Momentum Factored In?

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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Old Coach
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Momentum Factored In?

Post by Old Coach »

Here's results from a game played with my 1948 NFL for MaxFB. The Dallas Texans and Baltimore Colts weren't part of the NFL in 1948 but it's my game so I set the league up the way I wanted it. (Isn't that the beauty of MaxFB that you can set up any football world you want to?) Baltimore came into the game with a 3-0 record and Dallas was winless at 0-3. You can see from the box score that he game was a tale of two halves. In the first half, Dallas could do no wrong and seemed to rip the Baltimore defense at will. The game turned on two plays in the 2nd half. First, Lenny Moore ripped off a 56 yard TD run to close the gap to 28-17. Dallas appeared to be driving for a TD when they lost a fumble at the Baltimore 27. From that point forward, the Colts rolled and the Texans were dead in the water. It's almost like a momentum factor kicked in and the Colts continue to build on it. I'm positive David didn't factor any such code in the game, but sometimes you wonder if the game doesn't take on a life of it's on.

You can see from the box score that several players had monster games.
Harry Gilmer not only threw 3 TD passes but he also intercepted 2 passes. If he keeps this up, he'll be on the East squad in the Pro Bowl.

Below are some screen shots:

Box Score:
Baltimore Colts 03 07 28 10 00 48
Dallas Texans 00 28 00 00 00 28

BALT DAL
1st Downs 21 13
Rushing 252 290
Passing 268 232
Net Yards 520 522
Penalties 1/05 2/06
Total Plays 70 65

Rushing
Att/Yds 34/252 35/290
Avg Gain 7.4 8.3
Fumbles/Lost 02/00 05/04

Passing
Comp/Att/INT 13/35/1 8/30/2
Yards 268 232
Avg Gain 20.6 29.0
Avg Per Att 7.7 7.7
Sacks Against 1 0

Kicking
Punts 8/265 8/278
Field Goals 2 of 2 0 of 0

POSSESSION 24:38 23:22


Individual Offense

Passing:
BALT -- MOORE 0-1, 0 YDS, 0 TD, 0 INT, 0.0YPA, 39.6R
GILMER 13-34, 268 YDS, 3 TD, 1 INT, 7.9YPA, 84.0R
DAL -- DAVIDSON 8-30, 232 YDS, 1 TD, 2 INT, 7.7YPA, 42.6R

Receiving:
BALT -- ORR 3-16 0 TD, MITCHELL 3-164 3 TD,
RICHARDSON 7-88 0 TD,
DAL -- JOHNSON 3-52 0 TD, HAYNES 5-127 1 TD,
BURNETT 2-53 0 TD,

Rushing:
BALT -- MOORE 20-179 2 TD, ORR 4-13 0 TD,
AMECHE 8-57 1 TD, GILMER 1-1 0 TD,
WOJCIECHOWITZ 1-2 0 TD,
DAL -- SPIKES 10-38 0 TD, ROBINSON 2-11 0 TD,
HAYNES 4-73 1 TD, DANIELS 17-174 2 TD,
DAVIDSON 1--4 0 TD, BRYANT 1--2 0 TD,

Kicking:
BALT -- (1-29) MARTIN 2 of 2,
DAL --

Int:
BALT -- GILMER 2-0,
DAL -- ROBINSON 1-0,

---- SCORING SUMMARY ----
07:29 1ST DWN: 4 TOGO: 8 BALT FG MARTIN 29 YARDS
11:26 2ND DWN: 1 TOGO: 10 DAL TD HAYNES ON A 70 RUN
11:13 2ND DWN: 1 TOGO: 10 DAL PAT SPIKES
08:33 2ND DWN: 1 TOGO: 10 DAL TD DANIELS ON A 52 RUN
08:21 2ND DWN: 1 TOGO: 10 DAL PAT SPIKES
05:49 2ND DWN: 2 TOGO: 8 BALT TD 57 YARD PASS FROM GILMER TO MITCHELL
05:40 2ND DWN: 1 TOGO: 10 BALT PAT MARTIN
05:37 2ND DWN: 1 TOGO: 10 DAL TD DANIELS ON A 62 RUN
05:24 2ND DWN: 1 TOGO: 10 DAL PAT SPIKES
00:30 2ND DWN: 3 TOGO: 5 DAL TD 4 YARD PASS FROM DAVIDSON TO HAYNES
00:27 2ND DWN: 1 TOGO: 10 DAL PAT SPIKES
11:33 3RD DWN: 1 TOGO: 10 BALT TD MOORE ON A 56 RUN
11:21 3RD DWN: 1 TOGO: 10 BALT PAT MARTIN
05:35 3RD DWN: 1 TOGO: 10 BALT TD MOORE ON A 13 RUN
05:29 3RD DWN: 1 TOGO: 10 BALT PAT MARTIN
01:46 3RD DWN: 1 TOGO: 10 BALT TD AMECHE ON A 34 RUN
01:38 3RD DWN: 1 TOGO: 10 BALT PAT MARTIN
00:47 3RD DWN: 2 TOGO: 10 BALT TD 58 YARD PASS FROM GILMER TO MITCHELL
00:39 3RD DWN: 1 TOGO: 10 BALT PAT MARTIN
10:44 4TH DWN: 2 TOGO: 7 BALT TD 49 YARD PASS FROM GILMER TO MITCHELL
10:37 4TH DWN: 1 TOGO: 10 BALT PAT MARTIN
03:21 4TH DWN: 4 TOGO: 10 BALT FG MARTIN 27 YARDS


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DreamTeams
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Joined: Fri May 19, 2006 4:00 pm

RE: Momentum Factored In?

Post by DreamTeams »

Saw something simular in my recent Metro Football League championship game. One team jumped out to 21-6 lead and then the momentum shifted in the second half to the other team mostly on great defensive plays and a game changing pick-off. I've also seen games where the first half is an offensive shoot-out and then the second half turns into a defensive struggle and vise-verse, as well.
 
That's one of the things that has me hooked on MaxF. You never really know how a game will flow or turn out.
Mrgravyard50
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Joined: Sun Feb 11, 2007 5:36 pm

RE: Momentum Factored In?

Post by Mrgravyard50 »

Is this using Hacks Plays?
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Old Coach
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RE: Momentum Factored In?

Post by Old Coach »

No, this is using my plays which are/were available at FBMAX. The file is listed as pre-60"s plays.

Old Coach
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