AI Cavalry

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Kadrin
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AI Cavalry

Post by Kadrin »

Does the AI still do turn 1 Cavalry Charges right into cannons and supply wagons before you can do anything in EE?

That was one of the big turn offs of the original and kept me from being a huge fan.
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Titanwarrior89
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RE: AI Cavalry

Post by Titanwarrior89 »

From what Ive seen so far-it looks like not.
ORIGINAL: Kadrin

Does the AI still do turn 1 Cavalry Charges right into cannons and supply wagons before you can do anything in EE?

That was one of the big turn offs of the original and kept me from being a huge fan.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
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Kadrin
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RE: AI Cavalry

Post by Kadrin »

Thats good to hear.

One more question, how does supplying an army work across ocean spaces this time?

Another thing that really killed this game was supplying armies as they were transported. Playing as England moving armies around by sea was always a pain, and I would almost always lose troops to attrition because I'd never have enough ships in every single sea space to ensure that the AI wouldn't throw one ship into my supply depot chain and make my army starve while it moved from say, England to Gibraltar, or Gibraltar to Malta.

Please tell me this was fixed.
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ericbabe
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RE: AI Cavalry

Post by ericbabe »

You still have to keep a depot chain for troops at sea, but England should be able to protect a chain from Plymouth to Gibraltar in most of the scenarios.

The AI has several different cavalry algorithms now, and it semi-randomly decides between them at period points in the battle. So sometimes it'll make attacking your supply caissons a priority, other times it will ignore them, other times it will attack them if there are no better targets available. We've found that not being able to predict what the AI cavalry will want to attack makes the opening of battles a little more tense.
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Kadrin
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RE: AI Cavalry

Post by Kadrin »

ORIGINAL: ericbabe

The AI has several different cavalry algorithms now, and it semi-randomly decides between them at period points in the battle. So sometimes it'll make attacking your supply caissons a priority, other times it will ignore them, other times it will attack them if there are no better targets available. We've found that not being able to predict what the AI cavalry will want to attack makes the opening of battles a little more tense.

Thats nice and all, I just found it to be absolute crap when they charged on turn 1 before I could even issue my first order. That's what upset me the most and hopefully this is no longer the case?

ORIGINAL: ericbabe

You still have to keep a depot chain for troops at sea, but England should be able to protect a chain from Plymouth to Gibraltar in most of the scenarios.

You should in theory, yes, but its still very annoying to have to split up my fleets to be able to cover every possible sea space so they don't sneak in and cut the chain, and splitting up my fleets then leaves them more easily overwhelmed if an enemy decides to concentrate their fleets on one point.

I've been the victim of this a couple of times in games vs human players, and more times than I can count vs the AI (the AI never really had a fleet to concentrate after the first couple turns, but it did fine with single ship raiders in empty spaces).

Any army on a fleet should automatically be in supply at all times, just count the fleet as a supply depot when an army is aboard and have the nation pay the appropriate costs it would have to pay as if it was on land being supplied by a supply depot.
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