) PP, PR gets .5 (rounded up=1) PP and AU gets 1.5 (rounded up = 2) PP.

The same is done for the losers. I don't have a rulebook handy but that's what I remember.

Think its was always rounded up. 0.01 means 1 pp. 1.01 means 2 pps etc. Though please correct me if im wrong.

Regards
Bresh

Yes, this is what I said. It is rounded up.
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Jimmer
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RE: PP loss / gain question.

Post by Jimmer »

ORIGINAL: bresh
ORIGINAL: Jimmer

This is for naval:

6.3.4.2 POLITICAL POINT CHANGES: The victor(s) of a naval combat gains political points and the loser loses them (draws have no political point effects). One political point is gained or lost for each fleet of the defeated major power(s) used in that combat, up to a maximum of +/-3 political points.

All MPs in the victorious stack gain the same amount of PPs: The number of ships in the losing stack (what nationalities is irrelevant). It's the same with corps counters, except each counts as 1/2 PP (round up):

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.

The winners go up the same amount that the losers goes down. The number of corps one committed to combat is irrelevant to both sides. It's the raw number of total corps (or fleets) committed from all MPs in the force. 2 Spanish corps + 2 (small) French corps losing to 3 British corps would cause both France and Spain to lose 2 PP each, and GB would gain 2 PP.

Mind you i didnt play EIA, though i have the boardgame, so got the rules, but im to lazy to try figure it out at this hour.

But how are fractions calulated. Im guessing always rounded up(so 1 pp minimum for winning).
Say a 1-6 nation army fights France.
Fr 2 Corps. Alliance (TU-1,GB-1,PR-1,AU-1,RU-1,SP-1).

If France won he would get 3 pps ? Each MP looses 3.
But if France lost, France would loose 1 pp, and all the "winners" would get 1 pp each.

And dont forget, since fleets are not same size as in EIA(aprox half), you might wanna reduce fleets to ½ pps to.

Regards
Bresh
Round up (says so in the rules you quoted).

In the battle you put forth, assuming no corps had 20 or more factors in it,

If France wins, she gets 3pp and each power in the other army loses 3pp.

If france loses, she loses 1pp and each power in the other gains 1pp.

Remove one of the 6 nations (so, there are five corps), and the results stay exactly the same (due to rounding up).

NOTE: This does not include the gain or loss due to having Napoleon or Nelson in a stack.
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Jimmer
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RE: PP loss / gain question.

Post by Jimmer »

ORIGINAL: Killerduck

7.5.2.10.1.3 Political Points For Winning/Losing Field Combats: The victor now gains political points and the loser loses them, recorded on the POLITICAL STATUS DISPLAY on the Status Card). Half a political point is gained or lost for each corps of the defeated side (rounding fractions up) used during any round of that combat (this includes corps in outflanking forces that never arrive, but not reinforcing corps that do not arrive) up to a maximum of "+ 3" political points. For this purpose a single corps which begins or reinforces a battle with more than 20 factors in it is treated as 2 corps.

Winner recieves PPs for each defeated enemy corps while defender loses PPs for each of HIS corps in the battle.

If French defeat (Emperor not present) 6 allied corps (2 russian, 2 prussian, 2 austrian), then France would gain 3PP while Prussia, Russia and Austria would each lose 1.
This is incorrect. "Half a political point is gained or lost for each corps of the defeated side." There is no accounting for multi-nation forces: They all gain or lose exactly the same amount.
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Jimmer
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RE: PP loss / gain question.

Post by Jimmer »

It is possible that the rules I quoted are superceded by an example or by the General articles that had errata; I do not have access to those sources any more. But, the rules themselves do not say it, as is clear from reading them, and that's what Marshall asked for.
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NeverMan
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RE: PP loss / gain question.

Post by NeverMan »

Half a political point is gained or lost for each corps of the defeated side

Jimmer, I don't think this was the intention for multi-national forces. Why should a MP lose 3PP for a 6+ corps stack if they only have 1 Corps there? That doesn't make sense, ON TOP OF THAT, the PP would not be equal.

For example, if you have a stack of 2GB, 2Au and 2PR going against a stack of 6FR and the FR won, how does it make sense that GB should lose 3, Au should lose 3 and Pr should lose 3 while FR gains 3? That's NINE total PP lost and THREE total PP gained. This doesn't make sense to me.

HOWEVER, if you do it the other way, it's 1PP lost each for GB, Au, and Pr making it a total of THREE PP lost and THREE PP gained. The PP lost and gained is EQUAL, which I think was the intention. This also encourages combined stacking, while the method you suggest discourages combined stacking (making the game an almost sure win for Fr). I don't think that would promote balance in the game.
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