GAME NEEDS IMPROVEMENT

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gunny3013
Posts: 206
Joined: Sun Mar 23, 2008 11:16 pm

GAME NEEDS IMPROVEMENT

Post by gunny3013 »

It all sounds great, but your neglecting a few things in the process. I stripped every ounce of manpower the north had and was still severely outnumbered. You keep repeating to, “defending what I’ve got,” but what your failing to recognize is that the Union forces CAN”T! To add insult to injury they can’t regain it once it is lost. The Confederate forces are literally able to take what they want when they want it. I was tightening my blockade and my economy was as tight as it could get on the tiny funds I had left after my huge naval forces were paid for. BTW, I can’t afford attributes on a navy and an army the size needed to stop the confederate war of aggression.

“…weak-ass divisions?” Every division I had was weak compared to yours, that’s been my point all along and each was at full strength and armed with the best equipment I could afford and as for just, “…hanging around?” I’m afraid I don’t understand what you mean. My divisions were getting in your way to prevent further seizure of undefended area’s as I couldn’t just leave area’s undefended as was a testament to the Kansas area. Every strength point had a purpose and not one division was off doing nothing. Each was adjacent to an enemy force twice its size in most cases so you’ll need to explain that one a bit more.

What your not understanding about the Union economy is that its like a juggernaught, it takes momentum to keep it alive and growing otherwise it stalls, runs out of money and resources and nothing further can be built. Introduce the loss of area’s already under union control and it virtually collapses. You see a union player is forced to expand the union forces beyond reason just to have any hope of a defense but cannot expand the navy, army or economy much beyond what it starts out with without additional provinces. Each fort drains the union economy and cuts down on its ability to build forces and such things as, “steamroller Armies,” is far too expensive without the seizure of additional provinces not to mention even more manpower needed to man those forts. A union player generally attempts to “hang in there” until Kentucky joins the union spurring the additional economy needed to expand its navy, army and economy and further seizure of southern provinces allows further growth thus allowing even more forces etc.

As for amphibious operations? If I could have spared even a single division would it have mattered? We both agreed the restrictions placed on Union forces attempting to conduct amphibious operations are too devastating when even an entire corps cannot take a one brigade fort without being wiped out making it hardly the threat you portray. But in the end its irrelevant as not a single unit can be spared as the rebel forces bluntly crush the yankee forces at will.

To repeat a group of wargamers at last years ConsimWorld game convention (a general feeling I’m finding throughout the wargame community at large), “…this is a wargame to be sure but not a representation of the American civil war by any stretch of the imagination. There is little, outside the shape of the states, that represents the American civil war in this PC attempt at the game…” Unlike most of them I at least gave it a chance and I feel it has potential as an AI game and if the designers just gave a damn about it, but their determination to ignore it has left us with a war of southern aggression. A war of which I am unfamiliar I’m afraid.
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