sprites

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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bairdlander2
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Location: Toronto Ontario but living in Edmonton,Alberta

sprites

Post by bairdlander2 »

Is there a choice between "counters" and sprites?Noticed from AAR screens from game looks like "counters"(which I prefer).Also can someone who purchased this give me thier opinion.I loved Cross of Iron.Is this more or less the same?Are there better graphics etc.?
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FeurerKrieg
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RE: sprites

Post by FeurerKrieg »

I don't have CoI, but I believe this is the best one yet. Night time effects and the always good graphics of CC5.
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Upper portion used with permission of www.subart.net, copyright John Meeks
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EagleMountainDK
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RE: sprites

Post by EagleMountainDK »

ORIGINAL: bairdlander

Is there a choice between "counters" and sprites?Noticed from AAR screens from game looks like "counters"(which I prefer).Also can someone who purchased this give me thier opinion.I loved Cross of Iron.Is this more or less the same?Are there better graphics etc.?

Hi,

I really like this game, its great to be back in CC.

I'm pretty sure that the counters is when you zoom the map out, then the units is represented as nato symbols.

Cheers
Mark
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CSO_Talorgan
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RE: sprites

Post by CSO_Talorgan »

ORIGINAL: Cougar_DK

I'm pretty sure that the counters is when you zoom the map out, then the units is represented as nato symbols

It's not actually, but that's an excellent idea!
Bandito
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RE: sprites

Post by Bandito »

I noticed that in Close Combat: Modern Tactics this is the case. You see the NATO symbols when you zoom out. With Wacht am Rhein and The Longest Day, though, when you zoom out you see counters. It's very useful during gameplay, I think, as it provides a clear and concise view of things and there is no way to miss anything because everything is showing.

If there's an option to change this from counters to NATO symbols, I haven't found it yet.
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Senior Drill
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RE: sprites

Post by Senior Drill »

There is no option for switching, but the icons are all from one image packed in the Graphics\CCImage.pix file. It would be easy for you to replace the icons with symbols, NATO or not. Could be little furry animals or flowers, if one was bent oddly enough.

The CCImage.pix file can be extracted and repacked by GadgetMunger by our erstwhile TheBlood! and by Mafi's RtBTool.
C'est magnifique, mais ce n'est pas la guerre.
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bairdlander2
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RE: sprites

Post by bairdlander2 »

what I mean is would prefer option of counters instead of sprites during gameplay,so it would be more like the old Squad Leader boardgame.I did purchase TLD it is good.
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RD Oddball
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RE: sprites

Post by RD Oddball »

Glad you like it bairdlander.  I was going to say this earlier but opted not to but I figure now it's more appropriate:
 
It's possible to mod in counters instead of sprites.  I suspect given the size you'd have to make the icons it might be a drag on system resources.  The animations you'd be replacing have several parts.  Instead of each frame having a different pose in the overall movement it'd be a static counter that was identical for each and every frame.  If you wanted to get really crafty you could devise your own symbol system which would indicate the state of each unit at any given time since there are different animations for running, prone, firing, defensive, surrendered, dead, incap, etc.  A color bar or change of background color could represent those different states.  You'd swap out the graphics in the soldier animations for the counter style icons.  Instead of sprites moving across the screen you'd then have counters moving across the screen.
 
It would be considerable work since you'd have to have multiple states for each unit type counter and there are hundreds of animation sequences.
 
One pitfall to this idea is that all infantry types (rifle, BAR, command) would all be some generic infantry type icon.  It's not possible (iirc) to have separate icons for each team type because of the fact that soldier animations are used for multiple team types.
 
Another con that just occurs to me is that you'll have multiple icons within one team since the animations are repeated for each soldier in the team.  So you'd either be stuck with doing really tiny icons to represent a single soldier or something else.
 
There may be other hurdles to overcome that I'm overlooking that would prevent this from working right or being modded.
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