Gimme me mo' money dammit!!!

Please post here for questions and discussion about scenario design and general game modding.

Moderator: Gil R.

Post Reply
Belfaborac
Posts: 3
Joined: Mon Aug 18, 2008 6:36 am

Gimme me mo' money dammit!!!

Post by Belfaborac »

Not sure how I missed this great game, but apparently I did....or at least until a few days ago. Thoroughly enjoyable and props for making configuration text file based and highly moddable!

Anyway, I've had a quick look at the config files without coming up with an answer, so to save time (and possibly heartache) I'll just ask: is it possible to give both sides some more pocket money/resources on turn 1 and if so, where are the values I need to change?
User avatar
marcbarker
Posts: 1213
Joined: Sun Jul 06, 2008 4:58 pm

RE: Gimme me mo' money dammit!!!

Post by marcbarker »

There sure is but I am at work I can give to you later today. The building Infrastructure is quite interesting. Have a Technological Mecca in Selma, A arms Haven in Columbia, A massive Port in Galveston. I find it a rather unique way of fighting a very hypothetical if not bizarre civil war. It is fun though.
games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re
Belfaborac
Posts: 3
Joined: Mon Aug 18, 2008 6:36 am

RE: Gimme me mo' money dammit!!!

Post by Belfaborac »

Much like I like to play then.  [:)]  I have a really, really tiny brain, so centralising things is generally the way to go if I am to avoid losing the plot completely and utterly around turn 5 or 6....

No hurry on the details mate, as I'm on my way to bed after a night shift in any case.  Assistance much appreciated!
Floyd
Posts: 177
Joined: Fri Jan 06, 2006 4:45 pm

RE: Gimme me mo' money dammit!!!

Post by Floyd »

Open the file 'AcwPlayers.txt' in the corresponding scenario folder or, for the standard campaign, in the 'data' folder and increase
the value of the 16th parameter.
Belfaborac
Posts: 3
Joined: Mon Aug 18, 2008 6:36 am

RE: Gimme me mo' money dammit!!!

Post by Belfaborac »

Ah, there it was!  I must have missed that file earlier, as it was pretty obvious.....  Thanks for helping out Floyd!
Post Reply

Return to “Mods and Scenarios”