Improving AI depth assignments - KR change

Questions, comments, suggestions regarding the use of the PDS to create and modify plays and formations for Maximum-Football

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garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

Improving AI depth assignments - KR change

Post by garysorrell »

I noticed that when I redid the teampos.dat, and changed the kick returners to WRs, the AI had better luck making adjustments.
I changed the entry below, as an example:

[KICKOFFRET8]
1:DL:DL
2:DL:DL
3:DL:DL
4:DB:DB
5:DB:DB
6:DB:DB
7:KR:WR
8:KR:WR
9:
10:
11:
12:

Notice #s 7 and 8 have the KR position now looking for WRs. The default was KR:KR
But I dont like carrying the KR specialist, so I want to use WRs. I checked and now the AI assigns WRs to those spots. No duplicates, no '0'

You do have to create a new formation and a new play. Editing the teampos.dat seems to only affect plays created after the edit.
Notice the pic....the bottom team has 2 players appearing twice each(old KO return)
Top team is proper. Both set by AI


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Marauders
Posts: 4428
Joined: Thu Mar 17, 2005 5:37 pm
Location: Minnesota

RE: Improving AI depth assignments - KR change

Post by Marauders »

Thank for checking on this, Gary.
 
I had some teampos.dat file questions in beta when the switch to the 2.0 depth charts were being made, and I didn't really get the answers.
 
I'll have to check how it works with modified plays.
 
 
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garysorrell
Posts: 2176
Joined: Sat Jan 29, 2005 7:47 pm

RE: Improving AI depth assignments - KR change

Post by garysorrell »

It still seems a bit funky if you go with 20 man rosters. But with 40 man rosters, and new plays, I see good depth from the AI.

As for the issue I noted in Hacks thread about 6 or 7 DBs causing problems, I dont think there is much we can do about that....there are no defense settings in the teampos.dat.

Also, on a side note....saw a safety in a game last night, ball was placed after that on the 5 and the game just sat there. Didnt freeze, but just sat there like it didnt know how to handle the result of the safety. The team got 2 pts ok, but no kick.
I saved the game and reloaded. Team that was sacked had a 1st and 9 on the 5. So sacke team retained the ball. I guess the workaround is to kick a FG so the other team gets the ball.
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