Rendering sub system by game start?

In this elegant turn-based strategy game, compelling gameplay combines with gripping history to create an addictive mix. Aimed at all levels, from those who have never played a wargame before to those who know the history of World War II in detail, this is an entertaining and mentally challenging game of combined arms strategy. Your armor, infantry, artillery and air units will follow you through the most crucial battles of the Eastern Front. You will be able to choose from 47 different upgrades and improvements for your units as well as add new forces based on your success in the campaign. Take command in two German and one Soviet campaign as well as individual scenarios and determine the fate of the Eastern Front.

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Templer_12
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Rendering sub system by game start?

Post by Templer_12 »

Fine, the game starts with an option screen about rendering system options.

-Allow NVPerfHUD: xx
-Anti aliasing: xx
-Floating-point mode: xx
-Full Screen: xx
-Rendering Device: xx
-VSync: xx
-Video: Mode: xx
-sRGB Gamma Conversion: xx

So what will these preferences do in/with the game? [&:]
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Ronald Wendt
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RE: Rendering sub system by game start?

Post by Ronald Wendt »

Hello,

up in the sticky posts there is a FAQ:

tm.asp?m=2241157
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