Moding Questions

Please post here for questions and discussion about scenario design and general game modding.

Moderator: Gil R.

Post Reply
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

Moding Questions

Post by NormS3 »

I have not yet got FOF but am getting pretty interested in it. I have done a lot of moding of other games and was wondering about a couple things . . .

1. Can you mod the commanders, adding new (any mising ones), change stats, arrival times, ect.
2. SAme with the Brigades
3. Territories/provinces, can they have mints, armories, horse farms added or subtracted?


Thanks in advance
User avatar
cesteman
Posts: 811
Joined: Sun Feb 15, 2004 4:40 am
Location: San Luis Obispo, CA

RE: Moding Questions

Post by cesteman »

I am under the impression that you can mod all of these except adding new commanders. I'd suggest looking in this sub-forum maybe with a search for what you need. I know you can change generals that show up only 25% of the time to 100%. As for stats, not sure just try a search. Gil is probably the one who can answer all of these questions better than me but he doesn't check this forum much.
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Moding Questions

Post by NormS3 »

how about moding the names of generals?
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Moding Questions

Post by NormS3 »

another question,

if an officer is captured, is he exchanged later? And for what?
User avatar
cesteman
Posts: 811
Joined: Sun Feb 15, 2004 4:40 am
Location: San Luis Obispo, CA

RE: Moding Questions

Post by cesteman »

Officers are never captured. Their either healthy or wounded (or dead). As for renaming them I'm sure it's possible but you'll have to ask either Gil or eric.
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Moding Questions

Post by NormS3 »

I was reading a couple of the AARs and several mentioned capturing officers? Creative License?
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Moding Questions

Post by Gil R. »

1. Yes to all that, except that the number of overall commanders is of necessity fixed by the code, so to add someone you'd have to take someone away. However, with more than 1000 commanders in the database I doubt you'll have trouble finding someone to oust.
2. Brigades are generic, but you can add historical ones to the opening of the scenario, or for possible random appearance later in the game. Just add new units to the file with the "Legendary Units," and to have them show up when the game begins also put them in the ACWStart.txt file.
3. Yes, easy to do once you figure out the system for assigning code numbers to places and buildings.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Moding Questions

Post by NormS3 »

thanks.

Does FOF have a tutorial for it's editor.
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Moding Questions

Post by Gil R. »

There's no editor. Everything is done in .txt files, which are easily edited in Excel (or a similar program).

I believe that there are other threads in this sub-forum explaining what's what, but if not then you can post questions here. Sounds to me like you'd only need to worry about perhaps a half-dozen files to do what you want.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
User avatar
NormS3
Posts: 526
Joined: Mon Dec 10, 2007 9:31 pm
Location: Wild and Wonderful WV, just don't drink the water
Contact:

RE: Moding Questions

Post by NormS3 »

Great thanks for the replies.
Am looking forward to getting FOF!
User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Moding Questions

Post by Gil R. »

Excellent. I hope you enjoy it.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
Mutation2241
Posts: 35
Joined: Thu Sep 25, 2008 4:31 pm

RE: Moding Questions

Post by Mutation2241 »

Yes leaders can be added too. So far I have added
Munford,_T.T. Poague,_W.T. Cutshaw,_W.E. Beckham,_R.F. McIntosh,_D.G. Haskell,_J.C. Hallonquist,_J.H. Smith,_M. Cabell,_H.C. Nethercutt,_J.H.

Odd to see cesteman say Officers are never captured. In my games they are(they surrender alongside their brig if no escape route available)

Edit: You can also change pics for existing Generals but I couldnt have done without Photoshop
User avatar
cesteman
Posts: 811
Joined: Sun Feb 15, 2004 4:40 am
Location: San Luis Obispo, CA

RE: Moding Questions

Post by cesteman »

Well, stupid me I didn't consider combat
Post Reply

Return to “Mods and Scenarios”