Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!
I just started my new game and I found the Ice Planet in the below picture.
It has two resources, one is a gas and the other one is ivory.
Given that there is a gas mining station already built, am I able to extract the ivory as well?
Thiosk is correct, however, to be more efficient I usually redesign such bases and increase the number of gas mining, mining and luxury components as well as the cargo for holding the resources. A typical base of mine would have at the least 2 gas/mining components and 2 luxury components (more if its a scare resource/luxury).
I'm not sure if they fixed this yet or not (hopefully they have) but, in early iterations of the game, if you had a station mining a planet and that planet had say 3 resource types - 1 common strategic, 1 relatively rare strategic and 1 luxury, the PRIVATE sector freighters that would come pick up those resources and distribute them to your other colonies or sell them to other Empires would prioritize the rare and/or luxury goods pickup and leave more of the common till later thus, gradually, filling up more and more of your cargo space on the station with that common ore. This is why I add more cargo space (23k or so usually) so that your mining stations won't experience downtime because of no cargo room left to put mined resources into and to make sure that there is sufficient room for all the different types of resources you are mining.