Mod request

Post your mods for Hired Guns here.
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ArtVan9000
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Joined: Fri Dec 05, 2008 10:23 pm

Mod request

Post by ArtVan9000 »

Can some1 pls fix the stamina/breath issue. I tried modding those excel sheets in scripts/logic with little effect coz the explanation is all in Russian
[center] ALL GLORY TO THE HYPNOTOAD !!![/center]
Imvarda
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RE: Mod request

Post by Imvarda »

I second this - please let us know where we can change it.
Imvarda
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RE: Mod request

Post by Imvarda »

Maybe it's somewhere in: basis/scripts/logic/constants.xml ?

TB_BREATH_RECOVER_MODIFIER

TB_BREATH_DEDUCT_MODIFIER description for this one in russian: (In the real time Of breath it is spent more rapidly on this coefficient, used babelfish to translate)

BP_PER_AP_ANIM_EFFORT

?
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SlickWilhelm
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RE: Mod request

Post by SlickWilhelm »

ORIGINAL: Imvarda


TB_BREATH_DEDUCT_MODIFIER description for this one in russian: (In the real time Of breath it is spent more rapidly on this coefficient, used babelfish to translate)


I think the development team used babelfish to translate the Russian text into English for the game! [:D]
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ArtVan9000
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RE: Mod request

Post by ArtVan9000 »

Yeah, I tried using some free translation sites on those russian descriptions in constants and did not end well [:D] Maybe if we contacted some of the developers so they can simply tell us what to do [&:]
[center] ALL GLORY TO THE HYPNOTOAD !!![/center]
zknight
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Joined: Mon Dec 01, 2008 8:54 pm

RE: Mod request

Post by zknight »

Haha I'll translate guys,

It says "In real time Breath is subtracted faster based on this multiplication factor"

So it being 1.5 means it is subtracted 1.5 times faster.


Also more interesting is:

Type="String">breath_restore</Data>
Type="String">100.0</Data>
Type="String">&#1089;&#1082;&#1086;&#1088;&#1086;&#1089;&#1090;&#1100; &#1074;&#1086;&#1089;&#1089;&#1090;&#1072;&#1085;&#1086;&#1074;&#1083;&#1077;&#1085;&#1080;&#1103; &#1079;&#1072;&#1087;&#1072;&#1089;&#1072; &#1089;&#1080;&#1083;</Data>

Which says "The speed of stamina recovery"
Imvarda
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RE: Mod request

Post by Imvarda »

Changing those values doesn't do anything at all unfortunately...:<
laggoman
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Joined: Sun Dec 07, 2008 8:13 am

RE: Mod request

Post by laggoman »

It seems like the main cause for the stamina issue is shooting so I decreased the value for single to 100 and burst to 250 in Hired Guns\basis\scripts\logic\action_cost.xml and it did the trick.
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ShadoWarrior
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RE: Mod request

Post by ShadoWarrior »

Thanks for that fix!!! Do you know what to change to reduce the 13-16 AP cost of dropping stuff on the ground?
zknight
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Joined: Mon Dec 01, 2008 8:54 pm

RE: Mod request

Post by zknight »

Hurray on shooting values...that should be patched in [&o]

action_cost.xml doesn't seem to mention anything about dropping stuff though...hopefully somebody will find it.
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SlickWilhelm
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RE: Mod request

Post by SlickWilhelm »

ORIGINAL: laggoman

It seems like the main cause for the stamina issue is shooting so I decreased the value for single to 100 and burst to 250 in Hired Guns\basis\scripts\logic\action_cost.xml and it did the trick.

Nice catch, laggoman!
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dodger bullet
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RE: Mod request

Post by dodger bullet »

Here's another MOD REQUEST.

Can we have SUPPRESSION as STATUS?

If one is being fired at more than twice -- they oughtta be suppressed -- morale down, and ultimately shooting accuracy. And with LEADERSHIP/AGILITY/LEVEL -- that suppression will be nullified if those stats are high.

I always wanted a suppression in strategy. Will make those maneuvering and flanking easier.
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