Mortar

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
samarobriva
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Mortar

Post by samarobriva »

The mortar team effect is very accurate especially against guns. One or two rounds and you have a direct hit.

It wasn't so accurate with CCV.
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Pzt_Serk
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RE: Mortar

Post by Pzt_Serk »

[sarcasm mode on/]Do you see open top APC or ATG in modern armies? But do you notice how they still use mortar today? There got to be a reason why they retired those from service but kept the mortar...

There are reports of North Korea developping a new mortar type weapon under disguise of irrelevant nuclear test...now THAT is scary!![ /sarcasm mode off]
samarobriva
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RE: Mortar

Post by samarobriva »

[:D][:D][:D][:D] I wish units were able to be so effective. They receive very accurate informations and they don't need to adjust their fire.
[/sarcasm mode on] We are still waiting on those so famous weapons of Mass destruction in Irak[/sarcasm mode off]
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Tomcat
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RE: Mortar

Post by Tomcat »

ORIGINAL: samarobriva

We are still waiting on those so famous weapons of Mass destruction in Irak

Do you mean the gas Saddam used on the Kurds and the Iranians?
dogancan
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RE: Mortar

Post by dogancan »

ORIGINAL: Tomcat

ORIGINAL: samarobriva

We are still waiting on those so famous weapons of Mass destruction in Irak

Do you mean the gas Saddam used on the Kurds and the Iranians?

I know, no politics here. But just want to remind that offical US argument for its actions in 2000s against iraq was not those old chemical weapons of saddam. Powell made a presentation in UN and 'proved' that saddam has developedmass-destruction weapons capable of threatening world peace, and, about to develop nuclear weapons as well. Just a reminder of facts...
This is Great War, everybody dies!
samarobriva
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RE: Mortar

Post by samarobriva »

To help you to understand sarcasm I recommend that you read this very valuable book Propaganda by Edward Bernays. It's rather
cheap $9.95 and you can read the first pages.

But the question was on mortar efficiency ! What is your opinion ?
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Tomcat
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RE: Mortar

Post by Tomcat »

The mortar efficiency is strange. They are very lethal against tank destroyers and anti-tank guns, but so far I have never seen a mortar be able to destroy another mortar. That seems incorrect.

Propaganda is also a very strange thing. It has been said that if a lie is repeated often enough people will believe it. Was Sadam peaceful and minding his own business, or was he really working on the weapons that would allow him to threaten other countries, such as Israel, more effectively? Which is the lie? It would seem that the history of his actions should answer that question.
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loyalcitizen
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RE: Mortar

Post by loyalcitizen »

I reduced the accuracy of all mortars from 398 to 50. I had it down to 10 Accuracy at one point, but that was too random. At 50 Accuracy, if I hold a silver dollar up to the screen, they all still land within. At 398, I could hold up a quarter and never see a round outside the circle. I also reduced the HE power by half, so those over-accurate first rounds (the first round always does the most damage as the enemy is unawares) doesn't kill 3 guys with one shell.
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Senior Drill
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RE: Mortar

Post by Senior Drill »

ORIGINAL: loyalcitizen

I reduced the accuracy of all mortars from 398 to 50. I had it down to 10 Accuracy at one point, but that was too random. At 50 Accuracy, if I hold a silver dollar up to the screen, they all still land within. At 398, I could hold up a quarter and never see a round outside the circle. I also reduced the HE power by half, so those over-accurate first rounds (the first round always does the most damage as the enemy is unawares) doesn't kill 3 guys with one shell.

From politics sideshows in the thread to economics sideshows! LC, I ain't seen nor had a silver dollar in umpteen decades. How big a circle is that, on what size monitor, running at what resolution? Would you please redefine the scale of the impact area?
C'est magnifique, mais ce n'est pas la guerre.
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DesertedFox
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RE: Mortar

Post by DesertedFox »

Okay I do not have my sarcasm hat on, BUT!
 
There have been at least 5 people who have raised concerns over the accuracy of mortars in TLD and the CC4 rerelease.  I have only seen one person that I can recall, that would be 'Mr Zerk' above, hotly defend this absurd accuracy.
 
IMHO, a definitave link between there being mortars today and no OT Vehicles and ATG's is just as absurb.   I am not big into modern weaponry, so please correct me if I am wrong, but are not the hand held AT weapons of today down right leathal, negating the use of ATGs?
 
Mark
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Pzt_Serk
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RE: Mortar

Post by Pzt_Serk »

Looks like you really don't have your sarcasm hat....As I'm not defending the mortar at all. I'm just reusing, with somme addition, the argument presented by some developper in another thread regarding mortar. I invite you to browse the War section and look for all the thread on mortar and you will quickly see my stance on the issue. Personnally I've stop playing War and TLD until some mods are out.

Regarding the absence of ATG today. I bet its due to the increasinz size of the gune, making them less mobile and therefor useless (Germany started WWII with 37mm Pak and ended it with 88mm PaK 43. I would advise against towing and hiding a 128mm atg all the while they develop small hand held weapon just as effective and probably cheaper.

But for the open top APC, I'd bet 1 million $ its due to mortar (instead of proximity-fuse artillery or everything else)Ok can't get rid of sarcasm easily can I?
samarobriva
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RE: Mortar

Post by samarobriva »

At CCS Dima has done  something of interst with his Total Realism Mod for the Gold Juno Sword Mod.
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tigercub
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RE: Mortar

Post by tigercub »

Mortars super weapons its a complete JOKE!!!
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loyalcitizen
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RE: Mortar

Post by loyalcitizen »


Heh, ok. I play at 1680 x 1050 res on a 22" monitor. If you hold a can of Coke so the bottom is against the screen, that is the size of a silver dollar.

ORIGINAL: Senior Drill

ORIGINAL: loyalcitizen

I reduced the accuracy of all mortars from 398 to 50. I had it down to 10 Accuracy at one point, but that was too random. At 50 Accuracy, if I hold a silver dollar up to the screen, they all still land within. At 398, I could hold up a quarter and never see a round outside the circle. I also reduced the HE power by half, so those over-accurate first rounds (the first round always does the most damage as the enemy is unawares) doesn't kill 3 guys with one shell.

From politics sideshows in the thread to economics sideshows! LC, I ain't seen nor had a silver dollar in umpteen decades. How big a circle is that, on what size monitor, running at what resolution? Would you please redefine the scale of the impact area?
berndn
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RE: Mortar

Post by berndn »

While I agree that the mortar is a gun killer at the beaches it's more or less useless. I understand part of it because it's hitting sand but I would think that the effect would be (in relation to the high gun ratio) a bit better. Mortar rounds fired to troops on the beaches might slow them down but that's it for me.
I'm no real historican or do I have seen this weapon in reality. I know only the openning sequences of 'Saving private Ryan' and it for sure seem to do a lot more damage on sand or is it only hollywood ?

Sorry for me unqualified question :)
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tigercub
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RE: Mortar

Post by tigercub »

Fix the mortar! complete over kill.(there is a gun quick bomb it with my super weapon 2 shots later nasty bad guy is dead)

Tiger! 

 
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DasHoff
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RE: Mortar

Post by DasHoff »

yeah theres basically no point to AT guns, unless u use a light one which can fit in a house. its so fail. do mortars take 2 seconds to adjust their trajectory and swap targets IRL? because u can be shooting something at one side of the map, then instantly fire at some guys running in the open on the other side of the map
Rift
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RE: Mortar

Post by Rift »

As a result of the excessive accuracy of the mortars, I don't use ATG that can't be placed in buildings, which is a shame coz the 7.5cm Pak can be a great gun. Also it means that Marders, Pumas, etc are fairly useless, a couple of shots and they cook up nicely!! Very frustrating!
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DasHoff
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RE: Mortar

Post by DasHoff »

it makes the game extremely unbalanced. its the end of day 1 in my h2h and i have 95% of the map, mostly because the guns are so useless that my tanks can clear up everything. all the beaches were a complete joke. i thought omaha was wave upon wave of american infantry launching off the boat getting slaughtered, not just a bunch of tanks landing straight up and easily clearing out the bunkers
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Andrew Williams
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RE: Mortar

Post by Andrew Williams »

Did tanks land at Omaha?
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