Maximum Football 2.3 Update?

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Marauders
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Maximum Football 2.3 Update?

Post by Marauders »

After discussing this topic with Erik and David, I am considering coordinating an unofficial update for Maximum Football. I am also considering expanding it as an unofficial expansion pack as well. I just need a little feedback from the community.

The update itself would clean up some old playbooks and database items. It would not affect the main program, so leagues should not have to be reset. Items to consider for an expansion pack would be adding advanced playbooks, new stadiums, new uniforms ....

Here are the questions: would you welcome an unoffical update, and would you consider purchasing an unofficial expansion pack?

simmer
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RE: Maximum Football 2.3 Update?

Post by simmer »

Does this mean David is in the mix too?
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RE: Maximum Football 2.3 Update?

Post by Marauders »

I have discussed this with David, but official developemnt of 2.x is done, so he likely wouldn't be part of it as more than an observer.
 
Every game has an official ending for a version or year, and Maximum Football needed one.  Just as Madden 2008 needed to end for Madden 2009 to begin development, Maximum Football 2.x needed to have an official final build.
 
What I would like to do here is clean up some things that didn't get done and to have a more robust out of the box experience with one update.
simmer
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RE: Maximum Football 2.3 Update?

Post by simmer »

Is it possible to make a templet available for an onside kick? I would like to see a possible edit to penalties if possible.
therhino
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RE: Maximum Football 2.3 Update?

Post by therhino »

I would love an update. I know 3D fans were discussed for 2.5 could that be added for this update?
Bobolini
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RE: Maximum Football 2.3 Update?

Post by Bobolini »

I voted for all, but would be willing to take any as an expansion (and pay). I do feel that Uni's, stadiums, and gamplans would be a full compliment and worthy of the term "expansion". Also, I'm at 2.0. and wonder if I would have to update to 2.2 before applying the expansion?
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RE: Maximum Football 2.3 Update?

Post by Marauders »

Simmer asked: Is it possible to make a templet available for an onside kick?
 
A template or the play itself?
 
Simmer stated: I would like to see a possible edit to penalties if possible.
 
Which type of edits?
 
Therhino asked: I know 3D fans were discussed for 2.5; could that be added for this update?
 
3D fans would require a lot of effort and would only work on computers with high end graphics cards.  I have been looking at some techniques for better looking fans, but I don't think 3D would be in the works for 2.x.
 
Bobolini stated: I do feel that Uni's, stadiums, and gamplans would be a full compliment and worthy of the term "expansion".
 
The key here is integrating the cleaned features and upgrades into one download as the base game.
 
Bobolini asked: Also, I'm at 2.0. and wonder if I would have to update to 2.2 before applying the expansion?
 
I don't really know yet; it depends on what gets in it from the to-do.  I would expect to get the most out of it one would have to though, as I have had sim files on the to-do list, and 2.2 has a sim file for each league.  I guess if those files were included and left unused, it wouldn't break anything.  I am not looking to make changes in the main program.
 
That begs the question, why didn't you upgrade to the 2.2 patch?
 
therhino
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RE: Maximum Football 2.3 Update?

Post by therhino »

Todd, do you think adding onside kicks would be possible? That is one of my biggest complaints about MFB.
simmer
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RE: Maximum Football 2.3 Update?

Post by simmer »

If your in touch with David. Would you find out if an onside kick templet is available. Can you acess the table to edit penalties so they can be added or edited. Often a penalty when accepted by the cpu will also result in positive yardage included at the conclusion of the play, but the penalty yards are added to the gain as well. 90% of the time the play is one or the other.
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RE: Maximum Football 2.3 Update?

Post by Marauders »

One problem with onside kicks is that there is no directional modifier for the kick command.  If one is using arcade play, one could direct the kick, but one cannot with the coaching mode.
 
 
hack153
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RE: Maximum Football 2.3 Update?

Post by hack153 »

what i really want is the ability to select multiple plays at once when creating playbook groups.  that would cut my playbook creation time down by probably 50-75%.
 
 
UPFL is in the off season...
United Premier Football League
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RE: Maximum Football 2.3 Update?

Post by Marauders »

This would not be an update of the main program.  How the main program works functionally will not be changed.  Only David could do that, and he is working on new projects.
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DreamTeams
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RE: Maximum Football 2.3 Update?

Post by DreamTeams »

ORIGINAL: hack153

what i really want is the ability to select multiple plays at once when creating playbook groups.  that would cut my playbook creation time down by probably 50-75%.


This is huge. Would be a welcome addition.
therhino
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RE: Maximum Football 2.3 Update?

Post by therhino »

ORIGINAL: Marauders
Only David could do that, and he is working on new projects.
Anything sports related?
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garysorrell
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RE: Maximum Football 2.3 Update?

Post by garysorrell »

Maybe people need to be clear, this wouldnt be any sort of update that involved coding...in other words, David isnt involved, so no further bug fixes or changes to the program itself. You are talking stadiums, uniforms, playbooks, things that would make your gameplay experience better, 'Out of the box'?

I think its a fine idea. But im not sure what exactly people would create that others would pay for. There are plenty of stadiums, and uniforms available. And Hack has a solid set of playbooks, and other guys also. Im working on a series of 8 man playbooks.

Personally, im not going to pay for anything else Maximum Football related. I'm sorry to sound harsh, but all I really want to hear is that the developer is going to fix some of the remaining bugs. Until then, I dont really care.

It would be fairly simple for Me, Hack, and Mykal/redwolf1 to create a few leagues to replace the existing ones....leagues/playbooks/uniforms and team specific stadiums, with what we already have. Wouldnt need to charge anyone for it. A single install file and there ya go.

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RE: Maximum Football 2.3 Update?

Post by hack153 »

It would be fairly simple for Me, Hack, and Mykal/redwolf1 to create a few leagues to replace the existing ones....leagues/playbooks/uniforms and team specific stadiums, with what we already have. Wouldnt need to charge anyone for it. A single install file and there ya go.
 
agreed.
UPFL is in the off season...
United Premier Football League
Lucas718
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RE: Maximum Football 2.3 Update?

Post by Lucas718 »

I think it's a good idea as long as it is a free update.  It doesn't sound like there will be much included that can't easily be done by the community.  We have a fine group of people who have created uniforms, stadiums, and playbooks and they've done it without asking for one red cent. 

I wasn't happy with the way David abandoned all support of the game, so I won't be spending any more money. 
Frido1207
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RE: Maximum Football 2.3 Update?

Post by Frido1207 »

Generally I´m with gary & Lucas here & fully second their opinions.
I also was wondering, why D. Winter left without a word.
So all my credits goes to our diehard community members like hack, gary, mykal, marauders et al, who keeps this game & community alive.
I wouldn´t mind to donate an "unofficial update / patch" as long as its made by community members. But atm I wouldn´t like an official "unofficial" update for which I have to pay for, as there are many flaws that still will be remaining.
 
NB. @ Marauders: what does a "clean up of database items" mean?
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garysorrell
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RE: Maximum Football 2.3 Update?

Post by garysorrell »

Every game has an official ending for a version or year, and Maximum Football needed one. Just as Madden 2008 needed to end for Madden 2009 to begin development, Maximum Football 2.x needed to have an official final build.
This I agree with completely. And I was definately for an end to development of 2.x, before any further stuff was done. However, as things developed, Davids complete departure meant that it wasnt ended, but dead. There are a number of niggly bugs that remain, it would have been nice if DW were still around to deal with them. Even if he did it behind the scenes and avoided the boards alltogether. He could take bug reports from the boards and bang out a new build when time permits.

I noticed a bug the other night, when calling a timeout, sometimes the play clock doesnt stop and a delay of game is called once you select a play and return to the field. Thats a killer when you are at 4th and 1, opponents goalline, with seconds to play, behind by 4. It doesnt happen all the time, but it does happen.

For all the games I have played, in and out of testing, I hadnt noticed this before. This is the kind of thing that it would be nice to see fixed.
MjH
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RE: Maximum Football 2.3 Update?

Post by MjH »

I am of somewhat the same mind as others, I'm not that happy at the abrupt end to the development of MF. Especially with all the talk about the development of 2.5 and then 3.0. However, MF is still a pretty decent game, and it gives me what I'm looking for -- a coach-mode game that implements Canadian football rules.

Unfortunately, I'm a football fan, not a student of the game, so designing plays is something beyond my capabilities (at least not without a lot of study). There has been a lot of work done on various American-rules playbooks, but not very much (any?) with Canadian-rules playbooks. So, I would be interested in an expansion that provided expanded/better Canadian-rules playbook(s).
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