First turn

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Lord_Martin
Posts: 23
Joined: Mon Jul 27, 2009 12:19 pm

First turn

Post by Lord_Martin »

Hello!

I finaly have bought WitP:AE. I never really took time to get into the original WitP, but I aim on changing that now.
Anyway. I´ve started a full campaign as the allies, since I suppose I can manage a few (or probably many) mistakes without getting kicked to much.

Anyway, the japanese attack on PH did this:
AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 120 NM, estimated altitude 9,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 28
B5N2 Kate x 144
D3A1 Val x 126



Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 1 damaged
B5N2 Kate: 3 destroyed, 7 damaged
D3A1 Val: 1 destroyed, 22 damaged

Allied aircraft losses
B-17D Fortress: 3 destroyed on ground
PBY-5 Catalina: 20 destroyed on ground
A-20A Havoc: 2 destroyed on ground
C-33: 1 destroyed on ground
B-17E Fortress: 2 destroyed on ground
P-40B Warhawk: 9 destroyed on ground
SBD-1 Dauntless: 4 destroyed on ground
P-36A Mohawk: 3 destroyed on ground
F4F-3 Wildcat: 3 destroyed on ground
O-47A: 3 destroyed on ground
B-18A Bolo: 8 destroyed on ground

Allied Ships
BB Nevada, Bomb hits 9, Torpedo hits 1, heavy fires
BB Pennsylvania, Bomb hits 8, heavy fires, heavy damage
CA San Francisco, Bomb hits 1, on fire
BB West Virginia, Bomb hits 6, Torpedo hits 1, heavy fires
BB Maryland, Bomb hits 10, Torpedo hits 2, on fire
AV Curtiss
CL St. Louis, Bomb hits 4, on fire
AM Tern, Bomb hits 1, on fire, heavy damage
DD Dewey, Bomb hits 1, heavy fires
BB Oklahoma, Bomb hits 16, Torpedo hits 1, on fire
BB Tennessee, Bomb hits 7, Torpedo hits 1, on fire
BB Arizona, Bomb hits 5, Torpedo hits 1, heavy fires
BB California, Bomb hits 8, heavy fires, heavy damage
AR Vestal, Torpedo hits 1
DD Conyngham, Bomb hits 1, heavy fires
CL Phoenix, Bomb hits 1
CL Raleigh, Bomb hits 2, on fire, heavy damage
DM Tracy, Bomb hits 1, on fire
AM Rail, Bomb hits 1, heavy fires, heavy damage
DD Patterson, Bomb hits 1, heavy fires, heavy damage
CA New Orleans, Bomb hits 2, Torpedo hits 1, on fire
CL Detroit, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
CL Helena, Bomb hits 1
AVP Avocet, Bomb hits 1, heavy fires
DD Reid, Bomb hits 1, on fire, heavy damage
AVP Swan, Bomb hits 1, on fire
DD Blue, Bomb hits 1


Allied ground losses:
20 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Vehicles lost 2 (0 destroyed, 2 disabled)


Repair Shipyard hits 6
Airbase hits 33
Airbase supply hits 2
Runway hits 152

Aircraft Attacking:
5 x A6M2 Zero attacking from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
8 x D3A1 Val diving from 10000'
City Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
5 x A6M2 Zero attacking from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
25 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
4 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val diving from 10000'
City Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
4 x A6M2 Zero sweeping at 15000 feet
17 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
25 x D3A1 Val diving from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
25 x D3A1 Val diving from 10000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
9 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
9 x D3A1 Val diving from 10000'
Port Attack: 1 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet

And I really can´t tell (due to lack of game experience) if this is a good resulte or not. What do you guys say?

Anyway, now I´ve begin to move the few british forces in India to Burma, and I´ve tried to evacuate the british ships and airplanes in Hong Kong. I suppose there is no chance to hold the Phillipines in the leangth, but I will try to bind the japanese there as long as posible, and the same with Singapore.
The only problem is that everything is so bloody large. It´s hard to know where to begin.
In any case I got some good newbie tip from n01487477s video tutorial. Thanks!
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khyberbill
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RE: First turn

Post by khyberbill »

It appears to me that you got away pretty easy. Put your fighters on CAP in PH and things might not be so bad on turn two.
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morganbj
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RE: First turn

Post by morganbj »

I've run the PH attack many times and gotten results from 7 BB's sunk to none on the 7th.  It looks like you got VERY lucky.
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Lord_Martin
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RE: First turn

Post by Lord_Martin »

ORIGINAL: khyberbill

It appears to me that you got away pretty easy. Put your fighters on CAP in PH and things might not be so bad on turn two.

Ahh, good to know!
Will the AI always do a second strike on PH?

Edit: Btw is it a good ides to use sweep over my own base?
ORIGINAL: bjmorgan

I've run the PH attack many times and gotten results from 7 BB's sunk to none on the 7th.  It looks like you got VERY lucky.

A beginners luck then. I maybe need it since I probably will lose that advantage with some mistake later on.
bradfordkay
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RE: First turn

Post by bradfordkay »

"Will the AI always do a second strike on PH?"

No, the AI has several different scripts from which it will run the opposition in your game.   What it does in one game may not necessarily be what it does in another.

"Btw is it a good ides to use sweep over my own base?"

Never tried it. Has anyone?
fair winds,
Brad
rockmedic109
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RE: First turn

Post by rockmedic109 »

When the AI does do a second day {through seventh day} attack at PH, it can be devastating to your fleet.  It can also be devastating to the IJN pilot pool.  The second day and after will not have the surprise bonus so you will get full effect from your AA.  This will cause nasty attrition to all tose wonderfully trained KB pilots.  In the long run, this may cause more hardship for the IJN player than the USN player. 
Lord_Martin
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RE: First turn

Post by Lord_Martin »

The japanese did a second (or seventh) day attack. But they didn´t do much harm except sinking an AMC. So I got 7 BB still floating (more or less).

Anyway I think I will use this thread to ask question instead of making new threads all the time.
I see that engineers in bases builds fortifications, and when they build it in Singapore or Manila it seems reasonable. But is there any advantage when they build them in Winnipeg or Karashi? Do it cost supplies or something else building them? And what about expanding airfields?
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Torplexed
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Location: The Pacific

RE: First turn

Post by Torplexed »

ORIGINAL: Lord_Martin

Anyway I think I will use this thread to ask question instead of making new threads all the time.
I see that engineers in bases builds fortifications, and when they build it in Singapore or Manila it seems reasonable. But is there any advantage when they build them in Winnipeg or Karashi? Do it cost supplies or something else building them? And what about expanding airfields?

Building ports and airfields does burn up supply. Evey base has an SPS (Standard Potential Size) The SPS is a number from 0 to 9, with the larger numbers representing a better terrain or geographic situation for the expansion of that base. As a rule of thumb the bigger you build something up the more it costs in supply (and the slower it goes).

However, you can fortify any base as much as you want although it does burn supply. But I wouldn't fortify Winnipeg unless your worried about a moose stampede. Barring incredibly sloppy play, the odds of it getting attacked should virtually zero. Oops...did I say Zero? [:D]
Lord_Martin
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RE: First turn

Post by Lord_Martin »

Ah, thank you!
The reason I asked was that the default option in any base seems to be to build fortifications and airfields. Then I guess I will turn the unnecessary ones off.

If Zeros, controlled by the AI, ever appear anywhere near Winnipeg I think I will restart the game. [8D]
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Torplexed
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RE: First turn

Post by Torplexed »

ORIGINAL: Lord_Martin

Ah, thank you!
The reason I asked was that the default option in any base seems to be to build fortifications and airfields. Then I guess I will turn the unnecessary ones off.

You can toggle this option off before beginning a game. It's the Set All Facilities To Expand At Start" switch under the Game Options Screen which you can switch to off. Since your game is already under way you'll have to do it manually which is a bit tedious considering how many bases there are on the map. But you're off to a good start with the PH attack, so don't throw that away.
Lord_Martin
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RE: First turn

Post by Lord_Martin »

I sure will toggle it off next time. Thanks again!
It will take pretty much time to turn it off, and I don´t wanna do that more then once.

Anyway this game really helps with learing far east geography.
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Twotribes
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RE: First turn

Post by Twotribes »

Do not forget to check all your far east bases in PI and DEI for ships and get them moving towards either Australia or India on the 8th or after. You need to save as many as you can.
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Lord_Martin
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RE: First turn

Post by Lord_Martin »

Is that the case for the submarines as well? I´ve been trying to be a bit offensiv with them, and manage to sink 1 transport so far.

I´ve been trying to evacuate as many ships I can find. Repulse did survive and are now going to Batavia. But I suppose I need some larger dock to repaire such large ship. So I guess I have to take her to Sydney.

On the other hand I manage to get Enterprise bombed [:(]
Not good, hopefully I can get her to PH before she sinks.
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aprezto
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RE: First turn

Post by aprezto »

There is Columbo (in Ceylon/Sri Lanka) and you can also send Repulse to Capetown.
 
Subs are fine for offense, but the better US boats, that use the mark 14 torpedo, suffer with the historical failure of those torpedos to detonate. Again you can turn this feature off in preferences.
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Lord_Martin
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RE: First turn

Post by Lord_Martin »

Ok, Colombo it will be then.
What about the torpedos for dutch and british subs?

Nah, if that was the historical case I don´t wanna cheat [:)]

And a second question: If I put in more engineers to a base will it build/expand airfields, fortifications and ports faster?
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Torplexed
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RE: First turn

Post by Torplexed »

ORIGINAL: Lord_Martin

And a second question: If I put in more engineers to a base will it build/expand airfields, fortifications and ports faster?

Yes. However, even with more engineers, it gets slower when you are trying to push a base beyond it's SPS.
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captskillet
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RE: First turn

Post by captskillet »

Edit: Btw is it a good ides to use sweep over my own base?

Yes its ok just set your cap percentage to max on the first few turns till KB decides to go away............you want to try and get as many of your planes as possible in the air (check altitudes on all planes) and get your ships in the far east heading to safety.
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Twotribes
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RE: First turn

Post by Twotribes »

If the runway is over 50 damage planes won't fly will they?
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USSAmerica
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RE: First turn

Post by USSAmerica »

For CAP missions, the cutoff is damage > 50 + (5 x AF size)
For strike missions, it's damage > 20 + (5 x AF size)

I need to double check the number for strike missions.
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Twotribes
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RE: First turn

Post by Twotribes »

Not worried about strike missions. Just wanted to know if my CAP would fly on the 8th over Pearl in case the AI attacks again. Already lost 3 Battleships and the rest are almost gone.

By the way you can only fit 3 Battleships in drydock. Ohh and a Cruiser. No idea how many I can run to Pierside.
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