Looking at your other issues (1/3 map deploy)I'm wondering if you have a corrupted game install??

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
Post Reply
User avatar
panzerlehr62
Posts: 314
Joined: Mon Feb 23, 2009 1:08 am
Contact:

Looking at your other issues (1/3 map deploy)I'm wondering if you have a corrupted game install??

Post by panzerlehr62 »

Andrew,

In second GC (I am guest puter), both started with beta patches, we have had two 1/3 map deployments out first 5 night battles so far. We havnt had 1 split deployment yet (larger+smaller).

In first GC (file I sent you, I am host puter), no patch was done for night turns (wasnt out yet), every map deployment was just a small area for allies, some had 2 areas (larger+smaller). Now, that saved game file too plays under beta patch (patched around 2nd day battle, right before map (brevands) that got extended. I hadnt notice a 1/3 map there yet but thanks for pointing it out to me.

Also somethg I noticed, several of the german BGs have lost their mortar team (only had 1) since the first turn they came into battle (they wernt killed in turn1 that I know of, but I will let my oppenent confirm that). Not showing up in turns 2+. The patch was done before we played turn 1 on beach also, so I dont understand why they would vanish after turn 1. Also one german beach BG that has a listing for 50mm at-gun, and its listed 2 times in force pool (?, gold beach if memory serves me)..
Orginally only gold,pegasus and arromandes didnt have mortar team(german).
Now...dog green, dog red, merville battery, and ouistreham have zero ( i know i didnt kill them all in turn 1)...

Gz...
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: Looking at your other issues (1/3 map deploy)I'm wondering if you have a corrupted game install??

Post by RD Oddball »

With respect to the 1/3 deployment issue.  It's being looked at to find the exact cause.  Thanks for the confirmation.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Looking at your other issues (1/3 map deploy)I'm wondering if you have a corrupted game install??

Post by Andrew Williams »

This is how to create 1/3 deployment

Don't do it.


"To recreate this bug in original CC5, execute all strat moves and save the game before the 1st battle. Exit, and reload save game, and you will have the 1/3 problem."


So saving right before the Battle is the problem....

We're looking at that fix.
ImageImage
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: Looking at your other issues (1/3 map deploy)I'm wondering if you have a corrupted game install??

Post by Andrew Williams »

Also somethg I noticed, several of the german BGs have lost their mortar team (only had 1) since the first turn they came into battle (they wernt killed in turn1 that I know of, but I will let my oppenent confirm that). Not showing up in turns 2+.

Just ran a test and the mortar stays as available whether in the active or inactive roster... It was always availiable on the 2nd day for me.

Confirmation from the tecchie says this should be the case.


I have to put it down to you guys playing part of the GC unpatched and partly patched..... correct?

ImageImage
Post Reply

Return to “Close Combat: The Longest Day”